ALLEGORIES ACT ON A SCALE… Throughout this workshop, you will be asked to make meaning of many different allegories – demonstrating how allegories can show up in different context. • THEY MOVE FROM LIGHTLY VEILED (which are easiest to understand…) to HEAVILY VEILED WHICH ARE HARDER TO UNDERSTAND… • IMAGINE IT THIS WAY… (go to next slide) ALLEGORIES LIGHTLY VEILED FABLES SHORT STORIES… Lightly Veiled = obvious, the TRUE meaning is clear, symbols are blatant, meaning implied but easily seen HEAVILY VEILED SHORT STORIES… Somewhat Veiled = meaning is subtle, but easily deciphered; symbols may be obvious, but meaning must be implied. NOVELLAS NOVELS Heavily Veiled = meaning is not obvious, the TRUE meaning difficult to identify, symbols are often hidden or subtle ALLEGORY CONTINUED… • Each step of this workshop will cover a different level of “veiled” allegories. Sometimes the symbols and meaning will be obvious, other times it will be extremely challenging to make meaning of the text. • You will need to look for PATTERNS in the imagery, symbols, language, character behavior, etc. in order to make meaning of allegory. • We will start with LIGHTLY VEILED allegories: Fables. *I know you have all faced this struggle… an English teacher making sense of something that you just don’t see, or that maybe the author might not have intended. I AM ASKING YOU TO PUT YOUR ENLIGSH TEACHER HAT ON… Make meaning of what is there. CONVENTIONS OF GENRE: FABLES Featuring AESOP’S FABLES (If you are unfamiliar with terms in this resource, look them up!) TO FIND OUT WHAT A FABLE IS AND WHAT THE CONVENTIONS OF THE FABLE GENRE ARE FILL IN THE CHART BY READING THE FABLES AT EACH OF THE LINKS BELOW: PICK THREE OF THE FABLES FROM THIS SITE: http://www.aesopfables.com/ CREATE THIS CHART IN YOUR JOURNAL: FABLE TITLE: Types of characters: Locations (setting): Events in text: Literary Devices Used in text: 1. 2. 3. FROM YOUR OBSERVATIONS OF THESE THREE FABLES, WHAT IS THE RECIPE FOR A FABLE? (IE: What shows up in EVERY fable as conventions of that genre of literature?) 1. 2. 3. 4 WHO WAS AESOP? • a slave and storyteller believed to have lived in ancient Greece between 620 and 564 BCE • Fables were not recorded; they originally belonged to the oral tradition • Fables were designed for adults to address political and ethical issues • Also put to use as ethical guides • From the Renaissance onwards were particularly used for the education of children. HOW ARE FABLES ALLEGORICAL? WHAT ARE THE SYMBOLS IN THE FABLES YOU SAW? ANSWER THIS QUESTION AS A TEAM – THEN WRITE THE ANSWER AS YOUR JOURNAL ENTRY FOR THE DAY. NEXT ITS YOUR TURN… WRITE A FABLE AS A TEAM THAT CORRECTLY DEMONSTATES ALL OF THE CONVENTIONS OF A FABLE… • Write this by hand on yellow paper and turn it into the box. • Make sure it is legible! NEPRIS VIDEO: WATCH THIS VIDEO AND TAKE NOTES. DISCUSS WITH TEAM! • ANSWERS NEED TO KNOWS: • “What makes a video game entertaining/engaging?” • “What role does narrative writing take in video game development/ design?” • This link is a video lecture from a college professor who teaches video game design at the ART INSTITUTE of DALLAS. • This video is LONG. What you don’t get through in class you need to do at home. • THIS IS CRUCIAL INFORMATION TO YOUR SUCCESS IN DESIGNING A VIDEO GAME… You will not find this information elsewhere. • FOLLOW THE LINK AND SIGN IN WITH YOU NISDTX LOGIN -- HAVE A GOOD WEEKEND AND MAKE GOOD CHOICES! • https://www.nepris.com/sessions/session/detail/34845
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