The Market for Online Poker Ingo Fiedler Ann-Christin Wilcke Abstract The recent events of the “Black Friday” – the biggest online poker networks in the USA were shut down – demonstrated the necessity to make decisions about the regulation of online poker. But although online poker is a gold mine of data, until now nobody knows where the players and their money come from. It seems that the knowledge about the online poker market has not been able to keep up with the speed of its evolution in the past years. This paper is the first to shed light on this matter. We use data of 4,591,298 poker identities from the Online Poker Database of the University of Hamburg (OPD-UHH) collected over a six months period from 09/2009 to 03/2010. We find that the worldwide 6 million players paid 3.61 billion US$ rake to the operators in 2010. USA is still by far the biggest market with 1,429,943 active players and 973.3 million US$ net revenues in 2010. With regard to the number of internet users in a country, Hungary is the biggest relative market: One out of 50 Hungarians with internet access plays online poker for real money. The two main drivers of the relative market size in a country are GDP per capita and culture. Using the data from the OPD-UHH, future research will be able to break down the market also on a regional level within countries and to examine inter and intra country differences in the playing habits of online poker players. Keywords: online, poker, market, gambling, data, habits. Ingo Fiedler Research Associate Institute of Law & Economics University of Hamburg Ann-Christin Wilcke Research Associate Institute of Law & Economics University of Hamb Introduction Online gambling and online poker in particular is a relatively new phenomenon nearly nonexistent in 2003. During the past years it has grown extraordinarily so that it is now an important factor in the whole gambling market. However, even today it is often neglected by the old industry, the legislators and the researchers as an unwelcome black market just as if denying would cease its existence. But the economic reality is different. Online gambling has tremendous cost advantages due to electronic instead of brick and mortar operation and, even more important, its operators do not have to pay (high) taxes and license fees. In the case of poker, large player pools and the corresponding network effects have also helped the game to grow to a size not to be matched in the offline world. From an academic perspective, most research in the field of poker has focused on playing strategy (e.g. Chen & Ankenman, 2006) and especially the question whether poker is a game of skill or a game of chance (see e.g. Dreef et al. 2003, Cabot & Hannum 2005, Dedonno & Detterman 2008, or Turner 2008 and for an empirical point of view see Fiedler & Rock 2009). The answer to this question is especially important from a legal perspective as most jurisdictions legalize games of skill while they regulate games of chance. However, the skill/chance debate has not yet come to an end, and also skill does not seem to be the best criterion for the distinction between harmful and non-harmful games (Rock & Fiedler 2008). The recent events of the “Black Friday” – the biggest online poker networks in the USA were shut down – demonstrated the necessity to make decisions about the regulation of online poker. Should it be prohibited? If so, what are the best instruments to enforce a prohibition? Or should online poker be legalized like Italy and France have chosen lately? If so, what is the optimal tax and how could player protection be implemented? Before answering these questions it may be worthwhile to gather more information about the national markets as information about them is practically nonUNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 7 existent. We use data from the Online Poker Database of the University of Hamburg (OPDUHH), a database including information on the origin and playing habits of 4,591,298 poker identities over a six months period. Before describing the data in the OPD-UHH we analyze the worldwide online poker The recent events of the “Black market and the market shares of the various poker operators. We then present the results about the size of the whole market and for Friday” – the biggest online the ten biggest markets in dollar terms. Afterwards we analyze poker networks in the USA were the prevalence of online poker in absolute terms in relation to the shut down – demonstrated the internet users. We also identify the main drivers of the relative market size of a country. Both sections provide new and important necessity to make decisions about insights into the online gambling market especially for legislators. the regulation of online poker. We continue by highlighting the limitations of this study before we summarize the results and give an outlook on further research in the last section. Market Size and Market Shares by Operators With the exception of an analysis of poker marke ts in the European Union (Fiedler & Wilcke 2012) academic research on the prevalence and size of online poker markets thestill observation of the industry by PokerScout which tacks the players atby thePokerScout different operators at is missing. However, due to the observation of active the industry which tacks themoment active the players the different operators at any given moment the market any given marketatshares of the operators are known. Table 1 shows the market shares forshares the of operators are inknown. Table shows market theare nine biggest ninethe biggest poker sites 2008, 2009 and12010 (untilthe August). Theshares marketfor shares computed in poker sites in 2008, 2009 and 2010 (until August). The market shares are computed in relation relation to the monthly average players of the total market: 53,121 in 2008, 68,483 in 2009 and 71,441 in to the monthly average players of the total market: 53,121 in 2008, 68,483 in 2009 and 2010. Note that a player is not counted in this statistic unless he is playing at the moment of the scan by 71,441 in 2010. Note that a player is not counted in this statistic unless he is playing at PokerScout. The average number accounts for all differences in active players per daytime, week days the moment of the scan by PokerScout. The average number accounts for all differences andactive months.players per daytime, week days and months. in Table 1 Market shares in the online poker industry in 2008, 2009, and 2010 Site/Network Pokerstars Full Tilt Poker iPoker Network Party Poker Cereus Networkb Everest Poker Microgamingc IPN (Boss Media)d Cake Poker Network Ongame (bwin)e Other 2008 2009 2010a Market share 30.53% 14.65% 9.82% 8.72% 2.35% 4.85% 1.84% 2.81% 2.18% 6.86% 15.39% Market share 36.05% 19.45% 8.40% 7.22% 3.40% 3.36% 2.71% 2.80% 2.45% 3.96% 10.20% Market share 40.96% 21.73% 5.77% 6.12% 3.03% 1.80% 2.66% 2.88% 1.97% 3.55% 9.53% Data recorded for OPD-UHH Yes Yes No No No Yes No Yes Yes No No a : 2010 includes only data from January to August. : Cereus merged with Ultimate Bet in 12/2008. c : Microgaming merged with Ladbrokes in 03/2009. d : IPN (Boss Media) merged with Cryptologic 04/2009. e : Ongame (bwin) merged with Betfair in 08/2010. b Theonline online poker industry is dominated highly dominated by theproviders: two biggest providers: The poker industry is highly by the two biggest Pokerstars and Full Tilt Pokerstars and Full Tilt Poker, and their importance has increased over the past years. Poker, and their importance has increased over the past years. In 2008 they had a combined market share In 2008 they had a combined market share of 45.18% while in 2010 they already of 45.18% while in 2010 they already accounted for nearly two thirds (62.69%) of the whole playing accounted for nearly two thirds (62.69%) of the whole playing volume in the market. volume in the market. the Correspondingly, the smaller lost significance and dwindled not only in Correspondingly, smaller operators lostoperators significance and dwindled not only in relative relative size but also in absolute size. While in 2008 on the average 29,121 players were actively playing 8on smaller UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 networks at any given moment, the number decreased to 26,655 in 2010. 