DirectX: A Brief Overview Daniel D’Agostino Example: Far Cry 2 Example: Crysis Example: Assassin’s Creed What is DirectX? Direct3D and D3DX DirectInput and XInput Direct2D DirectSetup XACT, XAudio2, X3DAudio, XAPO, XAPOFX Deprecated APIs – – – – – DirectSound DirectPlay DirectMusic DirectShow DirectDraw What can be done with DirectX? Games Simulation software Terrain editors Media players … and so on Why DirectX? Direct3D: performance – – – Win32 GDI is slow Rendering requirements Abusing the Windows message loop DirectInput – – – Background application input retrieval Support for any device, as well as force feedback Action mapping Direct3D World Matrix Object Space World Space View Matrix Projection Matrix View Space Screen Space DirectX Alternatives: OpenGL OpenGL – – – – Graphics only Platform-independent C-based Not as popular as Direct3D Direct3D – – – – Part of DirectX Microsoft only COM (C++) –based More popular in game industry DirectX Alternatives: XNA DirectX – – – Professionals Low-level C++ or managed .NET language XNA – – – Hobbyists, students High-level C# - slower Summary DirectX is a set of low-level APIs for highperformance multimedia Mostly used in game development Needed mainly for performance reasons Direct3D allows manipulation of 3D geometry Comparable to OpenGL and XNA Resources Toymaker by Keith Ditchburn – game industry veteran and lecturer on games programming at Teesside University – DirectX Developer Center – http://www.toymaker.info/ http://msdn.microsoft.com/en-us/directx/default.aspx DirectX SDK Documentation: – http://msdn.microsoft.com/en-us/library/aa139818.aspx Questions Ask away… …or contact me at your leisure using: dandago at gmail dot com
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