boxes boxes- learning targets o I will be able to display buttons (boxes) o I will be able to organize boxes o I will be able to create an animation theme boxes– common core state standards • Educational Technology 1.2 Collaborate: Use digital media and environments to communicate and work collaboratively to support individual learning and contribute to the learning of others 1.3 Investigate and Think Critically: Research, manage and evaluate information and solve problems using digital tools and resources • Language • Art • Science L.11-12.3. Apply knowledge of language to understand how language functions in different contexts, to make effective choices for meaning or style, and to comprehend more fully when reading or listening. SL.11-12.5. Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest. 9-12 SYSB Systems thinking can be especially useful in analyzing complex situations. To be useful, a system needs to be specified as clearly as possible. 9-12 SYSD Systems can be changing or in equilibrium. N-Q.2. Define appropriate quantities for the purpose of descriptive modeling N-Q.3. Choose a level of accuracy appropriate to limitations on measurement when reporting quantities. • Math boxes– entry task o turn to the elbow partner on right o complete these challenges: • Can you write a combination of images and sounds? • Draw a grid on your paper, 4 columns x 2 rows. • Write these images and sounds into grid SOUNDBOARD Objective: Tap the buttons to play sounds! Demo: http://tdev.ly/vxii/info Objective: Tap the buttons to play sounds! Demo: http://tdev.ly/vxii/info 1. 2. 3. Write down the basic programming logic for app Write line of learning underneath your explanation Turn and talk with neighbor for pair - share… Write additional answers to game logic underneath 4. Classroom share out… Groups discuss their answers button design distribute graph paper draw their box diagram and identify possible app design logic. drawing 1. 2. 3. 4. Distribute graphing paper Students spec out their own path game Identify obstacles, sprites, board, etc. Best drawings displayed to class word wall o page main() o initialize: o display: o box: • Boxed: o nest boxes: o tap event • where handler(): o post to wall: o set width: o set margins: project of the week: soundboard o buttons appear organized o buttons are evenly spaced across screen o buttons have at least two columns o buttons have matching sizes o buttons have corresponding sounds distribute handout: soundboard o objectives featured on project spec sheet soundboard o o Tap the buttons to play sounds! Demo: http://tdev.ly/vxii/info step 1 step 2 word wall o page main() o initialize: o display: o box: • Boxed: o nest boxes: o tap event • where handler(): o post to wall: o set width: o set margins: word wall o page main() naming page as main o initialize: introduces order o display: displays the boxes o box: provides a frame for initial box • boxed: defines the object o nest boxes: put boxes inside boxes o tap event • where handler(): executes action o post to wall: displays data o set width: selects dimensions of box o set margins: determines space outside the box button design students find soundboard template Script ID: touchdevelop.com/qsaib TEMPLATE 1. Tap on hub! 2. Tap on tutorials 3. Select SoundBoard 4. Name SoundBoard 5. Close Tutorial (select ‘x’) box design organizing content order of boxes o Organizes content • Next to …another box • Underneath …another box • Away from…another box orientation of boxes o positions, quantity, and data are based on preference create box dimensions set box width w w is width of enclosing dimensions of box w challenge for boxes Refactor the code Set the width and margins into a separate action Use actions in each box create margins set box margins separate boxes t t r l l b r box fx (function) o o o o o o o Control size, alignment, layout Stores sound Project pictures Displays content Visit websites Building websites Designs layout demo: create a box display page main () initialize go to ▷main method go to display section tap do nothing line in the display section tap on boxed in the blue TouchDevelop keyboard do nothing display boxed do nothing demo: create a box display page main () initialize go to ▷main method go to display section tap do nothing line in the display section tap on boxed in the blue TouchDevelop keyboard do nothing display boxed do nothing demo: create a picture display 1 go to boxed 2 tap do nothing (under boxed) page main () initialize do nothing display boxed do nothing 3 tap on the Search APIs 4 textbox on the upper left of the screen 5 type an image name tap on one of the monster pictures; this will add the picture as an art resource in your script demo: create an art resource display 1 go to boxed page main () initialize do nothing display 2 tap do nothing (under boxed) boxed ✿ monster_1 3 tap on the Search APIs 4 textbox on the upper left of the screen 5 type an image name 6. select an image (ie. Monster) (adds picture as an art resource in script) demo: display an art resource display page main () initialize 1 go to boxed 2 tap do nothing (under boxed) do nothing display boxed ✿ monster_1->post to wall 3 tap on the Search APIs 4 textbox on the upper left of the screen 5 type an image name 6. select an image (ie. Monster) 7. Tap post to wall Post to wall – Displays the image to the wall (screen) when you ‘run’ app! demo: display an art resource display page main () initialize 1 go to boxed 2 tap do nothing (under boxed) 3 tap on the Search APIs 4 textbox on the upper left of the screen 5 type an image name 6. select an image (ie. Monster) 7. Tap post to wall do nothing display boxed ✿ monster_1->post to wall demo: run your script display 1 click on ‘run’ 2 tap on the ▷ button Image of monster