3 size but also in absolute size. While in 2008 on the average 29,121 players were actively playing on smaller networks at any given moment, the number decreased to 26,655 in 2010. This development shows the power of positive network effects in the online poker market. The bigger the player pool, the more players are attracted to it just by its mere size. As a player, you will more likely find (weak) opponents on a large network for your favorite game type, betting structure and limit. This is even more true for players who play multiple tables at the same time (“multitabling”) and therefore generate significantly more traffic than players who only play at one table. Another important factor reason for the large and increasing market share of PokerStars is the price of the product in form of the rake structure, which is cheapest for the players at Pokerstars. But this only applies to the gross costs without considering rakeback or promotions which are used to set incentives for players to play more often and stick to one site. Rakeback andThis bonuses effectively reduce the costs for the players and are, hence, also an important development shows the power of positive network effects in the online poker market. The bigger factor which drives market shares. Other factors include the quality of the software, the player pool, the more players are attracted to it just by its mere size. As a player, you will more likely security, reputation, ease of deposits and withdrawals, and also interactions between find online (weak) opponents on a large network(e.g. for your favoriteinto game type, betting structure and limit. Thisofis the site and offline casinos satellites live events like the Word Series even more true for players who play multiple tables at the same time (“multitabling”) and therefore Poker). Knowing the market shares ofplayers the different next step important is to lookfactor at the generate significantly more traffic than who onlyoperators, play at one the table. Another revenue which is generated in the market. The gambling consultant company H2GC reason for the large and increasing market share of PokerStars is the price of the product in form of the estimated the size of the online poker market in 2009 to be 2.4 billion US$ (H2GC rake structure, which is cheapest for the players at Pokerstars. But this only applies to the gross costs 2009). Another way to determine the revenues is to look at the revenues stated in without considering rakeback promotions which and are used to set incentives for players more financial reports of stock or listed companies extrapolate it in relation to to itsplay market often and stick to one site. Rakeback andreported bonuses effectively reduce the costs forwith the players and are, share. For example, PartyGaming to have earned together its subsidiary PartyPoker, 196.7 million US$ net revenues in 2009 (Partygaming 2010). Extrapolated hence, also an important factor which drives market shares. Other factors include the quality of the with the 7.22% average market share of PartyPoker in 2009, the total market for online software, security, reputation, ease of deposits and withdrawals, and also interactions between the online poker was 2.7 billion US$, close to the estimate of H2GC. site and offline casinos (e.g. satellites into live events like the Word Series of Poker). But these figures are only estimates. They also do not answer where the money comes from and which the biggest national markets with the most players are. What Knowing the market shares of the different operators, the next step is to look at the revenue which is was the size of the US-market before the Black Friday? Was it still the largest market generated in the market. The gambling consultant company H2GC estimated the size of the online poker although the legislator tried to enforce a prohibition of online gambling with the market in 2009 to be 2.4 billion US$ (H2GC 2009).Act Another way tosince determine the revenues is to look at Unlawful Internet Gambling Enforcement (UIGEA) 2006? These are questions the revenues reports stock listed companies anddescribe extrapolate it in relation to its we address stated with in thefinancial data from theofOPD-UHH which we next. market share. For example, PartyGaming reported to have earned together with its subsidiary PartyPoker, The Online Poker Database of the University of Hamburg (OPD-UHH) 196.7 million US$ net revenues in 2009 (Partygaming 2010).1 Extrapolated with the 7.22% average Online poker is a goldmine of data as all operators show in their lobby a lot of market share of PartyPoker in 2009, the total market for online poker was 2.7 billion US$, close to the information about the people playing at their tables. It is easy to observe the origin 2 estimate of H2GC. of a player (city or country ), the game type, betting structure and limit of the table they play at, and, of course, the date and time. Financed by the city of Hamburg, the But these figures are only estimates. They also do not answer where the money comes from and which Institute of Law & Economics at the University of Hamburg collected these data in the biggest national markets with the mostmarket players are. What was the size of the before the collaboration with the independent spectator PokerScout in US-market the OPD-UHH. A software electronically gathered the data of the thetofollowing poker networks: Black Friday? Was it still the largest market although theplayers legislatorfor tried enforce a prohibition of online Pokerstars, Full Poker, Everest Poker,Enforcement IPN (BossAct Media) andsince Cake Poker. This the Tilt Unlawful Internet Gambling (UIGEA) 2006? These are gambling3 with software scanned each cash game table of the mentioned poker sites and wrote the questions we address with the data from the OPD-UHH which we describe next. displayed information into a SQL database. The data collection was conducted for each poker site during a period of six months. It took about ten minutes to scan all tables of an operator and collect the information about the players sitting at the tables. This implies about 6 data points per hour or 25,920 in the course of six months and allows not only to determine the session lengths of the players but also to analyze differences in time. The main period of the data collection 1 The gross revenue was 250.9 million US$. 54.2 million US$ were paid in bonuses to the players (so called “rakeback”), meaning that the players got an average effective discount on the price of 21.6%. 2 Note that the extrapolation assumes that the revenues per player of PartyPoker are representative for the industry. 3 As the UIGEA applies to the definition of remote gambling in the Wire Act it does not necessarily include poker. UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 94 The data collection was conducted for each poker site during a period of six months. It took about ten minutes to scan all tables of an operator and collect the information about the players sitting at the tables. This implies about 6 data points per hour or 25,920 in the course of six months and allows not only to determine the session lengths of the players but also to analyze differences in time. The main period of the data collection took place during September 2009 and March 2010. Table 2 depicts the exact starting took place during September 2009 and March 2010. Table 2 depicts the exact starting and and ending points each site. site. Note period of data collection had to be extended due to technical ending points forforeach Notethat thatthethe period of data collection had to be extended due problems suchproblems as downs of the server, software updates andsoftware disconnections. to technical such as downs of the server, updates and disconnections. Table 2 Starting and ending points of the data collection for each site Poker site PokerStars Full Tilt Poker Everest Poker IPN (Boss Media) Cake Poker Start 09/10/2009 09/06/2009 08/13/2009 07/27/2009 11/01/2009 End 03/11/2010 03/11/2010 03/11/2010 02/02/2010 07/02/2010 The Online Poker Database of the University of Hamburg (OPD-UHH) In the poker 6 months of the data collection we obtained data for a4,591,298 pokerabout identities Online is a goldmine of data as all operators show in their lobby lot of information the including country of origin and playing habits. Regarding the market shares of In the 6 their months of the data collection wetheir obtained data for 4,591,298 poker identities including their 4 people playing at their tables. It is easy to observe the origin of a player (city or country ), the game type, the observed poker sites these are 64.72% of all poker players worldwide (88.27% of the country of origin and their playing habits. Regarding the market shares of the observed poker sites these betting structure and limit of the table they play at, and, of course, the date and time. Financed by the city US-players and 57.4% of the