Fun with Sports - Refraction Media

Fun with Sports
Name: MEASUREMENT AND GEOMETRY
Class:
What is your favourite sport? ________________________
What can you measure in this sport?
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______________________________________________________________________________
How do people measure sports activities?
Draw a line from the tool to the type of measurement.
How far / how high?
How long something took?
Measuring
tools
Can you think of any other ways to measure your favourite sport?
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Answer to Did you know?
Peregrine falcon – 390km/hr
Cheetah – 120km/hr
Black Marlin – 130km/hr
Human – 27km/hr
Work in a small group to see who can win the Fun with Sports activity.
You’ll need the gameboard template, plus a counter or small block.
The winner of the game is the one who can flick a small block the furthest after 3 turns.
1.
Place your counter on the starting place on the paper.
2.
Flick the counter forward.
3.
Count the number of studs from the
starting place to where you stopped.
4.
Each person has 2 more turns.
5.
After 3 turns, the grand champion is the one
who has the highest total.
Rule!
If you flick
your block off
the paper you
score ‘0’ for
that turn.
Write your names and scores here:
Name
Turn 1
Did you know?
Who is the fastest? Circle the animal you
think swims, runs or flies the fastest.
Cheetah
Peregrine Falcon
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Turn 2
2
Turn 3
1
Black Marlin
Total
3
Human
START
Teacher’s Notes
Engage students with simple measurement concepts in sports with this ready-to-go
Fun with Sports lesson for early Primary maths.
Additional resources required
One small block, counter, or button for each student.
Discussion
Every day when students run, jump and play, they are doing activities whose outcomes can be
measured. Faster, better scores in sports happen because we have trained athletes who take
advantage of maths to help them make the most of what they do. Simple maths concepts are
essential to understanding how to gain the edge in swimming, running and field athletics.
This resource looks at how measurement helps to inform athletes to perform to their best ability.
What to do
Students complete the worksheet and then play the game using the gameboard template on
p4. Each child takes turn to flick a counter or small block along the board. Anyone who flicks the
counter off the board must retry or lose a turn. Students record their own and friends’ scores.
Extension activity
When students have finished they can pair and share with their neighbour to see if they can
think of any other types of measurement. At this point they can be encouraged to think beyond
the game, for example: perimeter of the oval; height of the players or goal post; angle of the
ball; mass or size of the ball; time taken to play the game; score and price of the ticket.
Further extension activities
The grid gameboard can be laminated so that it can be used over and over again. Children can play in different groups, or as part of a play-off to continue measuring.
Children can also use their rulers to measure the distance the block has travelled.
ACARA curriculum links
ACMMG006
ACMMG010 ACMMG019 ACMMG037 ACMMG044
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