Game On Science Olympiad 2016/17 General Overview: Students will design and build an original computer game incorporating a theme provided to them by the event supervisor using the program scratch. Scratch: https://scratch.mit.edu Event Parameters: No outside internet access of the scratch program is allowed. No external resources or computer programs of any kind No preconstructed: Games Game Assets (function blocks, sprites etc…) Files Materials students may bring: Students need to have the following items when they arrive for competition. Headset(s) - testing/recording audio Microphone - recording audio Pencil or Pen (a must!) Wristbands / Student ID’s (required) Materials provided for students: A computer capable of running scratch 1.4 or 2.0 IMPORTANT: Students need to be familiar with BOTH! Last year: Computer lab with Linux boxes running Scratch 1.4 Per 2.B.i … Tournaments Directors are encouraged to provide computer specifications to the teams as early as possible A broad theme to build their computer game around Scratch Paper Scratch 1.4 Left to right layout/workflow Does not have some functions available in 2.0 but does have the same abilities. Scratch 2.0 Offline Editor Different work flow Has some functions not available in 1.4 There is an online and offline version of the editor. I would suggest downloading the offline version. Competition: 1. Students will be assigned a broad theme and will allow their game to incorporate some scientific principles. 2. Students will have a time frame of approximately 50 min to complete this task. 3. When teams are finished they will turn in their project file via a designated method. a. Last year: Batch process collected programs and wiped computers after each run. Scoring Rubric Game Mechanics: 50 Total Game Play: 50 Total Introduction (4) Implementation of theme (10) Help/Instruction (6) Graphics (12) User Controlled Sprites (6) Autonomous Sprites (6) Sound (8) Play Balance (12) Collision Management (6) Overall Game (8) Scorekeeping (6) De-Briefing (6) Documentation (4) Code Organization (6) Preparing for competition Do Practice: With the same time limit as the event (50 min) Rate/review their work within the confines of the rubric Have students rate their work first and see how yours and their evaluations compare Students need to know how they are being scored. Work on preparing several specific scientific concepts that Preparing for competition Do NOT Practice: Silly games, games with no end, etc… Do not practice on only one version of scratch Do not use online resources of any type Remember your students have to create everything in their games on the day of competition. Hints for Success: (Simple) Systems Development Life Cycle: SDLC 1. Requirements/Analysis (What do I need to do) 2. Design (What do I need to accomplish my task) 3. Implementation (Start building here) 4. Testing (Check and correct your work) 5. Deployment (Finished product) Resources 1. Youtube…. Many good tutorials out there for this program 2. Books a. Coding in Scratch: Games Workbook b. Coding Games in Scratch 3. Scratch Website Forums Questions and Contact Info Aaron Teel Cell: 316-218-2497 Email: [email protected]
© Copyright 2026 Paperzz