players from all other countries) who were playing during of Hamburg, thethe Institute Law & Economics at the University of Hamburg data inwe the period of data of collection. If this number is extrapolated tocollected the totalthese market, collaboration with independent market spectator PokerScout Note in the OPD-UHH. A software get a number ofthe 7,094,095 different player identities. that one real person can have 4 multiple player identities if he opens accounts with more than one operator many electronically gathered data Everest of the players for IPN the following poker networks: Pokerstars, Full Tilt The poker sites Full Tiltthe Poker, Poker and (Boss Media) quote the country of originand while Poker Stars and Cake have Poker tried specifyout the city of origin of the poker player. site and therefore have multiple accounts.5 players more than one Poker, Everest Poker, IPN (Boss Media) and Cake Poker. This software scanned each cash game table of 5 Play money tables have not been taken into consideration. However, to be counted multiple times in theapproach OPD-UHH he collection has to have played with these 6 6 For a more detailed regarding the technical the adata see Sakai/Haruyoshi 2005. the mentioned pokerdescription sites and wrote the displayed informationofinto SQL database. accounts actively during the data collection period. This may be true for three groups of players: 1) High volume players (professional and addicted gamblers), 2) Players on the 5 The data collection was conducted for each poker site during a period of six months. It took about ten high limits as they may need more than one site to find opponents and 3) People trying minutes to scan all tables of an operator and collect the information about the players sitting at the tables. out different sites to see which one suits them best. The high volume players have a huge This impliestoabout data points hour or 25,920 the course of six months andget allows not onlywith to incentive play6at just oneper network as the in bonuses/rebates they can increase determine the session lengths of the on players also toare analyze in time. Thereason main period their playing volume. Players highbutlimits quitedifferences rare (which is the whyofthey may have to switch to findSeptember enough competition). the data collection took sites place during 2009 and March The 2010.data Tablereveals 2 depictsthat the for exactexample starting only 0.36% of the No Limit Holdem players are on high stakes (see table 11 in the and ending points for each site. Note that the period of data collection had to be extended due to technical appendix). We therefore reason that most people with multiple player identities in our problems such as downs of the server, software updates and disconnections. sample come from the third group. We estimate that for 100 player identities about 85 real players exist. This results in 6,029,980 people with a 6-months prevalence rate of Table 2 participating in online poker cash games for real money. Starting and ending points of the data collection for each site Results: Market Sizes, Prevalence, and Drivers of Online Poker The data in the OPD-UHH allows us to specify how many players in each country in Poker site play online poker for real moneyStart the world and how much rake they paidEnd to the operators PokerStars 09/10/2009 03/11/2010 while playing. Using these data we determined the market sizes of the different countries Fulldollar Tilt Poker in terms and also the absolute and09/06/2009 relative prevalence of online03/11/2010 poker in a country. Everest Poker IPN (Boss Media) Market Sizes Cake Poker 08/13/2009 07/27/2009 11/01/2009 03/11/2010 02/02/2010 07/02/2010 The OPD-UHH covers how often and how long a poker player played and if he played multiple tables at the same time. We linked this information to data about the average rakeofpaid percollection player, hour, and table for4,591,298 the different poker variants In the US$ 6 months the data we obtained data for poker identities includingand their stakes. This allowed us to determine how much US$ rake a player paid to the operator country of origin and their playing habits. Regarding the market shares of the observed poker sites these over the course of 6 months. As we also obtained the origin of the players, we could aggregate the rake paid for all observed players of each country. We then extrapolated 4 The poker sites Full Tilt Poker, Everest Poker and IPN (Boss Media) quote the country of origin while Poker Stars and Cake Poker specify the city of origin of the player. Play money tables have not been taken into consideration. 6 For a more detailed description regarding the technical approach of the data collection see Sakai/Haruyoshi 2005. 5 10 UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 5 this data to the whole market of each country by considering the market share of the observed operators in each country (88.4% in the USA, 57.4% in all other countries, resulting in 64.72% of the whole market). Multiplied by 2 we got the market size for online poker cash games for each country in 2010. Given that the operators earn about 70% of their revenues with cash games and 30% with tournaments we further extrapolated the market size to include the tournament revenues. The resulting gross market size is the rake paid by all online poker players in a given country. This is not identical with the players’ net losses: 1) Players get about 25-30% of Despite the prohibition of online their rake back in form of rakeback deals or bonuses and 2) players can win and lose money from other players, a cash flow we did not gambling and the introduction observe. To obtain the net losses, it is only necessary to account for of the Unlawful Internet the former point, which can be easily done be deducting 30% of the Gambling Enforcement Act gross market size. The latter point does not matter much for whole countries, because cash flows between the players converge to zero if (UIGEA) in 2006 the US was The OPD-UHH covers how often andplayer how long a poker player (without played andrake, if he played tables the observed pool are large pokermultiple is a zero sum at the samemarket time. We linked this information to data about the average US$ rake paid per player, hour, game). still by far the biggest 10 Table 3 shows the ten biggest poker themuch world dollar This allowed us to markets determinein how US$inrake a and tablein for2010. the different poker variants and stakes. with 973.3 million US$ terms of their gross market size and their share of the total market. player paid to the operator over the course of 6 months. As we also obtained the origin of the players, we Despite the prohibition of online gambling and the introduction of could aggregate the rake paid for all observed players of each country. We then extrapolated this data to the Unlawful Internet Gambling Enforcement Act (UIGEA) in 2006 the US was still by the whole market of each country by considering the market share of the observed operators in each far the biggest market with 973.3 million US$ in 2010. After the Black Friday, when the country (88.4% in the USA, 57.4% in all other Absolute countries, resulting in 64.72% of theBet whole market). US sites of Pokerstars, Full Tilt Poker Poker and Ultimate were shut down, 11 the US market hasmarket dropped dramatically. The games remaining operators Cake Poker Given that Multiplied by 2 wesize got the size for online poker cash for each country inlike 2010. 