IENG 362 Markov Chains Motivation; Inventory Inventory Level 4 Inventory •Consider (S,s) inventory system: 3 2 1 0 0 2 4 6 time 8 10 Motivation; Inventory •Consider (S,s) inventory system: • 4 Inventory •order at s=0 •Dt = demand in per. t •Xt = inv. on hand at t Inventory Level 3 2 1 0 0 2 4 6 time 8 10 Motivation; Inventory •Consider (S,s) inventory system: 4 Inventory •order at s=0 •Dt = demand in per. t •Xt = inv. on hand at t Inventory Level 3 2 1 0 0 2 4 6 8 time • Inventory = 3, Dt =2, Inventory End = 1 10 Motivation; Inventory •Consider (S,s) inventory system: 4 Inventory •order at s=0 •Dt = demand in per. t •Xt = inv. on hand at t Inventory Level 3 2 1 0 0 2 4 6 8 time • Inventory = 2, Dt =3, Inventory End = 0 10 Motivation; Inventory •Consider (S,s) inventory system: 4 Inventory •order at s=0 •Dt = demand in per. t •Xt = inv. on hand at t Inventory Level 3 2 1 0 0 2 4 6 8 10 time • Inventory = 0, Dt =2, Inventory End = 3 - 2 Motivation; Inventory •Consider (S,s) inventory system: Inventory Level •order at s=0 •Dt = demand in per. t •Xt = inv. on hand at t • Inventory 4 3 2 1 0 0 2 4 6 time max (Xt - Dt , 0) , Xt > 1 max (3 - Dt , 0) , Xt = 0 Xt+1 = 8 10 Inventory Example • Recall, • Xt = 0, 1, 2, 3 • Let • Pij = P{End Inv. = j | Start Inv. = i) • = P{Xt+1= j | Xt =i) Events and Probabilities Current State Events Probability Next State S=3 Demand = 0 Demand = 1 Demand = 2 Demand = 3 Demand > 3 P33 P32 P31 P30 P30 S=3 S=2 S=1 S=0 S=0 S=2 Demand = 0 Demand = 1 Demand = 2 Demand > 2 P22 P21 P20 P20 S=2 S=1 S=0 S=0 Inventory Example P =transition matrix showing probabilities from state i to state j. p00 p01 p02 p03 P= p10 p11 p12 p13 p20 p21 p22 p23 p30 p31 p32 p33 Pij = P{Xt+1=j | Xt = i) Computing Transition Prob. p10 = P{ X t +1 = 0 | X t = 1} = P{Dt +1 1} Computing Transition Prob. p10 = P{ X t +1 = 0 | X t = 1} = P{Dt +1 1} Let’s suppose that demand follows a Poisson distribution with l =1. Computing Transition Prob. p01 = P{ X t +1 = 0 | X t = 1} = P{Dt +1 1} Let’s suppose that demand follows a Poisson distribution with l =1. P{Dt = x} = lx e - l -1 e 0.36788 = = x! x! x! Computing Transition Prob. p10 = P{ X t +1 = 0 | X t = 1} = P{Dt +1 1} -1 e = P{Dt x} = -1 -1 x! e e + + ... p10 = P{Dt+1 1} = 1! 2 ! 1 -1 =e x =1 x ! Computing Transition Prob. p10 = P{ X t +1 = 0 | X t = 1} = P{Dt +1 1} p10 = 1 - P{Dt+1= 0} -1 e = 1= 0.632 0! -1 e = P{Dt x} = x! Computing Transition Prob. p20 = P{ X t +1 = 0 | X t = 2} = P{Dt +1 2} = 1 - P{Dt +1 1} Computing Transition Prob. p20 = P{ X t +1 = 0 | X t = 2} = P{Dt +1 2} = 1 - P{Dt +1 1} -1 -1 e e = 1- [ + ] 0! 1! = 0.264 Computing Transition Prob. • Class Exercise: • Compute the following transition probabilities • a. p21 d. p00 • b. p22 e. p01 • c. p23 Inventory Example • Transition Matrix 0.080 0.184 0.368 0.368 P= 0.632 0.368 0.0 0.264 0.368 0.368 0.0 0.0 0.080 0.184 0.368 0.368 Example; Weather • Let State • 0 = • 1 = dry rain • p00 = P{dry today | dry yesterday} = 0.7 • p01 = P{rain today | dry yesterday} = 0.3 • p10 = P{dry today | rain yesterday} = 0.5 • p11 = P{rain today | rain yesterday} = 0.5 Example; Weather • Let State • 0 = • 1 = P= dry rain 0.7 0.3 0.5 0.5 Example; Weather II • Let State • 0 = • 1 = • 2 = • 3 = dry today and yesterday dry today and rain yesterday rain today and dry yesterday rain today and yesterday • p00 = P{dry today & yesterday | dry yesterday & day before} • = 0.9 Example; Weather • Let State • 0 • 1 • 2 • 3 = = = = dry today and yesterday dry today and rain yesterday rain today and dry yesterday rain today and yesterday • p01 = P{dry today & rain yesterday | dry yesterday & day before} • = not possible Example; Weather • State • 0 • 1 • 2 • 3 = = = = dry today and yesterday dry today and rain yesterday rain today and dry yesterday rain today and yesterday 0.9 0.0 01 . 0.0 P= 0.6 0.0 0.4 0.0 0.0 0.5 0.0 0.5 0.0 0.3 0.0 0.7 Example; Gambling •Gambler bets $1 with each play. He wins $1 with probability p and loses $1 with probability 1-p. Game ends when he wins $3 or goes broke. Example; Gambling •Gambler bets $1 with each play. He wins $1 with probability p and loses $1 with probability 1-p. Game ends when he wins $3 or goes broke. •Let, • Xt = money on hand = 0, 1, 2, 3 Example; Gambling •Gambler bets $1 with each play. He wins $1 with probability p and loses $1 with probability 1-p. Game ends when he wins $3 or goes broke. •Let, • Xt = money on hand = 0, 1, 2, 3 1 0 0 1- p 0 p P= 0 1- p 0 0 0 0 0 0 p 1 Classification of States • Communicate • If Pij(n) > 0 for some n, i,j communicate • For gambler’s ruin, 1 0 0 1- p 0 p P= 0 1- p 0 0 0 0 0 0 p 1 Classification of States • Communicate • If Pij(n) > 0 for some n, i,j communicate • Properties, • • • 1. 2. 3. with k. Any state communicates with itself. If i communicates with j, j communicates with i If i comm. with j, j comm. with k, then i comm. Classification of States • Irreducible • all states communicate. • Inventory example, 0080 . 0632 . = P 0264 . 0080 . 0184 . 0368 . 0368 . 0184 . 0368 . 00 . 0368 . 0368 . 0368 . 00 . 00 . 0368 . 0 1 2 3 Classification of States • Irreducible • all states communicate. • Gambler’s ruin, 1 0 0 1- p 0 p P= 0 1- p 0 0 0 0 0 0 p 1 0 1 2 3 Classification of States • Absorbing • If the one-step transition probability equals 1.0 • pii = 1 1 0 0 1- p 0 p P= 0 1- p 0 0 0 0 0 0 p 1 0 1 2 3 Period • Gambler’s ruin 1 0 1- p 0 P= 0 1- p 0 0 0 0 p 0 0 p 0 1 0 1 2 3 • It is possible to enter state 1 at times t = 2, 4, 6, . . . • period = 2 Period •The period of state I is defined to be the integer t (t > 1) such that Pii(n) = 0 for all values of n other than •t, 2t, 3t, . . . •State with period = 1 is aperiodic
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