BAGHBANDI The Strategy Game from Bengal Dr. Moloy De TIGER : 1 TIGER. Moves one step at a time to a blank circle. Can jump over a GOAT to a blank circle and does not gain any next move. The goal is to destroy all the GOATS by jumping over them GOAT : 16 GOATS. Gets the first move. Moves one step at a time to a blank circle and cannot jump. The goal is to make the TIGER having no move. 1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 6 1 7 1 8 1 9 2 0 2 1 2 2 2 4 2 5 2 3 1 5 BOARD : A 5 by 5 board with horizontal, vertical and diagonals. See next slide for the initial position. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Initial Position An End Position An End Position There are options to play both TIGER and GOAT in the modes “Auto” and “Manual”. The coins on the diagram move on click. Baghbandi Video - YouTube General Strategy Top moves judging the priorities are selected from all possible moves. One move is selected from them randomly considering equal probability. Strategy for Tiger Moves There are two types of moves for the Tiger Priority 1 : Kill a Goat by jumping over it Priority 2 : Sliding to an adjacent circle without killing one First Priority 1 moves are considered. If there remains no Priority 1 move then the Priority 2 moves are considered. Strategy for Goat Moves For each possible Goat Move, the count of Tiger Jumps and count of Tiger Moves are calculated. Goat moves are then sorted in ascending order of those two counts. Goat Move that minimizes both is played. Random number is used to break the tie. Future Probable Algorithm We can use the concept of Training to improve the performance of the software. The possible moves – be it TIGER or GOAT – can be given weights that can be auto updated following the result of the game.
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