Power Point Midterm Demo

Funativity
CS 426
Fall 2008
Team Members
David Smits – Lead
Chintan Patel – Programmer
Jim Gagliano – Programmer
Ashleigh Wiatrowski - Artist
Inspiration - Bloons
www.addictinggames.com/bloons.html
- Simple Concept: Pop
balloons with darts
- Simple Controls: Force
and angle
- Fun!
Demo
Initial Demo of current
iteration of the game
David Smits – Role
Technical Lead - Scheduling
and team management
Programmer – Physics and
collisions, game controls,
particle effects
Manager - code quality
Chintan Patel - Role
Website Lead – Maintains
website with current info
Programmer – Effects,
game states FSM, input
logic
Jim Gagliano - Role
Sound Lead – Creating/
finding sound for game
Programmer – Object
hierarchy, implementing 3d
sounds
Ashleigh Wiatrowski
Artist – Working in Maya
Delivered models:
Balloon
Dart
Monkey
Cannon
Game Interaction Method
Currently using arrow keys
and letters to control the
character, WASD to control
the camera
Next in Game Interaction
-Allow input using Xbox 360
controller ( both on PC and
Xbox360)
-Better controls for the
camera
-2 player split screen
Game Engine XNA
Capabilities
Renders and updates on the
order of 100's of balloons
with no problem
-Loads .fbx models
-Load Sounds
-Load Sprites
Game Engine Future
Add
-Animation of models
-Network (low priority) for
multiplayer
Game Sounds
We have sounds for:
- Popping balloons
- Firing Cannon
- Changing menu options
- Background Music
Some sounds are 3d ( using
sound emitter and camera
position )
Game Sounds Future
We need sounds for:
- Main Character
( celebratory after popping
balloons, more than one )
- Level Start / End
- Wall, ground
collisions
Game Graphics
- Renders using Lambertian
lighting model
- particle effects
- Skybox for world
background
Game Graphics Future
We want to add:
- Bump Mapping or Normal
Mapping for certain
elements ( Cannon Ball,
Ground )
- Shadows
- Animation
Game AI
Currently:
There is no AI
Future:
Possibly create a hot air
balloon that is controlled
by AI that tries to dodge
projectiles, using basic
sensing.
Models
Remaining schedule:
11/7: shadows, lens flare,
bump mapping, camera fixed
11/14: Animation of main
character, 360 controllers,
sounds complete
11/21: Scoring/Arena based
gameplay / Game AI / 2 player
split screen
11/28: Polish Game, remove
bugs
12/5: Final Demo
Second In depth demo
Showcase winning
conditions, go over controls,
camera controls
End