CONTENTS • 1. INTRO • 2. CO-ORDINATES • 3. POWERS • 4.ALGEBRA AND VARIABLES • 5. CODE IN GENERAL INTRODUCTION • GAME DESIGN, AND CODING IN GENERAL, USE A HUGE AMOUNT OF MATHS, FROM BASIC WEBSITES TO COMPLEX GUIS (GRAPHICAL USER INTERFACES) ALL USE CODE TO WORK. • CODE IS A LOT OF POWERS, CO-ORDINATES AND ALGEBRA ALONG WITH OTHER AREAS OF MATHEMATICS • COMPUTING COULDN’T HAVE EXISTED WITHOUT MATHS AND MATHS HAS MASSIVELY IMPROVED WITH CALCULATORS, WEBSITES AND OTHER TOOLS TO AID THE BUDDING AND CO-ORDINATES • C.MOVE(ITEM, MID_X, MID_Y) • THIS IS THE CODE TO POSITION ‘ITEM’ IN THE CENTRE OF THE SCREEN • IT’S A FOUR QUADRANT GRID MAKING THAT (0,0) • THIS CODE CAN BE ALTERED TO SEND ‘ITEM’ ANYWHERE ON THE SCREEN • MOST MODERN GAMES USE 3D CO-ORDINATES WHICH ARE VERY COMPLEX TO WORK WITH. POWERS • THIS MORE APPLIES TO CODE IN GENERAL, BUT INPUTS ARE POWERS OF 2 LIKE 256, 512 AND 1024 • THESE ARE USED IN THE ASCII METHOD OF DENOTING DIFFERENT SYMBOLS LIKE 64 IS @, 127 IS DEL AND 69 IS E • THE LARGER POWER THE COMPUTER CAN HANDLE, THE MORE COMPLEX ITS TEXT CAN BE ALGEBRA AND VARIABLES • ALGEBRA IS INCREDIBLY USEFUL FOR ADVANCED CODE AND LARGE STRINGS BY ALLOWING YOU TO SAVE A CERTAIN PORTION OF CODE OR AN OPERATION FOR RE-USE SOMEWHERE ELSE IN THE CODE • VARIABLES ALLOW TRUE RANDOMNESS IN GAMES BY ALLOWING DIFFERENT ACTIONS/EVENTS FOR DIFFERENT NUMBERS GENERATED OR AN ACTION TO BE SAVED AND AFFECT A LATER CHOICE OR EVENT IN THE STORY FOR EXAMPLE: MASS EFFECT OR TELLTALE GAMES CODE IN GENERAL • CODE IS, AT IT’S MOST BASIC FORM, 0 AND 1, • MATHS HAS TOOK LEAPS AND BOUNDS AFTER THE COMPUTER REVOLUTION AND THE SUBSEQUENT SILICON SUB-REVOLUTION • BOOLEAN IS NAMED AFTER A BRITISH MATHEMATICIAN NAMED GEORGE BOOLE WHO MADE LOGIC GATES POSSIBLE. BOOLEAN LOGIC DEALS WITH VALUES THAT CAN ONLY BE TRUE OR FALSE THANK YOU FOR WATCHING OUR PRESENTATION
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