1 For Media Analysis Essay #2, I have decided to observe my mom and dad playing a video game called, “Super Smash Brothers.” The age of my mom is 51 and the age of my dad is 53. Both of my parents are Koreans; they were born in South Korea and they moved to United States about 10 years ago. My parents can understand and speak in English to some degree but they are not fluent in English. My mom has never played a video game before but my dad has played video games when they were first introduced to the public in South Korea. My mom is not very good with technology; she sometimes shows fear towards using and learning about new technology. Both of my parents work in grocery stores as clerks. Secondly, I observed my parents playing the video game for about three hours and recorded their reactions, behaviors, conversations, and gestures. When my parents first began to play the video game, there was interaction between my mom and dad. For example, my mom asked my dad questions and he was willing to respond to her. During the first few minutes into the game, he showed her how to use the controller 2 and he informed her how to choose the characters (although that was his first time playing the game as well). During the second round of the game, he even informed her about which buttons were for which fighting skills. But the level of interaction between my parents was reduced after the first few games. My parents stopped talking to each other; my mom asked no more questions and neither of them started a conversation. Additionally, when they first started playing the games, my mom and dad laughed a lot; they seemed to enjoy the game together. During the first few games, they made eye contact with one another and talked to each other. But as they spent more time playing the game, the interaction between them was rapidly and largely reduced. About 40 minutes into the game, my mom asked my dad a question but he did not respond. He was so focused in the game that he didn’t even turn sideways to see her face. After 30 or 40 minutes into the game, they no longer made eye contact with one another and their focus was on the TV screen. 3 Furthermore, after an hour into the game, both of my parents began to heavily focus on points and winning. As soon as they figured out how to play the game, they began to agonize over different characters, especially about the characters’ abilities, and tournament locations. My mom began to talk about how some characters were better at fighting. She also mentioned how some locations were considered “easy.” She even switched controllers with my dad because she wanted to try out the Mario character, which she thought was a great fighter. There were occasional moments when my dad was angry and frustrated because he lost to my mom, who never played video games before. After few losses, he angrily shouted, “What’s going on?” I noticed that in the video game, there were many sections that were devoted to separating losers and winners. During the game, at the bottom of the page was percentage of one’s points. My mom was obsessed with the percentages; she kept talking about how she was losing her points. Also every time my dad lost the game, he lost interest to continue on but whenever he won, he quickly moved onto the next round. Due to her winnings, most 4 of time, my mom was very happy and she wanted to continue playing the game. Much of my parent’s reactions, interactions, conversations, and behaviors were largely affected by their focus and desire to win the games. Their aspiration to win reduced interaction between them and caused them to become so focused on winning. A few questions were asked after my parents played the video game. First question was “What about this video game was fun and why?” My mom thought that it was fun to win against the other person; winning produced a desire in her to do even better the next round. Also she mentioned that winning gave her a sense of thrill. My dad said that it was fun to find hidden weapons in the video game because doing so gave him enjoyment. The difference between the answers was that my dad thought a part of the game was fun whereas my mom thought the process of winning the game was fun. I think the difference in the answers was due to winning or losing. Compared to my mom, my dad didn’t win a lot of the games so he did not gain the sense of thrill that my mom heavily received from winning. Because he 5 didn’t receive the thrill and excitement from winning, he did not mention winning as one of the fun aspects. Second question was “Did you consider winning as more important than having fun when playing video games?” My mom said, “Winning was more important”. She said that winning “made her feel good” and motivated her to continue with the game. My dad said that it was more important to have fun with the other person. I think that the answers differed because my dad was trying to make up for his losses from the video game; he didn’t want me to see or think of him as the “loser” thus he downplayed the importance of winning when answering such question. Because he lost most of the games, he did not wish to admit that winning was considered important. On the other hand, my mom was willing to admit that winning was more important than having fun because she won most of the games and winning gave her satisfaction. Third question was “What was the main reason why you wanted to keep playing the game?” My mom said that she wanted to fix the 6 mistakes that she made in previous games. She wanted to do better and she wanted to use the skills that she learned to win more games. My dad said, “I didn’t really want to continue playing the game”. He admitted that he wanted to win more of the games. Due to his losses, he did not want to continue with the game. But for my mom, her desire to continue was increased due to her winnings. Thus, winning was the key factor that compelled both of my parents to want to continue playing the game. I think the reason why winning was considered crucial to both of my parents was because winning gave them gratification; as my mom indicated in her response to the second question, winning “made her feel good.” The cultural studies perspective is most helpful when explaining how my dad and mom interacted with the video game. In the video game, winning was considered very important. In our society, there are cultural ideologies about winners and losers; winners are valued and considered important whereas losers are not. The video game did not create such ideology but it helped to reinforce the already existing 7 cultural ideology about importance of winning. For example, after each game, the video game took the time to praise the winners by displaying the winning character as happy and joyful whereas the losing character was in the corner, congratulating the winner. Such reinforcement influenced the way my parents interacted with the video game. At first, they were interactive with each other; they engaged in conversations and often laughed with each other. But after few games, they no longer interacted with one another but became so focused in the game, especially about winning the games. They took time to think about which character and tournament places to choose, in order to increase their chances of winning. My mom, who won most of games, wanted to continue with the games but my dad, who did not win most of games, showed little desire to continue on except for few occasions when he won. This was also apparent in their answer to the three questions; both admitted that they wanted to win and winning was a crucial determinant of whether or not they liked the video game and wanted to continue playing. 8
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