Company Presentation March 2013 Executive summary ________________________________________________________ Page 1 / Company Presentation / ©2013 Invictus Games Ltd. Find out more at www.invictus.com Studio overview Quick facts Invictus Games Ltd. is one of the leading game-developers of the Eastern-Central European Region. Our international approach to development has seen us working closely with publishers such as Codemasters, UK and US-based Activision, 1C in Russia, Gamepot in Japan, Joyzone in China, Gamigo in Germany, Nival in Russia and most recently with Vanguard Games and Namco Bandai Games America. Key stats established in 1992 by Tamas Kozak (CEO) and Akos Divianszky (COO) first game release in 1996 full scale game production with 50 experts; 10+ years management experience cross-platform game development up to 8 platforms 43 apps on mobile platforms; 13 games on PC and Mac 15M+ iOS and 4M+ Android app downloads of which 5.5M+ are racing games 250 000+ daily active users Invictus educates mobile app development and computer art at local universities ________________________________________________________ Page 2 / Company Presentation / ©2013 Invictus Games Ltd. Discover more at www.invictus.com Studio overview Competence areas Platforms we have experience working with: For more information visit http://invictus.com/games/all Game engines: 3rd parties and partners: ________________________________________________________ Page 3 / Company Presentation / ©2013 Invictus Games Ltd. Learn more at www.invictus.com Studio overview Find out more at www.invictus.com Team bio 5 members • Roles: • Experience: Game-, level -, art-, UI- and sound designer 5-15 years in game development 20 members • Roles: • Experience: Server-, engine-, GFX-, gameplay-, tool- and UI programmer 3-9 years in game development 14 members • Roles: • Experience: 2D-, 3D-, and concept artists 3-15 years in game development 6 members • Experience: 4-6 years in game development ________________________________________________________ Page 4 / Company Presentation / ©2013 Invictus Games Ltd. Portfolio Development services ________________________________________________________ Page 5 / Company Presentation / ©2013 Invictus Games Ltd. Discover more at www.invictus.com Portfolio Learn more at www.invictus.com Projects timeline L.A. Street Racing (PC, 2007) Monster Garage (PC, 2004) 1nsane (PC, 2000) Street Legal (PC, 2002) Level-R (PC, 2006-) Froggy Jump (iOS/Android, 2010) 4x4 Jam (iOS/PSP, 2009) Groovy Garage (iOS/Facebook, 2011) Greed Corp (iOS/Android/Mac 2011) Froggy Launcher (iOS, 2010, updated 2012) 2010 2000 Street Legal Racing: Redline (PC, 2003) Cross Racing Championship (PC, 2005) among many others… ________________________________________________________ Page 6 / Company Presentation / ©2013 Invictus Games Ltd. Overspeed (PC, 2007) Race Of Champions (iOS/Android, 2011) Truck Jam (iOS/Mac, 2010) Race Of Champions World (iOS, 2012) Fly Fu Pro (iOS, 2011) Portfolio Find out more at www.invictus.com Featured projects Race Of Champions World iOS, 2012 Race Of Champions iOS/Android, 2011 Featured by Apple Featured by Apple Metacritic Metascore Greed Corp Froggy Launcher iOS, 2010 2,5 million+ downloads ________________________________________________________ Page 7 / Company Presentation / ©2013 Invictus Games Ltd. „just like good games” 10 million+ downloads Featured by Apple Facebook/iOS, 2012 iOS/Android, 2010 iOS/Android/OS X, 2011 Groovy Garage Froggy Jump Portfolio Find out more at www.invictus.com Featured projects MMORG (Massively Multiplayer Online Racing Game) 2 million+ registred users 9 publishers worldwide 50 licensed cars Level-R (JP, DE) Project Torque (US) HEAT Online (WW) Speed Online (RU) R-evolution (TW) Superrace (CN) Fast Black (ID) Level-X (TH) PC, 2006- "Level-R isn't just a game; it's an online racing community" (mmosite.com) "a lot better than most of the racing games out there" (onrpg.com) "a really polished and fun racing MMO" (mmohut.com) ________________________________________________________ Page 8 / Company Presentation / ©2013 Invictus Games Ltd. How we work Discover more at www.invictus.com Methodologies When assessing our project situation for the applicability of PM methodologies, we consider one key dimension: the project environment… VS …if the project operates in an environment of high uncertainty, then we use agile methods, otherwise – if it operates in a very predictable environment – we use waterfall. ________________________________________________________ Page 9 / Company Presentation / ©2013 Invictus Games Ltd. How we work Learn more at www.invictus.com Management tools Kanban Burn-down Planning poker ________________________________________________________ Page 10 / Company Presentation / ©2013 Invictus Games Ltd. How we work Find out more at www.invictus.com Frequency Duration Facilitator Daily Stand-Up Sprint Planning Sprint Review Release Planning Design/Balance Technical Review Graphics daily (bi)weekly (bi)weekly per milestone on the fly on the fly on the fly 5-10m 1-3h ½-2h 1-5h ½-2h ½-3h ½-1h PM PM PM PM Lead Designer Sr. Programmer Lead Artist Required attendees PM, team PM, team PO, PM, team PM, team Lead Designer all programmers all artists Optional attendees anybody nobody invitees nobody invitees invitees invitees Individual reporting Topic/objectives Type of status Task Ad hoc item Issue Audience PM, team PM public Format verbally via e-mail/JIRA issue JIRA issue Frequency daily on the fly on the fly Timing at stand-up at once asap Project reporting Meetings How we communicate Type of status PM PM Lead Designer Lead Artist Audience PO PO PM, team, guests PM, team, guests Format Status Report Status Report via e-mail via e-mail Frequency per milestone on the fly per milestone per milestone Timing target date notable change target date target date ________________________________________________________ Page 11 / Company Presentation / ©2013 Invictus Games Ltd. Thank you for your attention! T: +36 52 485 034 E: [email protected] W: www.invictus.com A: 9 Kartacs Street, H-4032 Debrecen, Hungary ________________________________________________________ Page 12 / Company Presentation / ©2013 Invictus Games Ltd.
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