Company Presentation - Debrecen

Company Presentation
March 2013
Executive summary
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Page 1 / Company Presentation / ©2013 Invictus Games Ltd.
Find out more at www.invictus.com
Studio overview
Quick facts
Invictus Games Ltd. is one of the leading game-developers of the Eastern-Central
European Region. Our international approach to development has seen us
working closely with publishers such as Codemasters, UK and US-based
Activision, 1C in Russia, Gamepot in Japan, Joyzone in China, Gamigo in
Germany, Nival in Russia and most recently with Vanguard Games and Namco
Bandai Games America.
Key stats
established in 1992 by Tamas Kozak (CEO) and Akos Divianszky (COO)
first game release in 1996
full scale game production with 50 experts; 10+ years management experience
cross-platform game development up to 8 platforms
43 apps on mobile platforms; 13 games on PC and Mac
15M+ iOS and 4M+ Android app downloads of which 5.5M+ are racing games
250 000+ daily active users
Invictus educates mobile app development and computer art at local universities
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Page 2 / Company Presentation / ©2013 Invictus Games Ltd.
Discover more at www.invictus.com
Studio overview
Competence areas
Platforms we have experience working with:
For more information visit http://invictus.com/games/all
Game engines:
3rd parties and partners:
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Page 3 / Company Presentation / ©2013 Invictus Games Ltd.
Learn more at www.invictus.com
Studio overview
Find out more at www.invictus.com
Team bio
5 members
• Roles:
• Experience:
Game-, level -, art-, UI- and sound designer
5-15 years in game development
20 members
• Roles:
• Experience:
Server-, engine-, GFX-, gameplay-, tool- and UI programmer
3-9 years in game development
14 members
• Roles:
• Experience:
2D-, 3D-, and concept artists
3-15 years in game development
6 members
• Experience:
4-6 years in game development
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Page 4 / Company Presentation / ©2013 Invictus Games Ltd.
Portfolio
Development services
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Page 5 / Company Presentation / ©2013 Invictus Games Ltd.
Discover more at www.invictus.com
Portfolio
Learn more at www.invictus.com
Projects timeline
L.A. Street Racing
(PC, 2007)
Monster Garage
(PC, 2004)
1nsane
(PC, 2000)
Street Legal
(PC, 2002)
Level-R
(PC, 2006-)
Froggy Jump
(iOS/Android, 2010)
4x4 Jam
(iOS/PSP, 2009)
Groovy Garage
(iOS/Facebook, 2011)
Greed Corp
(iOS/Android/Mac
2011)
Froggy Launcher
(iOS, 2010,
updated 2012)
2010
2000
Street Legal
Racing: Redline
(PC, 2003)
Cross Racing
Championship
(PC, 2005)
among many others…
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Page 6 / Company Presentation / ©2013 Invictus Games Ltd.
Overspeed
(PC, 2007)
Race Of Champions
(iOS/Android, 2011)
Truck Jam
(iOS/Mac, 2010)
Race Of Champions
World (iOS, 2012)
Fly Fu Pro
(iOS, 2011)
Portfolio
Find out more at www.invictus.com
Featured projects
Race Of Champions World
iOS, 2012
Race Of Champions
iOS/Android, 2011
Featured by Apple
Featured by Apple
Metacritic
Metascore
Greed Corp
Froggy Launcher
iOS, 2010
2,5 million+ downloads
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„just like good games”
10 million+ downloads
Featured by Apple
Facebook/iOS, 2012
iOS/Android, 2010
iOS/Android/OS X, 2011
Groovy Garage
Froggy Jump
Portfolio
Find out more at www.invictus.com
Featured projects
MMORG (Massively Multiplayer Online Racing Game)
2 million+ registred users
9 publishers worldwide
50 licensed cars
Level-R (JP, DE)
Project Torque (US)
HEAT Online (WW)
Speed Online (RU)
R-evolution (TW)
Superrace (CN)
Fast Black (ID)
Level-X (TH)
PC, 2006-
"Level-R isn't just a game; it's an online racing community" (mmosite.com)
"a lot better than most of the racing games out there" (onrpg.com)
"a really polished and fun racing MMO" (mmohut.com)
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Page 8 / Company Presentation / ©2013 Invictus Games Ltd.
How we work
Discover more at www.invictus.com
Methodologies
When assessing our project
situation for the applicability
of PM methodologies, we
consider one key dimension:
the project environment…
VS
…if the project operates in an
environment of high uncertainty,
then we use agile methods,
otherwise – if it operates in a
very predictable environment –
we use waterfall.
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Page 9 / Company Presentation / ©2013 Invictus Games Ltd.
How we work
Learn more at www.invictus.com
Management tools
Kanban
Burn-down
Planning poker
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Page 10 / Company Presentation / ©2013 Invictus Games Ltd.
How we work
Find out more at www.invictus.com
Frequency
Duration
Facilitator
Daily Stand-Up
Sprint Planning
Sprint Review
Release Planning
Design/Balance
Technical Review
Graphics
daily
(bi)weekly
(bi)weekly
per milestone
on the fly
on the fly
on the fly
5-10m
1-3h
½-2h
1-5h
½-2h
½-3h
½-1h
PM
PM
PM
PM
Lead Designer
Sr. Programmer
Lead Artist
Required
attendees
PM, team
PM, team
PO, PM, team
PM, team
Lead Designer
all programmers
all artists
Optional attendees
anybody
nobody
invitees
nobody
invitees
invitees
invitees
Individual
reporting
Topic/objectives
Type of status
Task
Ad hoc item
Issue
Audience
PM, team
PM
public
Format
verbally
via e-mail/JIRA issue
JIRA issue
Frequency
daily
on the fly
on the fly
Timing
at stand-up
at once
asap
Project
reporting
Meetings
How we communicate
Type of status
PM
PM
Lead Designer
Lead Artist
Audience
PO
PO
PM, team, guests
PM, team, guests
Format
Status Report
Status Report
via e-mail
via e-mail
Frequency
per milestone
on the fly
per milestone
per milestone
Timing
target date
notable change
target date
target date
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Page 11 / Company Presentation / ©2013 Invictus Games Ltd.
Thank you for your attention!
T: +36 52 485 034
E: [email protected]
W: www.invictus.com
A: 9 Kartacs Street, H-4032 Debrecen, Hungary
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Page 12 / Company Presentation / ©2013 Invictus Games Ltd.