create picture dimensions o set standard box width o w is width of enclosing dimensions of picture o fix the box width to 11 so that it looks consistent o height re-sized (automatically matches picture ratio) w w demo: resize art resource display page main () initialize 1 go to boxed 2 go to ▷main 3 tap on the line of code do nothing display boxed ✿ monster_1->post to wall box->set width (11) where you post an picture to the wall 4 tap on the + button below the code 5 add a new line tap on the box button 6 if you cannot find it, use the >> button to cycle through demo: display a sound resource Learning Target: I will be able to have an app that with an interactive image to a sound create - tap event 1. go to ▷main 2. add a new line of code 3. under box->set width (11) 4. tap on the box button 5. tap on the on tapped button page main () initialize do nothing display boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is do nothing create – ‘where’ clause display page main () initialize do nothing display Objective: Let's play a sound when user taps image boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is do nothing 1. The code under the where clause will run each time the user taps on the picture. 2. Box -> on tapped (handler: action) –set what happens when box is tapped 3. Action box -> on tapped (handler: action) create – ‘sound’ on tap display page main () initialize do nothing display 1. tap on the do nothing line 2. (under the where handler() ) 3. tap ‘Search’ 4. text box 5. type a name of sound (ie. Laser) 6. tap on one of the sound. boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is Learning Objective: Let's play a sound when this happens. ✿ laser->play demo: multiple images, sounds Learning Target: I will be to use logic, duplicate picture, sound on tap demo: multiple images, sounds Exercise: Apply logic to create another box, image, and sound Checkpoint 1 o 3 points – You create multiple images. (Checkpoint 1) o 6 points – You create multiple corresponding sounds to images (Checkpoint 1) o 6 points – Your sounds are triggered on tap (Checkpoint 1) o 4 points – Your images are evenly sized (Checkpoint 1) sample answer page main () initialize do nothing display o What happens? boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play create margins Learning Target: I can separate images from one another. t t r l l b r create margins Issue: The boxes are currently touching each other so we want to make sure there is some extra space outside the box. This extra space is called the margin. t t r l l b r create margins set box margins - - separate boxes sample code: box → set margins(1, 1, 1, 1) box-> set margins (top: number, right: number, bottom: number, left: number) t t l rl b r b sample answer o What happens? page main () initialize do nothing display boxed ✿ monster_1->post to wall box->set width (11) box → set margins(1, 1, 1, 1) You set the spacing of boxes (to leave leave space around outside of this box) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → set margins(1, 1, 1, 1) box → on tapped(handler2) where handler() is ✿ laser2->play demo: horizontal layout Learning Target: Apply logic to create horizontal layout demo: horizontal layout Now that we have an outer box containing the two pictures, we can change the layout so that they are placed horizontally. demo: multiple images, sounds Exercise: Apply logic to create horizontal layout sample answer page main () initialize do nothing display o What happens? box->use horizontal layout boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play demo: horizontal layout Learning Target: Apply nested for loop logic for nested boxes demo: two rows Now that we have an outer box containing the two pictures, we can change the layout so that they are placed horizontally. sample answer o What happens? page main () initialize do nothing display boxed box->use horizontal layout boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play sample answer o What happens? Notice 2 boxed statement nest under another boxed statement. o page main () initialize do nothing display boxed box->use horizontal layout boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play demo: multiple images, sounds Exercise: Apply logic to create two horizontal rows sample answer o What happens? Notice 2 boxed statement nest under another boxed statement. o page main () initialize do nothing display boxed box->use horizontal layout boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play boxed box->use horizontal layout boxed ✿ monster_3->post to wall box->set width (11) box → on tapped(handler3) where handler() is ✿ laser4->play boxed ✿ monster_4->post to wall box->set width (11) box → on tapped(handler4) where handler() is ✿ laser5->play sample answer o What happens? Notice 2 boxed statement nest under another boxed statement. o page main () initialize do nothing display boxed box->use horizontal layout boxed ✿ monster_1->post to wall box->set width (11) box → on tapped(handler) where handler() is ✿ laser->play boxed ✿ monster_2->post to wall box->set width (11) box → on tapped(handler2) where handler() is ✿ laser2->play boxed box->use horizontal layout boxed ✿ monster_3->post to wall box->set width (11) box → on tapped(handler3) where handler() is ✿ laser4->play boxed ✿ monster_4->post to wall box->set width (11) box → on tapped(handler4) where handler() is ✿ laser5->play extra-exercises o is it possible to create even object spacing? o is it possible to create 4 same size images? o is it possible to create a next bottom? o is it possible to create a third row? o is it possible to create a fourth row? o is it possible to create points on tap? o is it possible to create a countdown timer?
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