12 10% before or Bodog Poker which still accept US-players had a market share of less that the operators earn about 70% of their revenues with cash games and 30% with tournaments we further the Black Friday. It will be interesting to see if these operators now rise and which level extrapolated the market size to include the tournament revenues.13 The resulting gross market size is the the US market will settle on. rake paid by all online poker players in a given country. This is not identical with the players’ net losses: The second largest market is Germany with a market size of 392 million US$. Other 14 and 2) players can 1) Players get about 25-30% of their rake back in and formGreat of rakeback dealsAlthough or bonusesthe big markets are France, Russia, Canada Britain. French market win and loselook money from other players, a cash flow was we did not observe. To obtain the net losses, it is only may now different after online poker legalized, license, taxed, and insulated online poker was legalized, license, taxed, and insulated from the other markets in 2010. In total, the from the other markets in 2010. In total, the players paid 3.6 billion US$ rake to necessary to account for the former point, which can be easily done be deducting 30% of the grossthe market players paid 3.6 billion US$ rake to the operators in 2010 or 599 US$ per player. operators in point 2010does or 599 US$ per player. size. The latter not matter much for whole countries, because cash flows between the players converge Table 3 to zero if the observed player pool are large (without rake, poker is a zero sum game). Table 3 shows the ten biggest poker markets in the world in dollar terms of their gross market size and Number of active online poker players, market share and market size per country their share of the total market. Despite the prohibition of online gambling and the introduction of the Unlawful Internet Gambling Enforcement Act (UIGEA) in 2006 the US was still by far the biggest Gross Market size 2010 Rank Country in mil. US$ per year Share market with 973.3 million US$ in 2010. After theSize Black Friday, when the US sites of Pokerstars, Full Tilt 26.95% 10.85% 2 Germany 391.94 The remaining operatorsRussia like Cake Poker or Bodog Poker235.12 which still accept US-players had a market 6.51% 3 6.08% 4 Canada 219.63 share of less that 10% before the Black Friday. It will be interesting to see if these operators now rise and 5.19% 5 France 187.35 which level the US market will settle on. 4.42% 6 Great Britain 159.72 4.23% 7 Netherlands 152.80 The8 second largest market of 392 million US$. Other big markets are 3.24% Spain is Germany with a market size 117.07 2.75% 99.25 market may now look different after France,9Russia, Canada Sweden and Great Britain. Although the French 2.24% 10 Finland 80.93 100% Total 3,611.59 1 USA 973.30 Poker Absolute Poker and Ultimate Bet were shut down, the US market size has dropped dramatically. 10 For a more detailed description of this procedure, see main report of the research project: Fiedler/Wilcke, 2011. Prevalence of from Online Poker Our data were 09/09 to 03/10, but we assumed that these data are representative for 2010. Probably the 11 market grew a little in this time, but we neglected this and conservatively decided that it did not so we can give a number for the Besides thewhole marketyear size2010. the prevalence of online poker is a key figure for describing the market for 12 According to PokerScout, the revenue of a poker site approximately consists of 70% cash games and 30% poker online poker in a country. Prevalence can be measured in absolute terms (how many people play poker in tournaments. 13 assumes that the share of(how revenues the operators is 70% in every a This country) and in relative terms manyofpeople play poker in relation to,country. for example, the population). 14 The exact amount differs from operator to operator and also depends on the playing volume of the player. The higher the playing volume, the higher the rakeback. We derived the number of poker players in a country as follows: First, we used the country data 15 for Gaming Research identities & Review Journal ♦16Volume Then, we16 the observed player identities UNLV and added the non identifiable proportionally. Issue 1 extrapolated the number by the market share of the observed sites during the data collection period. In a last step we calculated the number of active players by assuming that per 100 player identities 85 real persons exist (see reasoning above). The market shares are derived from the players in a country in relation to the total number of players. 11 7 Prevalence of Online Poker Besides the market size the prevalence of online poker is a key figure for describing the market for online poker in a country. Prevalence can be measured in absolute terms (how many people play poker in a country) and in relative . . . there is a huge growth terms (how many people play poker in relation to, for example, the potential of the US market population). We derived the number of poker players in a country as follows: First, should online poker be we used the country data for the observed player identities and added legalized. the non identifiable identities proportionally. Then, we extrapolated the number by the market share of the observed sites during the data collection period. In a last step we calculated the number of active players by assuming that per 100 player identities 85 real persons exist (see reasoning above). The market shares are derived from the players in a country in relation to the total number of players. Table 4 lists the number license, of active pokerand players for the tenthe countriesmarkets with theinmost online poker online poker insulated from 2010. In total, Table 4 was listslegalized, the number oftaxed, active poker players for other the ten countries with the the most players and their share of all players in the world. Concerning the market size the USA is by far the players paid 3.6players billion US$ to the operators 2010 or in 599the US$ per player. online poker andrake their share of allinplayers world. Concerning the market biggest people played onlinethan poker formillion real money duringplayed our dataonline size themarket. USA More is bythan far 1.4 themillion biggest market. More 1.4 people Table 3forperiod poker real money during ourNearly data collection fromis09/09 to 03/10. Nearly collection from 09/09 to 03/10. every fourthperiod poker player an American (23.71%). On the every fourth poker player is an American (23.71%). On the second place is the German second place is the German market with 581 thousand players, or 9.64% of all players worldwide. On the market with 581 thousand or7.39%), 9.64% of all(401,701 players worldwide. On the next ranks Number active online pokerplayers, players, share market size per country next ranksoffollow France (445,860 players, market Russiaand players, 6.66%) and Canada follow France (445,860 players, 7.39%), Russia (401,701 players, 6.66%) and Canada (401,701 players, 5.74%). Together, the ten countries with the highest number of poker players account (401,701 players, 5.74%). Together, the ten countries with the highest number of poker Gross Market size 2010 for 73.92% of all players worldwide. players account for 73.92% Rank Country of all players worldwide. Size in mil. US$ per year Table 14 USA 973.30 2 Germany 391.94 3 Russia 10 countries with the highest number of active poker players 235.12 4 Canada 219.63 5 France 187.35 Rank Country Active players 6 Great Britain 159.72 71 Netherlands 152.80 USA 1,429,943 82 Spain 117.07 Germany 581,350 93 Sweden 99.25 France 445,860 104 Finland 80.93 Russia 401,701 Total 3,611.59 5 Canada 345,971 Share 26.95% 10.85% 6.51% 6.08% 5.19% 4.42% Share 4.23% 23.71% 3.24% 9.64% 2.75% 7.39% 2.24% 6.66% 100% 5.74% 4.47% 6 Great Britain 269,247 4.20% 7 Spain 253,043 Prevalence of Online Poker 3.98% 8 Netherlands 239,700 2.55% 9 Brazil 153,889 Besides the market size the prevalence of online poker is a key figure for describing the market for 2.15% 10 Australia 129,714 online poker in a country. Prevalence can be measured in absolute play poker in Other 1,571,389terms (how many people26.06% TOTAL 5,490,908 a country) and in relative terms (how many people play poker in relation to, for example, the100% population). 15 We the number of poker inpoker a country as follows: First, we used the country dataof for Thederived absolute prevalence of players online disregards the information the size a The absolute prevalence of online poker disregards the information of the size of aof country. To know 16 Then, wecountry, the observed player identities and added the non identifiable identities proportionally. country. To know how large the proportion of online poker players is in a given how large the proportion of online poker players is in a given country, the number of players has to be the numberthe ofnumber players to be related population of the But period. as not In a extrapolated byhas the market share of to thethe observed sites during the country. data collection related to the population of the country. But as not everybody has access to the internet, it is more everybody has access to the internet, it is more meaningful to relate the number the last step we calculated the number of active players by assuming that per 100 player identities 85to real meaningful relate theusers number numberTable of internet users inthe a country. Table of 5 depicts number oftointernet in toa the country. 5 depicts proportion onlinethepoker persons exist (see reasoning above). The market shares are derived from the players in a country in proportioninofaonline poker in a country per internet 0.307% 326) ofworldwide all people players country perplayers internet users. 