Chapter 8, 9 & 10 Hamlet on the Holodeck: The Future of Narrative in Cyberspace Eliza’s Daughters • Chatterbots • Julia – MUD agent that provides information as well as entertaining conversation – Not very believable – More imaginatively present by demonstrating dramatically appropriate behavior – Fails Turing test • Self-absorbed, evasive, and obsessive characters are easier to author • Temporal model of character (salesman) • Modeling inner life (PARRY and neurotic woman) – Paranoid person that was convincing enough • Interviewers intent : Evil, kind, or neutral Goal-based Behavior • Intelligent agents (scripts, plans and goals) – (oz group’s) Lyotard house cat– goals change over time • Cognitive simulation combining goals and feelings • Challenge of purely mathematical models to create believability – Ad-hoc rules and glitches enable most human/intriguing actions – Lyotard biting interactor – Shrimp banging head on ground Multicharacter Environments • Simple joining of chatterbots – Zippy meets Eliza – https://www.youtube.com/watch?v=invgqeawT 0Q • Each should know in advance the kind of things the other was likely to say and had a repertoire of ready responses – Coherent activity from independent actions of multiple agents Multicharacter Environments • Woggles – Difficulty of interactor to focus on important activity – Too many things are going on once without staging aimed for focusing attention – Fore more interactors, need for staging collectively or individually Multicharacter Environments • Lessons from commedia dell’arte, Italian theater tradition – Predictable formulas of interaction – Stock characters – Set of potential scripts/schemas for action • Clear entrance, exits and paraphrase of each scene – Improvisation (simulation) for instantiation Multicharacter Environments • Stock comic stage business – lazzi – As soon as a lazzi is initiated by one player, all of the other players must fall in, so that performing a lazzi requires every member of the troupe to know the routine as well as great teamwork. – Lazzo of the shoes – Lazzo of the fly – Lazzo shut up Digital Puppet • To what extent do we allow digital actors to pull their own strings and to what extent do we put them in hands of a plot controller? – MIT ALIVE Project Silas T. Dog – Plot controller prod him into action by command – Plot controller could change silas perception of the environment Emergent Behavior • How autonomous we would want a fictional character to get? • Autonomous agents, particularly in combination, can walk away from plot • Interaction is complex and unpredictable – Ambivalence and the comically neurotic wolf Emergent Behavior • Flat vs. round characters – Flat are more likely to stay in character – Random – flat pretending to be round – Round characters exhibit revelation, learn and grow – Eliza? Silas, Lyotard, Wolf? • Consciousness as emergent behavior – Minsky’s meat machines Emerging Formats (Chapter 9) • Star Trek holodeck –remains improbably distant, but • Digital storytelling has aroused appetite for participatory stories that offer, – more complete immersion, – more satisfying agency, and – a more sustained involvement with a kaleidoscopic world. Emerging Formats • Combining broadcast and participatory formats – Viewer digital participation moving from • Sequential (watch, then interact), to simultaneous but separate activities (interact while watching), to merged experience (watch and interact in same environment) • The serial drama archive and hyperserial • On-demand, substantial development of minor characters and storylines • Other ideas: Branching video, thought track, – Point of view influences the information they receive Emerging Formats • One problem of delivering a multibranching story over TV would be the conflicts of who controls the remote – Take turn of story narrative – broadcast several times – Adults, women, teenagers point of view • Right balance of common and divergent experiences with same central situations Emerging Formats • Consensus narrative – For stories that define the concerns of the society and present the received wisdom about these concerns • Commentary space – More psychologically believable Interacting in Virtual Places • MUDs (to MMOGs) to VRs • Moving from immersion and navigational agency to transformation? • Tension between author and participants? – Multiuser world without external authoring run into trouble in establishing boundaries of the illusions Hamlet on the Holodeck Conclusions • Narrative beauty is independent of the medium – It helps us understand who we are and what we are doing here • Procedural authorship is key – Need to move from individual to social authorship? • Narrative formulas must be refined for great work in a new media – Juvenalia stage is necessary to explore formulas • The computer is chameleonic – Theater, town hall, unraveling book, animated wonderland, sports arena, potential life form – A representational medium
© Copyright 2026 Paperzz