Supplement 1 Game Theory To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-1 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Learning Objectives After completing this supplement, students will be able to: • Understand the principles of zerosum, two person games. • Analyze pure strategy games and use dominance to reduce the size of the game. • Solved mixed strategy games when there is no saddle point. To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-2 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Supplement Outline S1.1 Introduction S1.2 Language of games S1.3 Minimax Criterion S1.4 Pure strategy games S1.5 Mixed strategy games S1.6 Dominance To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-3 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Introduction • Game: a contest involving two or more decision makers, each of whom wants to win. • Game theory: the study of how optimal strategies are formed in conflict • Games classified by: • Number of players • Sum of all payoffs • Number of strategies employed • Zero-sum game: the sum of the losses must equal the sum of the gains To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-4 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Payoff Table Game Player X’s Strategies Game player Y’s strategies X1 Use radio X2 Use newspaper Y1 Use radio 3 Y2 Use newspaper 5 1 -2 + entry, s X wins and Y loses - entry, Y wins and X loses To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-5 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Outcomes Store X’s Strategy X1 Radio X1 Radio X2 Newspaper X2 Newspaper Store Y’s Strategy Outcome % change in market share) Y1 Radio X wins 3 Y loses 3 Y2 X wins 5 Newspaper Y loses 5 Y1 Radio X wins 1 Y loses 1 Y2 X loses 2 Newspaper Y wins 2 To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-6 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Minimax Criterion • In a zero-sum game, each person can choose the strategy that minimizes the maximum loss To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-7 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Minimax Criterion Maximums of minimums Saddle point Y1 Y2 Minimum X1 3 5 3 X2 1 -2 -2 Maximum 3 5 Minimum of maximums Note: an equilibrium or saddle point exists if the upper value of the game is equal to the lower value of the game. This is called the value of the game. This is a “pure strategy” game To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-8 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Whenever a saddle point is present, the strategy a player should follow will always be the same, regardless of the strategy of the other player. To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-9 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Pure Strategy X’s pure strategy Y’s pure strategy Second Player’s (Y) Strategies Y1 Y2 First Player’s (X) Strategies To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna X1 3 5 X2 1 -2 S-10 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Pure Strategy Minimax Criterion Player Y’s Strategies Player X’s strategies Minimum Row Number Y1 Y2 X1 10 6 6 X2 -12 2 -12 10 6 Maximum Column Number To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-11 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Mixed Strategy Game X1 Q X2 1-Q Y1 P 4 Y2 1-P 2 Expected Gain 4P+2(1-P) 1 10 1P+10(1-p) 4Q+1(1-Q) 2Q+10(1-q) To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-12 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Solving for P & Q 4P+2(1-P) = 1P+10(1-P) or: P = 8/11 and 1-p = 3/11 Expected payoff: EPX=1P+10(1-P) =1(8/11)+10(3/11) = 3.46 4Q+1(1-Q)=2Q+10(1-q) or: Q=9/11 and 1-Q = 2/11 Expected payoff: EPY=3.46 To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-13 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Dominance A strategy can be eliminated if all its game’s outcomes are the same or worse than the corresponding outcomes of another strategy To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-14 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Domination Initial Game Y1 Y2 X1 4 3 X2 2 20 X3 1 1 X3 is a dominated strategy Game after removal of dominated strategy Y1 Y2 X1 4 3 X2 2 20 To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-15 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458 Domination Initial Game Y1 Y2 Y3 Y4 X1 -5 4 6 -3 X2 -2 6 2 -20 Game after dominated strategies are removed Y1 Y4 X1 -5 -3 X2 -2 -20 To accompany Quantitative Analysis for Management, 8e by Render/Stair/Hanna S-16 © 2003 by Prentice Hall, Inc. Upper Saddle River, NJ 07458
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