0.307% (1users. out of 326) (1 ofout allofpeople relation to the total number of players. with internet access have played online poker for real money during the 6 months worldwide with internet access have played online poker for real money during the 6 months of the of data collection. Accounting for the information of the internet users in a country changes the ranking of the 15 For the players on Pokerstars and Cake Poker we obtained the city of origin. We used the city data base „World countries. thetocountries withplayers more to than 100,000 internet users the proportion of online poker Cities“ fromAmong MaxMind assign these countries. 16 For 11.38% of all observed player identities we could not determine their country of origin. Adding them players is highest for Hungary with 1.983%. One out of 50 Hungarians with internet access plays online proportionally to the observed player identities of each country implies that they are equally distributed among all countries. may not For be true people countries stricter laws against onlineingambling a higher poker for This real money. the as USA, it isfrom striking that itwith is by far the biggest market absolutehave terms, but incentive to hide their identity. 12 UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 9 8 the data collection. Accounting for the information of the internet users in a country changes the ranking of the countries. Among the countries with more than 100,000 th internet users the proportion of online poker is highest forof Hungary with 1.983%. rank only 36 considering the number of internet usersplayers in a country. 0.596% all American internet th Hungarians with internet access plays online poker for real money. For One out of3650 rank only considering the number of internet users in a country. 0.596% of all American internet users (1 out of 168) are online poker players. On the one hand that means that the restrictions of the theusers USA, it is that poker it is by far the biggest market in absolute terms, but rank (1 out of striking 168) are online players. On the one hand that means that the restrictions of the th UIGEA were effective to the some extentofeven before Black Friday. On of theallother handof that means that rank only 36considering considering number internet usersthe in users a country. 0.596% American internet only 36th the number of internet in a country. 0.596% all American th UIGEA were effective tothesome extent before theinBlack Friday. On theofother hand thatinternet means that rank only 36 considering number of even internet users a country. 0.596% all American there huge growth ofare the US market should online poker be one legalized. usersis(1aout of 168) online poker players. On the one hand that means that the restrictions of means the internet users (1are outpotential of 168) online poker players. On the hand that that the there huge growth potential ofplayers. the US market online poker be legalized. users (1 is outa of 168) are online poker On the should one hand that means that the restrictions of the restrictions of the UIGEA wereeven effective toBlack some extent before themeans Blackthat Friday. On UIGEA were effective to some extent before the Friday. On even the other hand that UIGEA effective tomeans some extent even before the Black Friday. potential On the otherofhand that should Table 5 awere the other hand thatpotential there is ashould huge growth thethat USmeans market there is growth ofthat the US market online poker be legalized. Table 5huge there is apoker huge growth potential of the US market should online poker be legalized. online be legalized. Table 5 10 countries with thethe highest pokerplayers playersper perinternet internet users (only countries 10 countries with highestproportion proportion of of online online poker users (only countries withwith Table 5 more than 100,000 than 100,000 internetusers) users)inin2010 2010 10 more countries with theinternet highest proportion of online poker players per internet users (only countries with 10 countries with the highest proportion of online poker players per internet users (only countries with more than 100,000 internet users) in 2010of internet users in a country. 0.596% of all American internet rank only 36thCountry considering the number Rank Country Active players Internet Players/internet useruser Rank Internetuser user Players/internet more than 100,000 internet users) inActive 2010 players Hungary 122,482On the one hand 6,176,400 1.983% users 168) are online poker players. that means that the restrictions of the 1 1(1 out ofHungary 122,482 6,176,400 1.983% Rank Active players Internet user Players/internet user Estonia 19,212 969,700 1.981% 2 2 were Country Estonia 19,212 969,700 1.981% UIGEA effective to some extent even before the Black Friday. other hand that means that Rank Country Active players Internet user On the Players/internet user 1 3 Hungary 122,482 6,176,400 1.983% Portugal 100,075 5,168,800 1.936% 31 Portugal 100,075 5,168,800 1.936% 122,482 6,176,400 1.983% there growth potential of the US market should online poker be legalized. 4 a hugeHungary 2 is Denmark 90,532 4,750,500 1.906% Estonia 19,212 969,700 1.981% 42 Denmark 90,532 4,750,500 1.906% Estonia 19,212 969,700 1.981% 3 5 Iceland 4,996 301,600 1.657% Portugal 100,075 5,168,800 1.936% 53 Iceland 4,996 301,600 1.657% Portugal 100,075 5,168,800 1.936% 4 65 Netherlands 239,700 14,872,200 1.612% Denmark 90,532 4,750,500 1.906% Table 654 7 Netherlands 239,700 14,872,200 1.612% Denmark 90,532 4,750,500 1.906% Finland 71,543 4,480,900 1.597% Iceland 4,996 301,600 1.657% 765 8 Finland 71,543 4,480,900 1.597% Iceland 4,996 301,600 1.657% Netherlands 239,700 14,872,200 1.612% Cyprus 6,445 433,800 1.486% 10876countries with the highest proportion of online poker 14,872,200 players per internet users1.597% (only countries with Netherlands 239,700 1.612% Cyprus 6,445 433,800 1.486% 9 Norway 64,535 4,431,100 1.456% Finland 71,543 4,480,900 Finland 71,543 4,480,900 1.597% 987 10 Norway 64,535 4,431,100 1.456% Slovenia 18.899 1,298,500 1.455% Cyprus 6,445 433,800 1.486% more than 100,000 internet users) in6,445 2010 Cyprus 433,800 1.486% 10 98 Slovenia 18.899 1,298,500 1.455% … … … … Norway 64,535 4,431,100 1.456% 9 36 Norway 64,535 4,431,100 1.456% 10 USA 1,429,943 239,893,600 0.596% Slovenia 18.899 1,298,500 1.455% … … … … 10 Slovenia 18.899 1,298,500 1.455% …… …… … … user …… 36 Rank Country Active players Internet Players/internet USA 1,429,943 239,893,600 0.596% user … …… … … … 361 TOTAL 6,029,930 1,965,162,316 0.307% USA 1,429,943 239,893,600 0.596% … … Hungary 122,482 6,176,400 1.983% 36 internet user: USA 239,893,600 0.596% Source Internet World Stats,1,429,943 for June 2010. … … … … TOTAL 6,029,930 1,965,162,316 0.307% 2 Estonia 19,212 969,700 1.981% … … … … TOTAL 6,029,930 1,965,162,316 0.307% Source3internet user: Internet World Stats, for June 2010. Portugal 100,075 5,168,800 1.936% Drivers ofTOTAL the prevalence of6,029,930 Online 1,965,162,316 0.307% Source internet user: Internet World Stats, for June 2010. Poker Source4 internet user:Denmark Internet World Stats, for June 90,532 2010. 4,750,500 1.906% Drivers of theIceland prevalence of Online Poker 5 To understand 4,996 Drivers of Online Poker Drivers of the theprevalence prevalence Online Poker the drivers of ofof the market for online poker, it is301,600 most useful to analyze the 1.657% relative size Drivers of the prevalence of Online Poker 6 Netherlands 239,700 14,872,200 1.612% To understand the drivers of the market for online poker, it is most useful toonanalyze of the markets because the absolute numbersfor mostly depend on the size ofuseful a country. We focused the size To thedrivers drivers themarket market online poker, is most to analyze the relative 7 understand Finland 71,543 4,480,900 1.597% To understand the ofofthe for online poker, it is itmost useful tomostly analyze the relative size therelative relative size of the markets because the absolute numbers depend on the size prevalence of online poker and identified that the two main drivers for this number are GDP per To understand the drivers of the market for online poker, it ison most useful to aanalyze theWe relative size on the 8markets Cyprus 6,445 1.486% of because theabsolute absolute numbers mostly depend the size of country. focused ofthe the markets because the mostly depend on the size of a country. We on the that of a country. We focused on numbers the relative prevalence of433,800 online poker andfocused identified 9 