Teaching Statistics with Video Game Controllers Purvik Patel Design Technology Engineering Teacher Victoria International School of Sharjah Methods Inductive (Constructive) Discovery Based Problem based Deductive Design based Forms of Inquiry Prince, M. J., & Felder, R. M. (2006). Inductive teaching and learning methods: Definitions, comparisons, and research bases. Journal of Engineering Education, 95(2), 123-138. Rote “Chalk and Talk” Context • Prismarockians have recently invaded Earth. Fortunately they have come to live and peace and coexist with humans. While living on Earth they and becoming 1/3 of the population they have learned to enjoy human activities. Design brief • One activity they have come to enjoy is entertainment, more specifically video gaming. However, Prismarockians have different hands than humans do. As a result they find it very difficult to use human gaming controllers. I have been hired by XBOX to design and build a video game controller that fits prismarockian hands. Introduction • How do the shapes of these controllers differ? • Which controller do you think will feel more comfortable in your hands? Who designs controllers? Human Factors Engineering- The study of people and their relationship with the environment around them. Human Factors Engineering = Ergonomics Anthropometrics- branch of ergonomics that deals with designing products to correct size of users Data Collecting • Probability- the likelihood hood of some event happening • Mean- approximating an expected value also known as average – Examples Average Rainfall, Average Test Grade, Etc. • Distribution Curve- Custom Production • Measurements to individual specifications • Tailor • Everything fits! Mass Production • Desks • Chairs • Clothes from the rack Thank you! [email protected] http://purvikpatel1.wix.com/flipp edgreendesign
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