Is video game media?

Interactivity – the future of
the media?
Was this the future?
Is video game media?
Is video game a kind of media?
If it is, what is the implication on economics, politics,
representation, and the audience?
Is video game media?
Implications on economies: Microsoft + Xbox; film tieins; videos games on social media/mobile phones.
Implications on politics (copyright issues): walkthrough.
Implications on representation: GTA.
Implications on the audience: identification and
interactivity.
Is video game media?
Would interactivity be a characteristic of the future
media? If yes, what is the implication on identification?
Is video game media?
Interactivity
Society
Media
Is video game media?
Greg Smith Ch. 8
Objects
Events
The players can manipulate objects; objects can do the same things.
Back to Day 1
Back to Day 1
How do media scholars study Pokemon Go?
Mapping this case to the four introductory topics:
1. Media studies are not only about cause and effect.
2. Media are social life.
3. Digitization.
4. Structure and Agency.
Back to Day 1
“The initial wave of coverage of Pokemon Go followed a
pattern familiar to emerging technology. Stories about dead
bodies, intricate criminal plots, invasions of privacy and
political turf wars grabbed headlines but they often obscure
the long-term realities of the mobile game.”
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.
Back to Day 1
“The initial wave of coverage of Pokemon Go followed a
pattern familiar to emerging technology. Stories about dead
bodies, intricate criminal plots, invasions of privacy and
political turf wars grabbed headlines but they often obscure
the long-term realities of the mobile game.”
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.
Back to Day 1
“While some players will continue to make special trips to live
within the augmented reality the game offers, the longevity of
the game depends on players integrating it into their everyday
routines.”
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.
Back to Day 1
“While some players will continue to make special trips to live
within the augmented reality the game offers, the longevity of
the game depends on players integrating it into their everyday
routines.”
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.
Back to Day 1
How do media scholars study Pokemon Go?
Mapping another case to the four introductory topics.
Back to Day 1
“On other words, the mobile app and “augmented reality”
game has become a catalyst for movement, behaviors, bodies,
relationships, and shifts in public and private spaces all
mediated by a digital game.
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.
Back to Day 1
“On other words, the mobile app and “augmented reality”
game has become a catalyst for movement, behaviors, bodies,
relationships, and shifts in public and private spaces all
mediated by a digital game.
1.
Media studies are not only about cause and effect.
2.
Media are social life.
3.
Digitization.
4.
Structure and Agency.