markets capita and culture. Athe simple regression model withdepend the proportion of of poker playersWe perfocused internet users Norway 64,535 1.456% of the because absolute numbers mostly on the4,431,100 size a country. on the per relative ofonline online poker and identified that two main drivers fornumber thisA number areper GDP per the twoprevalence main Slovenia drivers forpoker thisand number arethat GDP per capita and simple regression relative of identified the the two main drivers forculture. this are GDP 10 prevalence 18.899 1,298,500 country and its GDP per capita yielded a significant influence: If the GDP per capita risesare by1.455% 1,000per US$, relative prevalence of online poker and identified that the two main drivers for this number GDP model with the proportion of poker players per internet users per country and its GDPper capita simpleregression regression model with proportion of poker players per internet users capita and and culture. culture. AA model the the proportion of poker players per internet users …simple …with … … per 17 the proportion of online poker players increases by 0.009 percentage points (t=5.786, p<.001). capita and culture. A simple regression influence: model with the proportion ofper poker players per internet usersUS$, per per capita yielded a significant If the GDP capita rises by 1,000 36 and USA 0.596% country and its GDP per a1,429,943 significant influence: If 239,893,600 theIfGDP per capita rises by 1,000 country GDP percapita capitayielded yielded a significant influence: the GDP per capita rises by US$, 1,000 US$, country and its GDP capitapoker yielded players a significant influence:by If the GDP per capita risespoints by 1,000 the proportion of…per online increases 0.009 17 (t=5.786, … by … percentage …US$, 17 the proportion of online poker players increases 0.009 percentage points (t=5.786, p<.001). Table 6 the proportion of online poker players increases by 0.009 percentage points (t=5.786, p<.001). p<.001). 6,029,930 1,965,162,316 0.307% the proportion ofTOTAL online poker players increases by 0.009 percentage points (t=5.786, p<.001).17 Source internet user: Internet World Stats, for June 2010. Table 6 Table 6 6 of a simple linear regression Table Results regarding the influence of GDP per capita on the relative 17 Drivers of theforprevalence of Online Poker See of appendix the operationalization of the simple regression. Results a simple linear regression regarding thelinear influence of GDP per capita on the relative of online poker prevalence 10 17 See To appendix understand for the the operationalization drivers of theofmarket the simple for linear onlineregression. poker, it is most useful to analyze the relative size prevalence of online poker 17 17 See for the theoperationalization operationalization simple linear regression. Seeappendix appendix for of of thethe simple linear regression. of the markets because the absolute numbers mostly depend on the size of a country. We focused 10 on the Sample (n=161) 10 10 relative prevalence of online poker and identified that the two main drivers for this number are GDP per Sample (n=161) Regression capita and culture. A simple regression model with the proportion internet users per Variable t-valueof poker players perSignificance coefficient Regression Variable t-value Significance coefficient country and its GDP per capita yielded a significant influence: If the GDP per capita rises by 1,000 US$, Constant .192 4.123 .000 the proportion of online poker players increases by 0.009 percentage points (t=5.786, p<.001).17 GDP per capita in Constant .192 4.123 .000 1000 .009 5.786 .000 GDP US$ per capita in Table 6 1000 US$ .009 5.786 .000 Goodness of fit R² = .177; adjusted R² = .171; F-value= 33.477 (p<.000) Goodness of fit R² = .177; adjusted R² = .171; F-value= 33.477 (p<.000) 17 18 See appendix foralso the operationalization of thethat simple regression. We were able to find evidence thelinear culture has a significant influence on the proportion 18 We were also able to find evidence that the culture has aJournal significant influence the 1proportion 13 Research & Review ♦ Volume 16 on Issue of poker players per internetUNLV users Gaming in a country. An analysis of variance (ANOVA) with a F-Value of 10 of poker(p<.001) players confirmed per internetthat users in aare country. An analysis of variance (ANOVA) with a F-Value 14.114 there significant differences in the mean-values of each culturalofgroup 14.114 (p<.001) confirmed that there are significant differences in the mean-values of each cultural group (see table 7). We controlled the effect for GDP per capita by using it as a covariate (F =12.753, p<.001). (see 7). Weand controlled the effect for GDPof perthecapita by using it as the a covariate =12.753, p<.001). GDPtable per capita culture explain R²=50.4% variation between relative (F poker prevalence in Constant GDP per capita in 1000 US$ Goodness of fit .192 4.123 .000 .009 5.786 .000 R² = .177; adjusted R² = .171; F-value= 33.477 (p<.000) 18 were alsoable able to to find thatthat the culture has a has significant influenceinfluence on the proportion WeWe were also findevidence evidence the culture a significant on of poker players per users in aper country. An analysis of variance (ANOVA) with a F-Value of the proportion of internet poker players internet users in a country. An analysis of variance (ANOVA) with a F-Value of 14.114 (p<.001) confirmed that there are significant 14.114 (p<.001) confirmed that there are significant differences in the mean-values of each cultural group differences in the mean-values of each cultural group (see table 7). We controlled the (see table 7). We controlled the effect for GDP per capita by using it as a covariate (F =12.753, p<.001). effect for GDP per capita by using it as a covariate (F =12.753, p<.001). GDP per capita GDP per capita and culture explain R²=50.4% of the variation between the relative poker prevalence in and culture explain R²=50.4% of the variation between the relative poker prevalence in the countries. the countries. Table 7 Results of the ANOVA regarding the influence of culture on the relative prevalence of online poker Sample (n=161) Sum of Results of a simple linear regression GDP per capita on Squares regarding dfthe influence MeanofSquare F the relative Sig. prevalence of online poker Between Groups 17.974 8 2.247 Constant 2.136 1 2.136 GDP per capita 1.483 1 Sample (n=161)1.483 Cultural group 11.512 Regression7 1.645 Within 17.673 coefficient 152 .116 VariableGroups t-value TOTAL 35.647 161 Constant GDP Fit of per the capita modelin 1000 US$ .192 4.123 R² = .504; adjusted R² = .478 .009 5.786 19.324 18.375 12.753 14.114 .000 .000 .000 .000 Significance .000 .000 The results implyonline that onlineis poker is only a factor in western and orthodox only a factor in western and orthodox countries. With the Goodness The results of fit imply that poker R² = .177; adjusted R²from = .171; F-value= 33.477 (p<.000) countries. With the exception of the countries Latin America, markets in all 18 We operationalized culture to the the classification 1996:the 1=Western, exception of the countries fromaccording Latin America, markets inofallHuntington other countries are negligible2=Orthodox, (see table other countries are (see table7=Hindu, 8). That8=Buddhist, can either mean see that these markets have 3=Islamic, 4=African, 5= negligible Latin American, 6=Sinic, 0=Others; appendix. 8). That can either mean that these markets an enormous potential or that of these 18 growth an enormous or thathave people of these groups arepeople nottheinterested We weregrowth also ablepotential to find evidence that the culture has cultural a significant influence on proportion 11 cultural groups are not interested in online poker at all. The directions of these results could be confirmed in online poker at all. The directions of these results could be confirmed in a Turkey-test poker players per internet users in a country. An analysis of variance (ANOVA) with a F-Value of of which compares thecompares mean values (for detailed information see see table 1212ininthe in a Turkey-test which the mean values (for detailed information table the appendix). appendix). 