Game Design - The Bulmershe School

Computing
Independent Learning
Challenge
TITLE: Game Design and Development
using KODU
You will…
Be able to plan and design a game for a purpose and audience
Be able to use programming constructs in Kodu software to develop your game
YEAR 8
Time scale
4 hrs plus 2 additional
hrs for extended
learning challenge.
Start Date
w/c 22nd May 2017
Be able test for bugs and fix them where appropriate
Be able to evaluate your game, identifying strengths and areas for
improvements
INDEPENDENT LEARNING CHALLENGES
There are parts to this challenge;
TASK 1. Complete Game Documentation Template provided. The game can
be of any genre but must be different from the game you created in lesson. (If
you don’t have a computer at home, then attend lunchtime club Tuesdays in
room C4 to work on it independently)
Your documentation should identify and describe:

The genre

Target audience

Success criteria

Compare it to games of similar types

Unique selling points

Detailed story and narrative for the game

A logo which you can create using DrawPlus software or any other
image editing software of your choice
TASK 2. Create your game using Kodu software. Game should include the
following:

Clear and helpful instructions are used at the beginning and throughout
the game

Simple navigation to enhance user experience
 Helpful feedback is provided when the player advances or fails to
advance through the game
Submission Date
w/c 19th June 2017
Suggested Time
Once Complete
One Hour
Three hours

At least 3 objects are used that are coded to perform specific actions

Game has an objective with ‘win’ or ‘lose’ conditions

Has a clear theme and storyline
 Visual design of the world is creative and reflects the concept of the
game.

Sound will be used to enhance gameplay
TASK 3: Final game should be exported and saved in your computing, ILC folder
in students access drive.
EXTENDED INDEPENDENT LEARNING CHALLENGE
You can expand your game to multiple levels (minimum of 3) with varying
degree of challenge.
Two hours
LITERACY – Command Words
Identify – List the success criteria you going to test against when you complete and run your game
Describe – Give a clear narrative of your game which would include its unique selling point
Analyse – Provide a logical and correct sequence of how you are going to program each object
PRESENTATION
Choose how to present your work.
ILC student proforma
Extended writing
Portico Ranger/Student access drive
You can present your information on the proforma provided
broken down under the different task headings.
You will complete the Game Document template to identify
and describe the purpose and audience of your game.
You must save your Kodu game solution to your
Computing>>ILC folder in Students’ Access.
USEFUL RESOURCES, WEBSITES, BOOKS
You can visit the websites below for additional support with using Kodu: http://www.kodugamelab.com/;
THE PERSONAL LEARNING AND THINKING SKILLS USED IN THIS CHALLENGE ARE:
LITERACY SKILLS USED IN THIS ILC IS:
Punctuation, spelling and grammar.
Extended writing.
Applying understanding of terminology
FURTHER SUPPORT CONTACT DETAILS
Mr Ilonah: [email protected]
Mrs Hunter [email protected]
Mr Parvez: [email protected]
Mrs Lane: [email protected]
NUMERACY SKILLS USED IN THIS ILC ARE:
Reasoning and problem-solving.
Being numerate; decision making.
Interpretation and presentation of
Programming solutions.
CHECKLIST
Has my work achieved its purpose?
Have I tested the game for bugs?
Have I completed your work to the best of your
ability?
Have I uploaded the work to my ILC homework
folder in students Access?