Ido Tal We Create Stuff [email protected] www.wecreatestuff.com 1 About Ido Tal, 17 High-school student A true gamer Independent game developer Founder of We Create Stuff “A collective of projects by a bunch of geeks.” What are ‘we’ known for? 2 About – We Create Stuff -- who? Portal: The Flash Version Millions of plays worldwide Awards & References Newgrounds Daily, Weekly and Monthly winner. Nominated for ‘Best Game of the Year’ at the 2008 Tank Awards Kongregate Weekly and Monthly winner GameIS PC world - Game On, blog The New York Times Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill 2008 Oscar Winner Zeebys’ Second Annual Casual Game Awards 2007. - Nominated for the Best Web Game of CNET, Crave - The ten most addictive online flash games ever made Kotaku – Hot Flashes And many more (Ido Tal, Hen Mazolski) 3 About – We Create Stuff -- who? Portal: The Flash Version Mappack (40 Portal: TFV puzzles The original Portal) Acquired by Valve – Released in Portal: Still Alive for the Xbox 360 Live Arcade. (Hen Mazolski) 4 About – We Create Stuff – What are we really known for? Teamwork. Online. 5 Echoes! echoes... oes… sss… 6 Echoes is… A Shooter game A Real Time Strategy game An epic story A Side-scroller Available for everyone Echoes 7 Echoes – story, universe and audio Intense, huge universe The story spreads on 3 Acts, 15 stages Story is fully voiced down through the game – in dialogues and different cut-scenes Music composed by Yoav Landau Featuring dynamic music uniquely designed for Echoes Yoav “Koolfox” Landau (17) Israel Music Producer Paul Komenza (20), Australia Screenwriter 8 Echoes – Lookin’ good Spectacularly detailed units graphics and animations Rendered through Flash’s vector rendering, with special optimizing techniques Characters and level design drawn down according to the Echoes universe Axel Hammarback (19) Sweden Susanna Sweden Lead art & animation, additional game design additional art 9 Echoes – Game Two modes Combat mode Strategy mode Different game modes within each play Escort the hero to the end of the map Base vs base control points Defend your base Longevity & replay value Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;) A customizable skirmish game included An additional secret game mode 10 Echoes – So-far faced challenges Flash – possible costs of the availability? Vector rendering * many units = CPU intensive (for low end players) Heavy content (audio, graphics) = big file size (for the web) Project mass – is Echoes too big for a web game? Time & budget – rather expensive for independent Support – recruiting the team and funding Well, let’s see 11 Echoes – Live! [ Shoop da woop ] The following is an in-dev version, indented for demonstrational purposes only and does not fully reflect the final product 12 Echoes – when? Echoes release Release in three episodes (Acts 1-3) Time & space: Q2 2009, the internet Free of charge For more info. Website: echoes.wecreatestuff.com Dev Blog: blog.wecreatestuff.com 13 Ido Tal We Create Stuff Thank You! Website: echoes.wecreatestuff.com Dev Blog: blog.wecreatestuff.com [email protected] www.wecreatestuff.com
© Copyright 2026 Paperzz