Human Factors Engineering = Ergonomics Anthropometrics

Teaching Statistics
with Video Game
Controllers
Purvik Patel
Design Technology Engineering Teacher
Victoria International School of Sharjah
Methods
Inductive
(Constructive)
Discovery
Based
Problem based
Deductive
Design
based
Forms of Inquiry
Prince, M. J., & Felder, R. M. (2006). Inductive teaching and learning methods: Definitions,
comparisons, and research bases. Journal of Engineering Education, 95(2), 123-138.
Rote “Chalk
and Talk”
Context
• Prismarockians have recently invaded
Earth. Fortunately they have come to
live and peace and coexist with
humans. While living on Earth they and
becoming 1/3 of the population they
have learned to enjoy human activities.
Design brief
• One activity they have come to enjoy is
entertainment, more specifically video
gaming. However, Prismarockians have
different hands than humans do. As a
result they find it very difficult to use
human gaming controllers. I have been
hired by XBOX to design and build a
video game controller that fits
prismarockian hands.
Introduction
• How do the shapes of these controllers differ?
• Which controller do you think will feel more
comfortable in your hands?
Who designs controllers?
Human Factors Engineering- The study of people and their
relationship with the environment around them.
Human Factors Engineering = Ergonomics
Anthropometrics- branch of ergonomics that deals with designing
products to correct size of users
Data Collecting
• Probability- the likelihood hood of some event happening
• Mean- approximating an expected value
also known as average
– Examples
Average Rainfall, Average Test Grade, Etc.
• Distribution Curve-
Custom Production
• Measurements to individual
specifications
• Tailor
• Everything fits!
Mass Production
• Desks
• Chairs
• Clothes from the rack
Thank you!
[email protected]
http://purvikpatel1.wix.com/flipp
edgreendesign