The Make It Real Game: Session Overview

SESSION OVERVIEW
Session 1 – Making a Role
Students are introduced to the Make It Real Game and are given the roles
they will assume and explore throughout the program.
Time: Approximately 80 minutes
Session 2 – Making Neighbours
Students create their town, as well as explore and make lifestyle decisions
by choosing houses, vehicles and leisure items they wish to have in their
adult lives (roles).
Time: Approximately 120 minutes
Session 3 – Making a Town
Students use creative decision-making skills to personalise their
communities and their town.
Time: Approximately 80 minutes
Session 4 – Making a Town Work
Students explore the working nature of their town and discover the
numerous types of occupations that make a town work.
Time: Approximately 120 minutes
Session 5 – Making a Company
Students explore the basics of work search and discover how to work as a
company (group) by combining their different work skills.
Time: Approximately 100 minutes
Session 6 – The Brainstorm Spin Game
Students form groups based on their occupational titles and play the
Brainstorm Spin Game, testing their knowledge of their work roles,
occupational concepts, vocabulary, and community businesses and
services. Students also increase their knowledge and awareness of the
wide variety of occupations and businesses.
Time: Approximately 40 minutes
The Make It Real Game 2003 © Bill Barry. The Real Game Inc. All rights reserved.
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/realgame
Session 7 – Making a Living
Students are introduced to the concepts of local and global economies.
Students in their companies secure work contracts and work together to
plan their research.
Time: Approximately 60 minutes
Session 8 – Making a Business Trip
Students go on a simulated business trip. They research information and
gather materials for their advertising campaigns.
Time: Approximately 120 minutes
Session 9 – Making it Work
Students use their business trip findings and the materials they have
gathered to create an advertising presentation for their client countries.
Time: Approximately 90 minutes – can require several hours (including
work outside class time), depending on presentation methods chosen
Session 10 – The Brainstorm Spin Game
Students form groups based on the occupational titles to play the second
round of the Brainstorm Spin Game, which tests their knowledge of their
work roles, occupational concepts, vocabulary, and community businesses
and services. Students also increase their knowledge and awareness of the
wide variety of occupations and businesses.
Time: Approximately 40 minutes
Session 11 – Making it Real
Students review and demonstrate the results of their career exploration
journey through The Make It Real Game program to an audience of
parents, invited guests and school staff.
Time: Approximately 60 to 80 minutes
The Make It Real Game 2003 © Bill Barry. The Real Game Inc. All rights reserved.
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/realgame