14.114 (p<.001) confirmed that there are significant differences in the mean-values of each cultural group (see table 7). We controlled the effect for GDP per capita by using it as a covariate (F =12.753, p<.001). Table 8 GDP per capita and culture explain R²=50.4% of the variation between the relative poker prevalence in the countries.statistics of the ANOVA regarding the influence of culture on the relative prevalence of Descriptive online7poker Table (n=161) Results of the ANOVA regardingSample the influence of culture on the relative prevalence of online poker 95%-confidence interval Sample (n=161) Lower Upper Standard Standard of Culture N Mean Sumdeviation bound bound error Squares df Mean Square F Sig. Western 47 .638 .452 .040 .558 .718 OrthodoxGroups 13 .450 17.974.326 .348 .651 19.324 Between 8 .077 2.247 .000 Islamic 41 .076 .108 .043 -.009 .161 Constant 2.136 1 2.136 18.375 .000 African 23 .079 .059 .058 -.035 .193 GDP per capita 1.483 1 1.483 12.753 .000 Latin Cultural 7 .062 1.645 .000 Americangroup 20 .185 11.512.100 .063 .308 14.114 Sinic Groups 6 .019 17.673.018 -.204 .242 Within 152.113 .116 Hindu 5 .112 35.647.196 -.132 .356 TOTAL 161.124 Buddhist 6 .128 .157 .113 -.095 .351 Fit of the model TOTAL 161 .289 .369 R² = .504; adjusted R² = .478 An analysis of the influence of the law on the prevalence on online poker yielded no significant 18 We operationalized culture according to the classification of Huntington 1996: 1=Western, 2=Orthodox, 3=Islamic, 4=African, 5= the Latin American, 6=Sinic, 7=Hindu, 0=Others; see appendix. results. But as law and enforcement of law are hard to8=Buddhist, quantify this result may not be taken for full value. In our eyes Gaming it mainly Research says that law which prohibits poker16 was not enforced at the time of the 14 11 UNLV & Review Journalonline ♦ Volume Issue 1 data collection. Limitations An analysis of the influence of the law on the prevalence on online poker yielded no significant results. But as law and the enforcement of law are hard to quantify this result may not be taken for full value. In our eyes it mainly says that law which prohibits online poker was not enforced at the time of the data collection. Limitations Although the study yields many findings there are some limitations. First, we only collected data about cash games, poker tournaments have not been taken into consideration. As mentioned in footnote 12 the revenue of a poker site approximately consists of 70% cash games and 30% poker tournaments. The market size calculations of this study assume that this relation is identical for every operator, which might not be true as the tournaments require a larger player pool and the smaller poker networks probably earn a lesser percentage with them. The OPD-UHH also excludes pure tournament players and, hence, the numbers of poker players in the different countries we derived in The calculations ofthe thistrue studyvalue. assumeHowever, that this relation is identical for every operator, which thismarket studysize underestimate it is reasonable that there are just a very might not be true as the tournaments require a larger player pool andnot the smaller poker networks few players playing only tournaments and whom we do have any data on. probably the datawith on the origin is self reported by thepure players. It isplayers therefore earn Second, a lesser percentage them. The OPD-UHH also excludes tournament and, possible hence, the that not all players stated their correct country. But as withdrawing funds is only numbers of poker players in the different countries we derived in this study underestimate the true possible value. if the correct personal data are submitted, we reason that the cases of wrong information However, it is reasonable that there are just a very few players playing only tournaments and whom we do are rare. not have any data on. Third, as PokerStars and Cake Poker do not give information about the country of a player but only of their city. To assign the players to countries we used the city database Second, the data on the origin is self reported by the players. It is therefore possible that not all players “World Cities” by Maxmind. In doing so we faced two general challenges: 1) Many city stated their correct country. But as withdrawing funds is only possible if the correct personal data are names in the world exist multiple times. 2) The city data base only lists cities having a submitted, weof reason that the cases of are rare. population at least 50,000. Towrong solveinformation these issues we developed an algorithm to assign player identities to countries by taking the size of the cities into consideration. In the end, PokerStars and Cake Poker do not give information about the country of a player but only of weThird, wereasable to successfully assign 92% of the poker players stating a city of origin to their To assign the players countries we city database “World Cities” by Maxmind.19 In theircity. country of origin. 8%toremained asused not the assignable. Finally, we faced the problem one player caninhave moreexist than one poker doing so we faced two general challenges:that 1) Many city names the world multiple times. identity 2) The by registering at multiple sites. It may also be possible that more than one person use the city data base only lists cities having a population of at least 50,000. To solve these issues we developed same player identity (for example family members). Considering different qualitative an algorithm to assign player identities to countries by taking the size of the cities into consideration. In arguments (see footnote 8), we estimate that for 100 poker identities 85 real persons the end, we were able to successfully assign 92% of the poker players stating a city of origin to their exist. We admit this number is not an exact empirical value but an estimation and country of origin. remained as interpretation. not assignable. therefore open 8% to subjective Finally, we faced the problem that one player can have more than one poker identity by registering at Summary and Perspectives multiple It may also market be possible more rapidly than one person same player identity (forthere example Thesites. online poker hasthat grown in the use pasttheyears. But until now family members). qualitative arguments 8),knew we estimate that for 100 have only beenConsidering estimates different about the total market size(see andfootnote nobody how where the players and their money which countries are markets, poker identities 85 real personscome exist. from, We admit this number is not an the exactbiggest empirical value butand an where the proportion of people gambling online on poker games in relation to the internet users estimation and therefore open to subjective interpretation. is highest. We were first to answer these questions by using data from the Online Poker Database of the University of Hamburg (OPD-UHH) which includes information about approximately 4.6 million online poker players and their countries of origin. Summary and Perspectives This study is able to shed light on the online poker market. It is the first time that The online poker market has grown rapidly in the past years. But until now there have only been the market can be broken down to countries which provides important insights for local estimates about the total market sizewant and nobody knew how where the players their gambling. money comeWe legislators who, for example, to evaluate their regulation ofand online from, whichan countries are the markets, of andthe where the proportion of the people gambling online first gave overview ofbiggest the structure online poker and market shares ofon the different poker sitestointhethe yearsusers 2008-2010. described the data in the OPDpoker games in relation internet is highest.We We then were first to answer these questions by using UHH and methodology of gathering it. Weofwere able(OPD-UHH) to identifywhich 4,591,298 data from thethe Online Poker Database of the University Hamburg includespoker identities and extrapolated this number to 6,029,980 different players who paid 3.6 information about approximately 4.6 million online poker players and their countries of origin. billion US$ rake to the operators in 2010 (on average 599 US$ per player). Hence, online poker has evolved to become a huge market. This is especially true for western and 19 For further information about this database see: http://www.maxmind.com/app/worldcities. UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 15 13 orthodox countries where most of the business takes place – even when controlling for GDP – per capita. We also assigned the observed poker identities to their country of origin and derived the market size of the most important poker countries: Even though the USA had been the biggest market with 1.4 million players paying 973 million US$ rake in 2010 (before Black Friday), there are 35 countries with a higher prevalence of online poker in relation to the number