The Last Two Minutes By Eric Evans These Two Minutes ARE Different • Different from the previous 58 (NCAA) or 46 (NFHS) or 38 (Youth) • Even though they have the same 120 seconds that all other 2-min. sections of a game have • Even though the same number of goals, penalties, injuries, and actions can occur • Players and Coaches think this time is different • Which officiating moments in the past NFL season were most discussed? When did they occur? This Time will be most Remembered and Discussed at Game’s End • • • • • Emotions are higher Focus is greater Actions and decisions carry more consequences Possessions are more crucial Example: miss a TO request in the 13th minute and you will hear about it. Miss one in the last 30 seconds and you may decide the game • That close 50/50 end line call in the 2nd quarter may raise an eyebrow. In the last 20 seconds of a tied game it will raise the roof Errors are Magnified • Coaching errors more common because of desperation and time running out • Player errors more common due to fatigue or nerves • Physicality may increase in a blow-out game because second-stringers want to play but the losing team is tired and resentful • Officials errors more common because they are tired and lose focus • Funny how a team’s game tape is always better in the last two minutes Topics to be Covered • • • • • • Rules Changes Time-out (TO) Requests Stalling The Close Game The Blowout Getting it Right Rules Changes • NCAA: None • NFHS: Three • a) Automatic Get it in Keep it in (GIIKII) for team that is ahead • b) Second Flag during play on the trailing team playing defense in the attack goal area. • c) Running time with 12-goal differential Two NFHS Rules Changes Tips • On GIIKII: short play-ons if at all. Losing team wants the ball quickly and cleanly. • Running time: a) Have you quietly alerted timer at halftime of the rule and procedure (next restart whistle)? b) Take your time on restarts and faceoffs as a running clock and no action is your ally! TOs: Why are they Being Called? • Retain possession when under duress (about to lose the ball). • Avoid initiation of a Shot Clock (NCAA) • Change personnel. Draw up a last play: esp. trailing team • Keep a team under control: avoid chippy play • Rest. Able to keep best players on the field Time Out Requests • Be alert for one whether live ball or dead ball • Remember NCAA and NFHS differences regarding location of the ball during live play • Remember NCAA rule on team gaining possession on the field: only they can call TO when the play is dead Time Out Positioning • Get nearer to the coaches/bench area • Visually and verbally alert the coach whose team has possession that you are there for their TO request • 2-Man: far side trail come closer to midfield to hear TO request. Sometimes far side trail has best view of the TO signal or the best ears for the bench farther away from the attack area 2-Man TO Positioning in Transition Trail Lead Table Time Out Positioning • 3-man: a) Lead swing wide toward benches as play comes toward him b) Trail sprint up to the benches/coach c) Yes, Single can help because sometimes he can see the TO signal from straight across the field 3-Man TO Positioning in Transition Single Trail Lead Table Stalling • NCAA only for this discussion • NFHS: always in effect for the leading team in its attack area a) NFHS: “Ten to Get it in and then Keep it In!!” Verbal and visual once ball in possession crosses midfield. b) NFHS: Repeat verbal and visual after each restart or on a change of possession going back to the leading team. Stalling NCAA • What has been the pattern of play the previous 58 minutes? • How has it been called all game? • Defense simply better than offense? • Defense switched from zone to man-to-man or reverse? This gives a new look to the offense Stalling NCAA • Change in the offense. Not attacking? No picks? Not trying to beat defender one-onone? • Attacker chooses not to shoot. Or shoots way high or wide with backup? • Attacker beats his man, then turns away from goal • Standing in the attack goal area with defense playing them The Close Game • Keep judgment calls consistent with what players and coaches have seen to that point. • Do not “swallow the whistle” in a misguided attempt to “let the players decide the game” • Not the time for Housekeeping calls: “no advantage” calls involving table area, lines, balls on the sideline, etc. If made, these calls should have been made earlier in the game The Close Game • More timeouts. Use that time with your partner(s) to discuss the future and what may happen next. Referee the future, not the past • Notify both coaches of status of timeouts and faceoff violations (NCAA) • Be more mindful of clock starting and stopping The Close Game • 2-Man. R should be on bench side. Take all faceoffs if needed • 3-Man. R should be on bench side. Discuss who should be conducting faceoffs: perhaps the person who has had the most success in getting them off cleanly Close Game The Last 10 Seconds • Faceoff: cheat toward the goal for coverage. Especially toward the hot goal. Hot goal=goal that will tie or decide the game • On any restart: think coverage of the hot goal. In 3-man this is easier • If coming out of a TO, maybe switch positions so that clock can be seen on the last restart • Have you prepared for horn not working at game’s end? • NCAA shot in flight. Closest official determines if shot has left stick before the horn. Most likely trail or single. Lead makes eye contact with partner(s) before signalling Last 10 Seconds One Goal Game • 2-Man Faceoff: Cheat towards “hot” goal Hot FO Lead Table Last 10 Seconds One Goal Game • 3-Man Faceoff: cheat towards “hot” goal Hot S Trail Lead Table Lead watches near wing. Trail watches far wing. Single conducts faceoff alone. Last 10 Seconds One Goal Game • 3-Man faceoff: cheat towards “hot” goal S Hot T Lead Table Last 10 Seconds Tie Game • 3-Man Faceoff. Let Single handle faceoff. S R R Table Both R’s are potential Leads. Bench right has near wing line. Left has far. Last 10 Seconds Tie Game • 2-Man faceoff. Off official moves closer to his goal Off FO Table Faceoff official ready to move quickly backwards to cover his goal Last 10 Seconds One Goal Game • 3-Man faceoff: cheat towards “hot” goal S Hot T Lead Table Last 10 Seconds. One Goal Game or Tied. Restart Attacking. • Trail in 2-man or 3-man: Ready for Turnover Restart Trail Table Last 10 Seconds. One Goal Game Restart Clearing • “Hot” Goal must be covered Restart Hot L Lead e a d Table The Blowout • The result is now not in question • Now is the time for game management so that the players end the game safely and wit a good taste in their mouths • Protect the winners. Avoid the tendency to “give a break to the losing team” and pass on personal fouls The Blowout • Protect the team advancing in a tournament. • Who is likely to foul? The team on defense that is behind: tired and frustrated? The winning team on defense? Try on 50-50 calls to put the ball in the losing team’s stick. Less likely to foul on offense. The Blowout • Use your voice to talk them out of fouling. • Praise good behavior. Presence lends conviction. • Calm players down during dead ball time. a) “Let’s finish this with class, guys.” b) “Let’s play smart.” c) “Running away from goal is really going to help this situation.” d) “Just a few seconds more: easy, easy!” Clock/Scoreboard Location Clock Lead Trail Bench Bench Getting it Right • Extra focus on situations and what teams are tryng to do. • Extra anticipation. What is likely to happen? • Extra time on penalty relays to ensure understanding. • Extra loud with whistles and voice on flagdown to avoid retaliation. Getting it Right • Referee needs to ensure correct penalty adjudication (emotions running high) • Referee takes all steps to avoid crew mistakes and to correct any mistakes that do occur Puzzlers to Anticipate • A player takes a timeout? • Team A takes a TO, then Team B, then Team A requests another? • Lead and Trail bench side point in opposite directions? • A1 scores winning or tying goal and Team B requests a stick/equipment check? • If heading to overtime, does a team have any time-outs left? Game Over. The Next Two Minutes • Keep officiating and watching as you head to your pre-determined exit spot • Who has the jackets? • You cannot misquote silence. Beware of comments to your partners or to others until you are in the locker room or the car
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