Presented by: Sonny Painter Priyanka Trehan Agent technology has been used as an organising mechanism for software system. focus on modularity and autonomy. This paper looks on how agent technology can sense and effect physical building design elements. from passive to proactive intelligent rooms. Intelligent room is a physical space for living or working includes embedded computational power to facilitate the actions of users. Monitor activities using sensors and respond to sensations using effectors Sensors – motion detectors and pressure pads Effectors – light, projectors or doors Research in intelligent rooms can be regarded as a sub-field of ubiquitous computing – aims to integrate computers into everyday living. Brooks and Coen have argued intelligent room should: Kulkarni suggests IR as an immobile robots. Adapt to and be useful for everyday activities. Assist user w/o requiring to attend them. Have high interactivity. Able to understand the context in which people are trying to use them and behave appropriately. Differs in design requirements. Current agent based approaches to IR design include MIT’s IR prototype e21, facilitates activities via ReBa. Gaia project and interactive workspace project have taken an operating system approach for developing active and interactive workspaces, which focus on the role of physical space as a platform for running application rather than proactive facilitator. The author uses an adaptive agent model for implementation in IR. Two applications contribute to developments of models: Curious information display. Curious research space. Curious information display augments physical places by attracting the interest of observers and selecting information to display by being curious about and learning about the structure and content of the information. Traditionally, we have fixed information displays. Recently, digital displays have become popular Information presented increased. Contents of display changes automatically. The author introduces the two models of curious information displays that displays information about design, computing, agents and curiosity. Curious information display comprises matrix of displayed information items. The Source of IIs: Definition or image from research image database Image from web Video from webcam Each item can be displayed in 1x1, 2x2 or 4x4 cell. Each cell is referenced as leaf node & contains an II from sources based on keywords design, curiosity, computing or agent. The curious information display is located in a research seminar room and uses motivated reinforcement learning agent model to detect and learn about interesting events. Its reasoning process is decomposed into four sub-processes : sensation, motivation, learning and activation. The role of motivation process is to provide an intrinsic reward signal to direct the learning process. The aim of this type of display is to achieve sequences of actions that make interesting changes to the structure and content of IIs being displayed. To achieve this, motivation process reasons about events in order to identify interesting changes in the display. Weakness – Tendency to favour simple behaviours of only one or two actions. Key characteristic – ability to change rapidly between different configurations and different information content. To achieve this, motivation process reasons about observed states to identify interesting events. This display appears to react more quickly to high reward. When high reward encountered the agent freezes the display for sometime until reward is reduced. This type of display tends to maintain specific configuration for longer time. Viewers get more time to understand. Sudden changes caused by changes in the reward signal are highly noticeable. In curious research space, agents monitor digital research data produced by humans. Agents extract keywords to model human data and identify relevant new data from WWW, which is then compared to the human research data model using a computational model of interest to select data to be presented. Interesting new data is then automatically formatted into power point presentation be presented at research group meetings. Two types of models are incorporated into curious research space: reflex agents and motivated agents.
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