of internet users in that country. For example, Hungary has the highest proportion of online poker players in relation to the number of internet users (1.98%). The relatively low prevalence of players in the USA could be seen as evidence that the regulation of online poker and the UIGEA deterred at least some of the potential players even before Black Friday. On the other hand But the most important cause this comparison with the prevalence of online poker in other countries for a regulated market being means that there is a lot of potential in the American online poker market. However, these numbers are mostly generated from totally free a smaller market is a fenced (black) markets. However, a regulated market will probably not yield market, which excludes nonthe full potential of the market. One reason is taxes, which increase the residents from the player pool rake, make the product more expensive, and lead to reduced demand. Another reason might be player protection which helps addicted (e.g. Italy or France). gamblers to stay away from the game as addicts tend to play longer sessions, more often and more intensely than non-addicts (e.g. see Productivity Commission 2010) and, hence, are an important source of revenue (Williams & Wood 2004). But the most important cause for a regulated market being a smaller market is a fenced market, which excludes non-residents from the player pool (e.g. Italy or France). This sharply reduces the player pools and, hence, the positive network effects of large player pools where it is possible to find enough people to play with for every game type, every limit and at any daytime. The results presented in this paper did not include information on the market after the Black Friday when the most important poker operators in the USA were shut down. Further research has to determine the effects of this event and clarify if the players from the USA stopped playing, switched to other operators still accepting US players, or even avoid the country identification and log in to Pokerstars or Full Tilt Poker with a proxyIP and deposit with an international credit card. This study only scratches on the surface of the possibilities the detailed data in the ODP-UHH allow. It is possible not only to break down the market on a national level but also to regions within countries. Future studies will also be able to analyze the playing habits and to determine for example the session lengths and the playing frequency of a player and which limits and how many tables the player plays simultaneously. This information can then be used for further analyses regarding inter and intra country differences. By conducting time series analyses it is also be possible to identify how many players tend to play more often and more intensively over time and how many decrease the intensity of play and what kind of factors may give a hint at which group a player belongs to. This may not only be interesting for the industry but also from the viewpoint of excessive and compulsive gambling. 16 UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 play more often and more intensively over time and how many decrease the intensity of play and what kind of factors may give a hint at which group a player belongs to. This may not only be interesting for the industry but also from the viewpoint of excessive and compulsive gambling. Measurement Appendix Measurement Appendix Table 9 Operationalization of s variables of the simple linear regression regarding relative market size and GDP per capita Variable Description independent variable in thousand US-Dollar GDP per Capita Proportion of poker players dependent variable proportion of poker players in a country per internet users in percentage Table 10 Operationalization of variables of ANOVA Variable Description dependent variable proportion of poker players in a country per internet users in percentage Proportion of poker players factor 1=Western, 2=Orthodox, 3=Islamic, 4=African, 5= Latin American, 6=Sinic, 7=Hindu, 8=Buddhist, 0=Others Cultural group Covariate In thousand US-Dollar GDP per capita 15 Table 11 Players per Stake for No Limit Holdem Limit (Small Blind/Big Blind in $) Stakes % of players 0,01/0,02-0,05/0,10 0,10/0,20- 0,5/1 0,75/1,50-5/10 Micro Low Mid 48.43% 41.24% 9.97% 8/16-500/1000 High 0.36% Table 12 Influence of Culture – Results of Turkey-Test Culture (I) Western Orthodox Sample (n=161) Standard p-value error Culture (J) Average difference (I-J) Orthodox Islamic African Latin American Sinic Hindu Buddhist Western Islamic African Latin American Sinic Hindu Buddhist Western Orthodox .176 .111 .760 .717* .076 .000 .713* .090 .000 .577* .094 .000 .789* .153 .000 .670* .166 .002 .649* .153 .001 -.176 .111 .759 .541* .113 .000 UNLV Gaming Research & .538* .123 .001 .401* .126 .037 .614* .175 .013 .495 .186 .144 .474 .175 .127 -.717* .076 .000 -.541* .113 .000 95%-confidence interval Lower bound Upper bound -.165 .516 .484 .949 .436 .990 .287 .867 .318 1.261 .159 1.182 .178 1.121 -.516 .165 .195 .887 Review Journal ♦ Volume .160 .915 .014 .789 .077 1.150 -.077 1.067 -.063 1.011 -.949 -.484 -.887 -.195 16 Issue 1 17 0,01/0,02-0,05/0,10 0,10/0,20- 0,5/1 0,75/1,50-5/10 Micro Low Mid 48.43% 41.24% 9.97% 8/16-500/1000 High 0.36% Table 12 Influence of Culture – Results of Turkey-Test Culture (I) Western Orthodox Islamic African LatinAmerican Sinic Hindu Buddhist Culture (J) Average difference (I-J) Sample (n=161) Standard p-value error 95%-confidence interval Lower bound Upper bound Orthodox Islamic African Latin American Sinic Hindu Buddhist Western Islamic African Latin American Sinic Hindu Buddhist Western Orthodox African Latin American Sinic Hindu Buddhist Western Orthodox Islamic Latin American Sinic Hindu Buddhist Western Orthodox Islamic African Sinic Hindu .176 .717* .713* .577* .789* .670* .649* -.176 .541* .538* .401* .614* .495 .474 -.717* -.541* -.003 -.140 .073 -.046 -.067 -.713* -.538* .003 -.136 .076 -.043 -.064 -.577* -.401* .140 .136 .212 .094 .111 .076 .090 .094 .153 .166 .153 .111 .113 .123 .126 .175 .186 .175 .076 .113 .092 .097 .155 .168 .155 .090 .123 .092 .108 .162 .175 .162 .094 .126 .097 .108 .165 .177 .760 .000 .000 .000 .000 .002 .001 .759 .000 .001 .037 .013 .144 .127 .000 .000 1.000 .833 1.000 1.000 1.000 .000 .001 1.000 .912 1.000 1.000 1.000 .000 .037 .833 .912 .902 .999 -.165 .484 .436 .287 .318 .159 .178 -.516 .195 .160 .014 .077 -.077 -.063 -.949 -.887 -.287 -.436 -.403 -.561 -.542 -.990 -.915 -.280 -.469 -.423 -.579 -.562 -.867 -.789 -.157 -.196 -.294 -.450 .516 .949 .990 .867 1.261 1.182 1.121 .165 .887 .915 .789 1.150 1.067 1.011 -.484 -.195 .280 .157 .548 .469 .408 -.436 -.160 .287 .196 .574 .494 .435 -.287 -.014 .436 .469 .718 .637 Buddhist Western Orthodox Islamic African Latin American Hindu Buddhist Western Orthodox Islamic African Latin American Sinic Buddhist Western Orthodox Islamic African Latin American Sinic Hindu .073 -.789* -.614* -.073 -.076 -.212 -.119 -.140 -.670* -.495 .046 .043 -.094 .119 -.021 -.649* -.474 .067 .064 -.073 .140 .021 .165 .153 .175 .155 .162 .165 .214 .204 .166 .186 .168 .175 .177 .214 .214 .153 .175 .155 .162 .165 .204 .214 1.000 .000 .013 1.000 1.000 .902 .999 .997 .002 .144 1.000 1.000 .999 .999 1.000 .001 .127 1.000 1.000 1.000 .997 1.000 -.434 -1.261 -1.150 -.548 -.574 -.718 -.777 -.768 -1.182 -1.067 -.469 -.494 -.637 -.540 -.679 -1.121 -1.011 -.408 -.435 -.579 -.488 -.638 .579 -.318 -.077 .403 .423 .294 .540 .488 -.159 .077 .561 .579 .450 .777 .638 -.178 .063 .542 .562 .434 .768 .679 Table 12: Results of Turkey-Test. *: p < .05. 16 References Cabot, A., & Hannum, R. (2008). Poker: Public Policy, Law, Mathematics and the Future of an American Tradition. T.M. Cooley Law Review, 22, 443-513. Chen, B., & Ankenman, J. (2006). The Mathematics of Poker. Pittsburgh : ConJelCo. DeDonno, M.A., & Detterman, D.K. (2008). Poker Is a Skill. Gaming Law Review and Economics, 12, 31-36. & Borm, P., & van der Genugten, B. (2003). On Strategy and Relative Skill in Poker. 18Dreef, M., UNLV Gaming Research & Review Journal ♦ Volume 16 Issue 1 International Game Theory Review, 5, 83-103. Fiedler, I.,& Wilcke, A.-C. (2012). Online Poker in the European Union. Gaming Law Review and Economics, 16, 21-26. Fiedler, I., & Wilcke, A.-C. (2011). Der Markt für Onlinepoker: Spielerherkunft und Spielerverhalten. References Cabot, A., & Hannum, R. (2008). Poker: Public Policy, Law, Mathematics and the Future of an American Tradition. T.M. Cooley Law Review, 22, 443-513. Chen, B., & Ankenman, J. (2006). The Mathematics of Poker. Pittsburgh : ConJelCo. 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