Playing Rules – Under 12`s Development Two

Playing Rules – Under 12’s Development Two-Day Matches
The majority of playing rules for the Development grade are as per the Under 12s competitive
playing conditions. Please refer to the DVCA rule book for areas not specifically covered below.
Where a situation arises which is not specified, coaches/managers should work together
ensuring the match is played in the “right” spirit.
Under 12’s Development: Two-Day Matches
Age
Playing Attire
Format
Scoring
Playing Times
Balls
Stumps
Boundaries
Number of
Players
Pitch
Safety
requirements
Toss
Overs
Nb: Different
rules apply for
1 Day matches
Bowling Ends
Batting
Format
No Balls
Adverse
weather
Under 12s Development - at least 7 years of age and under 12 as at 31st August
2013. Dispensations can be requested.
All players will wear a white top and white cricket pants. A DVCA approved
coloured club playing top may be worn.
Two-Day matches with 30 overs per side
Teams will score the match. For simplicity all extras (no-balls, wides, etc.) can be
assigned to one category of extras. Match results are not entered into MyCricket.
To determine the result of a match it is given by dividing the total number of runs
made by the number of wickets lost.
Session one will be played from 5pm to 6pm. Session two from 6:10pm to 7:10pm.
Players are encouraged to arrive by 4:45pm so players are padded up and ready to
start at 5pm.
Standard Kookaburra DVCA junior ball 145g.
Standard stumps
Ground to be coned with 50 metre boundaries measured from the marked batting
crease (the gap between the two measured areas should be coned in a straight line).
No maximum but 11 is the recommended number. Only 11 players (excluding
batters) allowed on the ground at one time.
Standard Pitch length
Each batter and wicketkeeper will wear an approved and properly fitting helmet,
with full visor.
No fielder (except for the wicketkeeper) is permitted within 9m of the batting
crease.
No toss, the away team will bat first.
30 overs. Maximum of 8 balls per over regardless of illegitimate deliveries.
Teams bat for their entire allotted overs (30 overs) unless otherwise agreed to by
both coaches/managers to reduce the number of overs due adverse conditions or
other reasons for time being lost. Teams bat their total overs regardless of the
number of wickets lost.
No player can bowl more than 4 overs. No more than 2 overs in a spell.
Change bowling ends after every 10 overs. Batters swap strike at end of each over.
As per standard Under 12 rules, players are dismissed but in this grade batters may
return in order of runs made after all teammates have had a bat. Where two or
more batters were dismissed on the same score, the one who faced the least
number of balls will return first (this principle ensures that batters dismissed after
facing only a couple or less balls get another go).
Batters must immediately retire upon reaching 25 runs.
A ball bouncing more than twice will be called a no ball.
In the event of adverse weather reducing the time available, coaches/managers
should try to split the overs/time between the teams as evenly as possible. As a
guide, reduce the overs by one over for every 3 minutes of time lost.
Last updated 5th October 2014
Playing Rules – Under 12’s Development One-Day Matches
The majority of playing rules for the Development grade are as per the Under 12s competitive
playing conditions. Please refer to the DVCA rule book for areas not specifically covered below.
Where a situation arises which is not specified, coaches/managers should work together
ensuring the match is played in the “right” spirit.
Coaches/Managers and parents are encouraged to keep the game moving as quickly as possible
to ensure that 20 overs are completed within the allotted 60 minutes. Next batters should be
padded up and ready to go before they are due to bat so that changeovers are as efficient as
possible. Pre-determined bowling orders and rotating the field around one position (except for
wicketkeeper) will also help to keep the game moving.
Under 12’s Development: One-Day Matches
Age
Playing Attire
Format
Scoring
Playing Times
Balls
Stumps
Boundaries
Number of
Players
Pitch
Safety
requirements
Toss
Overs
Nb: Different
rules apply for
2 Day matches
Bowling Ends
Batting
Format
No Balls
Adverse
weather
Under 12s Development - at least 7 years of age and under 12 as at 1st September
2013. Dispensation can be requested.
All players will wear a white top and white cricket pants. A DVCA approved
coloured club playing top may be worn.
One-Day matches with 20 overs per side
Teams will score the match. For simplicity all extras (no-balls, wides, etc.) can be
assigned to one category of extras. Match results are not entered into MyCricket.
To determine the result of a match it is given by dividing the total number of runs
made by the number of wickets lost.
Session one will be played from 5pm to 6pm. Session two from 6:10pm to 7:10pm.
Players are encouraged to arrive by 4:45pm so players are padded up and ready to
start at 5pm.
Standard Kookaburra DVCA junior ball 145g.
Standard stumps
Ground to be coned with 50 metre boundaries measured from the marked batting
crease (the gap between the two measured areas should be coned in a straight line).
No maximum but 11 is the recommended number. Only 11 players (excluding
batters) allowed on the ground at one time.
Standard Pitch length
Each batter and wicketkeeper will wear an approved and properly fitting helmet,
with full visor.
No fielder (except for the wicketkeeper) is permitted within 9m of the batting
crease.
No toss, the away team will bat first.
20 overs. Maximum of 6 balls per over regardless of illegitimate deliveries.
Teams bat for their entire allotted overs (20 overs) unless otherwise agreed to by
both coaches/managers to reduce the number of overs due adverse conditions or
other reasons for time being lost. Teams bat their total overs regardless of the
number of wickets lost.
No player can bowl more than 3 overs. No more than 2 overs in a spell.
Change bowling ends after every 10 overs. Batters swap strike at end of each over.
As per standard Under 12 rules, players are dismissed but in this grade batters may
return in order of runs made after all teammates have had a bat. Where two or
more batters were dismissed on the same score, the one who faced the least
number of balls will return first (this principle ensures that batters dismissed after
facing only a couple or less balls get another go).
Batters must immediately retire upon reaching 25 runs.
A ball bouncing more than twice will be called a no-ball
In the event of adverse weather reducing the time available, coaches/managers
should try to split the overs/time between the teams as evenly as possible. As a
guide, reduce the overs by one over for every 3 minutes of time lost.
Last updated 5th October 2014