Lesson Element Unit 2: Pre-production and planning LO2: Be able to interpret client requirements and target audience considerations Computer game requirements Instructions and answers for tutors These instructions cover the learner activity section which can be found on page 5. This Lesson Element supports Cambridge Technicals Level 3 in Digital Media. When distributing the activity section to the learners either as a printed copy or as a Word file you will need to remove the tutor instructions section. The activity The aim of this Lesson Element is to allow learners to develop their ability to interpret a client brief. They are asked to analyse a brief and assess what it requires with regards to the target audience. Learners are then required to come up with solutions for the issues regarding the target audience. Suggested timings Activity 1: 20 minutes. Activity 2: 30 minutes. ABC – This activity offers an opportunity for English skills development. Version 1 1 © OCR 2016 Activity 1 In this activity the learners will analyse a project brief by carrying out a SWOT analysis. Learners will need to be taught how to use a SWOT analysis. The tutor will need to divide the class into small groups of between two and four, and then instruct the learners to read the Road Safety Computer Game client brief and, in their groups, perform a SWOT analysis on it to determine the requirements for the development of the computer game, recording their findings in the template provided. Client brief: Road Safety Computer Game You have just started work for a well-established company which specialises in creative and educational electronic games. The company has been approached by a road safety organisation, who would be interested to see how games could be used to promote the launch of a new road safety campaign. They are not aware of any games on the market that do this. You have been asked to submit a design proposal for one level of a new game based on teaching children how to use the roads safely. The game must have clearly defined objectives by which the child playing it can progress through to higher levels. There must be a scoring and time tracking system. The game must also be instructional in how to use the roads safely. The target audience for the game is children aged between the ages of 6 and 10. The game is to be played on touch enabled devices. The campaign is due to be launched in four months’ time. The game needs to be ready for this launch. If you are given the go ahead for the project, you will have three weeks for preproduction and then ten weeks for game development. Version 1 2 © OCR 2016 Suggested answers: Strengths Weaknesses Established company You are new, so lack experience You are new and have recent experience of children’s learning from your education Opportunities Threats No game like it available Age of target audience restricts language skills so instructions need to be simple Develop a visual system for instructions and use which can be used elsewhere Only three weeks for pre-production Possible four weeks’ contingency time Creation of game only ten weeks – tight Useful link: SWOT analysis: https://www.mindtools.com/pages/article/newTMC_05.htm Activity 2 In this task, learners will be asked specifically to look at one aspect of the target audience – its age – and the impact that it will have on the game design. Learners should be divided into pairs, and instructed to: 1. Research how the game’s target audience’s age range of 6-10 years will affect how the game will be designed, focusing on the areas given in the diagram, namely: Controls used Colours used Instructions given Scoring/success system complexity. 2. Add their design recommendations to their game proposal, justifying them according to what they have found out about designing/creating for a young target audience. Version 1 3 © OCR 2016 We’d like to know your view on the resources we produce. By clicking on ‘Like’ or ‘Dislike’ you can help us to ensure that our resources work for you. When the email template pops up please add additional comments if you wish and then just click ‘Send’. Thank you. 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OCR acknowledges the use of the following content: Please get in touch if you want to discuss the accessibility of resources we offer to support delivery of our qualifications: [email protected] Version 1 4 © OCR 2016 Lesson Element Unit 2: Pre-production and planning LO2: Be able to interpret client requirements and target audience considerations Learner Activity Computer game requirements In this Lesson Element, you will: carry out a SWOT analysis for a given project analyse the target audience requirements justify recommendations for inclusion in the game, based upon these requirements. Activity 1 For this activity you will be placed in small groups of between two and four. Read the client brief for a computer game for young children about road safety. You need to know how to carry out a SWOT analysis of this brief to analyse the requirements for the development of the computer game. Use the table over the page to note down your analysis. Client brief: Road Safety Computer Game You have just started work for a well-established company which specialises in creative and educational electronic games. The company has been approached by a road safety organisation, who would be interested to see how games could be used to promote the launch of a new road safety campaign. They are not aware of any games on the market that do this. You have been asked to submit a design proposal for one level of a new game based on teaching children how to use the roads safely. The game must have clearly defined objectives by which the child playing it can progress through to higher levels. There must be a scoring and time tracking system. The game must also be instructional in how to use the roads safely. The target audience for the game is children aged between the ages of 6 and 10. The game is to be played on touch enabled devices. Version 1 5 © OCR 2016 The campaign is due to be launched in four months’ time. The game needs to be ready for this launch. If you are given the go ahead for the project, you will have three weeks for preproduction and then ten weeks for game development. Version 1 Strengths Weaknesses Opportunities Threats 6 © OCR 2016 Activity 2 This activity requires you to work with a partner. The Road Safety Game has a target audience of children between the ages of 6 and 10 years. 1. Research how this age range will affect how the game will be designed. Consider the following aspects of design: 2. Now add these design recommendations to your game proposal, justifying them according to what you have found out about designing/creating for a young target audience. Version 1 7 © OCR 2016
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