Winning with Losing Games An Examination of Parrondo’s Paradox A Fair Game Start with a capital of $0. Flip a fair coin. If the coin lands on heads, then your capital increases by $1. If the result is tails, then your capital decreases by $1. A Simple Game As before, the starting capital is $0. Flip a biased coin–one that will land on tails 50.5% of the time. Increase the capital by $1 if the coin lands on heads and decrease it by $1 if the coin lands on tails. Graphical Approach $1 3 .495 $0 2 .505 -$1 Given the above graph, one can form an adjacency matrix which will allow for further analysis. 1 0 0 1 .505 0 .495 0 1 0 A Complicated Game Start with a capital of $0. If the capital is a multiple of 3, then flip a coin that lands on tails 90.5% of the time. If the capital is not a multiple of 3, then flip a coin which lands on heads 74.5% of the time. As before, a flip of heads results in gaining $1 while tails results in losing $1. Graphical Approach $3 7 .745 $2 6 .745 .255 $1 5 .095 .255 $0 4 .745 .905 -$1 3 .745 .255 -$2 2 .255 -$3 1 Matrix Representation 0 0 0 0 0 0 1 .255 0 .745 0 0 0 0 0 0 0 .255 0 .745 0 0 0 .905 0 .095 0 0 0 0 .255 0 .745 0 0 0 0 0 0 . 255 0 . 745 0 0 0 0 0 0 1 1 .698 .592 .555 .179 .046 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .302 .408 .445 .821 .954 1 This matrix is the above matrix raised to the 500th power. Introduction to the Paradox Coin A: Lands on heads 49.5% of the time and lands on tails 50.5% of the time. This coin is used when playing the Simple Game. Coin B: Lands on heads 9.5% of the time and lands on tails 90.5% of the time. This coin is used when on playing the Complicated Game and one’s capital is a multiple of 3. Coin C: Lands on heads 74.5% of the time and lands on tails 25.5% of the time. This coin is used in the Complicated Game when the capital is not a multiple of 3. Parrondo’s Paradox Form a new game which is a combination of the Simple and Complicated games. At each juncture, use a fair coin to randomly choose which game to play. Randomly alternating between the two games will yield a winning result although both are losing. This is Parrondo’s Paradox. Illustrations of Parrondo’s Paradox Chess It is sometimes necessary to sacrifice pieces in order to produce a winning outcome. Farming It is known that both sparrows and insects can eat all the crops. However, by having a combination of sparrows and insects, a healthy crop is harvested. Genetics Some genes that are considered to be detrimental can actually be beneficial given the correct environmental conditions. A Brief Example Game Played Coin Flipped Heads/ Capital Tails 0 Complicated Coin C Tails -1 Simple Coin A Tails -2 Simple Coin A Heads -1 Simple Coin A Heads 0 Simple Coin A Tails -1 Complicated Coin B Heads 0 Simple Coin A Heads 1 Complicated Coin C Heads 2 Complicated Coin C Tails 1 Simple Coin A Heads 2 Example -- Graphically $3 17 $2 16 15 14 $1 13 12 11 $0 10 9 8 -$1 7 6 -$2 4 -$3 3 5 2 Parrondo’s Graphical Game $3 17 $2 16 15 14 $1 13 12 11 $0 10 9 8 -$1 7 6 -$2 4 -$3 3 1 5 2 Simple Complicated Matrix Representation 1 .505 0 .255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .495 0 0 0 0 0 0 0 0 0 0 .5 0 .5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .745 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .495 0 0 0 0 0 0 0 0 .5 0 .5 0 0 0 0 0 0 0 0 0 0 0 .745 0 0 0 0 0 0 0 0 0 0 0 .495 0 0 0 0 0 .5 0 .5 0 0 0 0 0 0 0 0 .095 0 0 0 0 0 0 0 0 .495 0 0 .5 0 .5 0 0 0 0 .505 0 0 0 0 0 0 0 .255 0 0 0 0 0 0 .505 0 0 0 0 0 0 0 0 0 .905 0 0 0 0 0 0 0 0 0 .505 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .255 0 0 0 0 0 0 0 0 0 0 0 0 .505 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .745 0 0 0 0 0 .5 0 .5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .495 0 .745 1 Matrix Powers 1 .788 .735 .682 .605 .573 .540 .406 .473 .541 .283 .235 .187 .119 .089 .060 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .212 .265 .318 .395 .427 .460 .594 .527 .459 .717 .765 .813 .881 .910 .940 1 The above matrix represents the combined game after 500 coin flips. Notice, for example, that the probability that you go from Vertex 9 to Vertex 17 is .527. Thus, one is more likely to progress up the graph. Generalizations Let the probabilities associated with each coin be defined as follows: Coin A Coin B P(H) = .5 – e P(T) = .5 + e P(H) = .1 – e P(T) = .9 + e Coin C P(H) = .75 – e P(T) = .25 + e Let the probability of playing the Simple game be p and the probability of playing the Complicated game be 1-p. A Deeper Analysis Given the generalizations, I sought to determine the widest p range that could be used so that the Combined Game was still winning. Once this p range was determined, I then attempted to find the optimal p which would allow for the widest e range. Conclusions The p range, given that e = .005 was calculated to be (.08, .84). The optimal p was found to be p = .40. Given this p, the e range was calculated to be (0, .013717), accurate to the millionth position.
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