PROJECT 4.2.3 PROJECTILE MOTION Project 4.2.3 Projectile Motion Sunny, Althea, Divya, Natalie Principles of Engineering Block 2 Due Date: 10 January 2016 1 PROJECT 4.2.3 PROJECTILE MOTION Table of Contents 1. Abstract 2. Concepts 3. Design Brief 4. Brainstorming 5. Decision Matrix 6. Construction 7. Final Design 8. Final Program 9. Testing 10. Conclusion Questions 11. Reflection 2 PROJECT 4.2.3 PROJECTILE MOTION 3 Abstract This project encourages students to utilize useful skills that can be used in the engineering field as well as in other aspects of life. Our problem called for a creative solution to the problems where we had to be able to shoot an object at least 15 feet in an effective way. This project took our previous knowledge of simple machines all the way from Unit 1 and combined it with our programming skills to create a an effective machine that solved our problem. Keywords: engineering, programming PROJECT 4.2.3 PROJECTILE MOTION 4 Concepts In order to build our machine, we had to use our knowledge of previous concepts to build certain attributes. We used what we learned about coding and motors to program our machine and work the way we want it to. We also used our knowledge of simple machines to build the skeleton of our design, which included gears and the wheel and axle. We also used our knowledge of what would work the most efficiently when building the cannon part of our machine. PROJECT 4.2.3 PROJECTILE MOTION 5 Design Brief Client Company: Hobby Spectacle, Inc. Target Consumer: Society Designers: Sunny, Althea, Natalie, Divya Problem Statement: A leading hobby company is looking to improve an existing launcher design. The device must launch a projectile using the materials provided. The device must be adjustable so that projectile launches can be precise at varying distances. The winning design will receive cash for a patent that can be mass-produced as a kit and sold to the public. Members from the company will be present during the launching phase of the process. Design Statement: Improve an existing design, then build and test a device that will launch a projectile varying distances with precision and accuracy. Constraints: 1. Must be constructed using the materials outlined by the instructor. 2. Must be adjustable to different angles including: 10, 20, 30, 40, 45, 50, 60, 70, 80 degrees. 3. Must have the same initial velocity at any adjusted angle. 4. Must launch a projectile at least 15 ft. PROJECT 4.2.3 PROJECTILE MOTION Brainstorming/Potential Solutions 1. Catapult 2. Cannon 3. Slingshot 4. Rocket launcher Brainstorming for Inside Mechanisms 6 PROJECT 4.2.3 PROJECTILE MOTION 7 PROJECT 4.2.3 PROJECTILE MOTION Construction Skeleton Inside Mechanisms 8 PROJECT 4.2.3 PROJECTILE MOTION Final Design Physical Sketch: 9 PROJECT 4.2.3 PROJECTILE MOTION 10 Photo: Our final design resembles a cannon, but since we are not allowed to use water or gunpowder, we opted for a rubber band mechanism on the inside instead. The machine is programmed to adjust the angle, and after it is loaded, a pin is pulled out to launch the projectile. The angles are controlled by two servo motors on either side of the frame, and the rubber bands at attached to a metal piece that can hold the projectile being fired. PROJECT 4.2.3 PROJECTILE MOTION 11 Final Program Our final program is extremely simple because it can be adjusted based on the angle. We did some calculations and testing to figure out what servo positions to set the machine at. The machine works the best at a 45 degree an angle, which happens to be the starting position of the servo (0, 0). PROJECT 4.2.3 PROJECTILE MOTION 12 Testing Angle (degrees) Distance (feet) 0 4 10 9 20 5 30 10 40 11 45 16 50 14 60 14 70 6 80 5 90 1 TEST RESULTS DISTANCE IN FEET Distance Poly. (Distance) 18 16 14 12 10 8 6 4 2 0 0 20 40 60 FIRING ANGLE Video Link: https://youtu.be/miHDaIG__fw 80 100 PROJECT 4.2.3 PROJECTILE MOTION 13 Conclusion Questions 1. What was the most challenging aspect of this design problem? The most challenging aspect of this design problem was building the machine that would effectively shoot an object fifteen feet. We had many obstacles when building, and had to redo and modify over and over again just to get the proportions of the skeleton right. Creating a rubber band system on the inside of the cannon was also difficult because it put a lot of strain on the walls of the cannon, but we needed a lot of tension in order for the object to go fifteen feet. 2. What are some creative changes that you would make to the design solution if you could start over? If we could start over, we would have thought of a better way to program our machine to launch the object. It would be more efficient if we could program the entire machine rather than using human interferences to make the machine launch the object. 3. Suppose that the client wants your ballistic launcher to be guaranteed to hit a target at least once, given three tries. a. Would a 34% success rate per launch be good enough? Explain why or why not. Yes, because if you are given 3 tries and only have to succeed once, that is a ⅓ chance and 34% is greater than ⅓. b. If a launcher hits the target 34% of the time, what is the probability that it will miss three out of three tries? 28.7496% c. If the client defines a “success” as hitting the target at least once, given three shots, what success rate per launch is necessary to succeed 99 times in 100 groups of three shots? Explain your reasoning. Yes, because 100 groups of 3 shots is 300 and ⅓ of 300 is 100. 99 is less than 100, so it is pretty much theoretically guaranteed that it will succeed at least 99 times. PROJECT 4.2.3 PROJECTILE MOTION 14 Reflection This design problem was very challenging because we had to accomplish the objective of shooting an object fifteen feet, programming and building a machine that would require only minimal human interaction, all while combining our creativity and previous knowledge of simple machines, efficiency, and physics. After brainstorming, we ended up with the creative, yet simple solution of a cannon that could have adjustable angles (accomplished by servos on each side) and a rubber band mechanism on the inside. We initially had some challenges deciding on the proportions of the cannon, and later on, we had difficulty deciding on how to execute the rubber band mechanism (more specifically, what type of rubber bands to use and how many, in order to achieve maximum shooting potential). As a team, some of us disagreed on what to do, but we worked through it by listening to each option thoroughly and deciding on the best course together. In the end, the final result did accomplish the objective, and we feel like we did our best to achieve it in the most efficient way possible. Compared to other teams, I feel we are somewhere in the middle in terms of how well the machine works because ours is very temperamental. If we could start over, we would have thought of a better way to program our machine to launch the object. It would be more efficient if we could program the entire machine rather than using human interferences to make the machine launch the object. We learned that troubleshooting is a very important part of the design making process, and our knowledge of machines, their inner mechanisms, and how everything can work together has increased immensely. In conclusion, although we had a difficult time figuring out how to do everything, we created a solution that is both effective, creative, and fun (who doesn’t like building cannons?)!
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