PPT Template - ISOC-IL

Ido Tal
We Create Stuff
[email protected]
www.wecreatestuff.com
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About
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Ido Tal, 17
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High-school student
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A true gamer  Independent game developer
Founder of We Create Stuff
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“A collective of projects by a bunch of geeks.”
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What are ‘we’ known for?
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About – We Create Stuff -- who?
Portal: The Flash Version
Millions of plays worldwide
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Awards & References
Newgrounds Daily, Weekly and
Monthly winner. Nominated for ‘Best
Game of the Year’ at the 2008 Tank
Awards
Kongregate Weekly and Monthly
winner
GameIS
PC world - Game On, blog

The New York Times Politics, Spreadsheets and More
Are All Grist for the (Free) Game
Mill
2008 Oscar Winner
Zeebys’ Second Annual Casual Game
Awards
2007.
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- Nominated for the Best Web Game of
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CNET, Crave - The ten most
addictive online flash games ever
made
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Kotaku – Hot Flashes
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And many more
(Ido Tal, Hen Mazolski)
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About – We Create Stuff -- who?
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Portal: The Flash Version Mappack
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(40 Portal: TFV puzzles  The original Portal)
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Acquired by Valve – Released in Portal: Still Alive for the
Xbox 360 Live Arcade.
(Hen Mazolski)
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About – We Create Stuff – What are we really known for?
Teamwork. Online.
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Echoes! echoes... oes… sss…
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Echoes is…
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A Shooter game
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A Real Time Strategy game
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An epic story
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A Side-scroller
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Available for everyone
Echoes
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Echoes – story, universe and audio
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Intense, huge universe
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The story spreads on 3 Acts, 15 stages
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Story is fully voiced down through the game – in dialogues and
different cut-scenes
Music composed by
Yoav Landau
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Featuring dynamic
music uniquely
designed for Echoes
Yoav “Koolfox” Landau (17)
Israel
Music Producer
Paul Komenza (20),
Australia
Screenwriter
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Echoes – Lookin’ good
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Spectacularly detailed units graphics and
animations
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Rendered through Flash’s vector rendering, with
special optimizing techniques
Characters and level design drawn down
according to the Echoes universe
Axel Hammarback (19)
Sweden
Susanna
Sweden
Lead art & animation,
additional game design
additional art
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Echoes – Game
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Two modes
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Combat mode
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Strategy mode
Different game modes within each play
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Escort the hero to the end of the map
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Base vs base control points
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Defend your base
Longevity & replay value
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Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;)
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A customizable skirmish game included
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An additional secret game mode
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Echoes – So-far faced challenges
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Flash – possible costs of the availability?
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Vector rendering * many units = CPU intensive (for low end players)
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Heavy content (audio, graphics) = big file size (for the web)
Project mass – is Echoes too big for a web game?
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Time & budget – rather expensive for independent
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Support – recruiting the team and funding
Well, let’s see
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Echoes – Live!
[ Shoop da woop ]
The following is an in-dev version, indented for demonstrational purposes only and
does not fully reflect the final product
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Echoes – when?
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Echoes release
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Release in three episodes (Acts 1-3)
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Time & space: Q2 2009, the internet
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Free of charge
For more info.
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Website: echoes.wecreatestuff.com
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Dev Blog: blog.wecreatestuff.com
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Ido Tal
We Create Stuff
Thank You!
Website: echoes.wecreatestuff.com
Dev Blog: blog.wecreatestuff.com
[email protected]
www.wecreatestuff.com