Trust Signaling Maroš Servátka (University of Canterbury, NZ) Steven Tucker (University of Canterbury, NZ) Radovan Vadovič (ITAM, Mexico) June 2007 ESA, Rome What is Trust? • Defined by Cox [2000]: – An agent undertakes an action that exhibits trust if the chosen action: • creates a monetary gain that could be shared with another agent; • exposes him to the risk of a loss of utility if the other agent defects and appropriates too much or all of the monetary gain. • Trust is a phenomenon present in many economic and social activities, and in certain scenarios, the presence of trust allows for mutually better outcomes. – For example: trade transactions, investment, employment, relationships (marriage, friendship, etc). • Large body of literature exploring various aspects of trust to explain the deviations from conventional game theoretic prediction. • There is no uniformly accepted theory about what trust is and how it originates. • Several models attempt to explain trust as a product of rational behavior – Falk and Fischbacher, 2006 - reciprocity story – Battigalli and Dufwenberg, 2007 - guilt aversion story – Sliwka, forthcoming - conformist-types story Objective of this study • To explore strategic implications of trust • Research questions: – Can investor strategically signal trust? – Does trust signaling pay off? • Investor can invest because he is a trusting person – Believes that most people are fair thus expects the entrepreneur to split the surplus fairly – Belief about the proportion of fair individuals in population is purely subjective and summarizes own experiences and biases • Investor could be a non-trusting person but still invest – Belief about the proportion of fair people is not high enough to induce investment • Believes many people are selfish and would keep the whole surplus – However, he is aware of the fact that some selfish entrepreneurs could interpret investment as a sign of trust and reward this trust with a fair split. • Thus, if he invests, his chances of receiving a fair split rise due to the proportion of selfish entrepreneurs who reward trust. • These people added to the small proportion of fair people provide sufficient incentives to invest. • The reason: objective of the entrepreneur is not to match his initial belief, but the updated belief that takes into account the amount invested. Theoretical background • We adopt the view of Battigalli and Dufwenberg (2007) who interpret trust in the framework of guilt-aversion. • This story has already received some empirical support in experimental studies of – – – – Dufwenberg and Gneezy (2002) Charness and Dufwenberg (2006) Schnedler and Vadovič (2007) Dufwenberg, Servátka, and Vadovič (in progress) • Allows for introducing strategic considerations of trust in a tractable way. Guilt aversion • If the entrepreneur is guilt-averse, then he experiences a disutility from “hurting the investor”. – Hurting = returning to the investor less than expected – Notice, the entrepreneur’s utility depends upon the investor’s expectations of his actions. • To avoid guilt, the entrepreneur optimally splits the surplus in a way that matches his belief about the expectations of the investor. • Therefore, an untrusting investor will invest only if he is confident that the entrepreneur holds sufficiently high belief about his expectations. Modified investment game Player A (Investor) t 10 0 Player B (Entrepreneur) ZERO HALF 10 – t 10 – t + 3t/2 3t 3t/2 • Player B observes t prior to making his decision. – Player’s B belief about the share expected by player A should depend on t. – Higher t signals a stronger belief in receiving a fair share of the surplus. – The incentives of a guilt-averse player B to split the surplus fairly should grow in t. • The crucial element in this logic is that investment is used as a credible commitment device. – The greater t, the greater the loss to player A if the player B decides to keep everything. – Because of such credible exposure, it should be unambiguous that player A has a high expectation. – Hence, player B should revise his belief upwards and then split the surplus fairly to avoid feeling guilty. Experimental design • Two treatments: – Sequential (SEQ) • Allows for trust signaling and updating beliefs • Inherent beliefs might matter – Simultaneous (SIM) • Displayed trusting behavior purely reflects subjects' inherent beliefs about the proportion of fair individuals in the population • The difference between these two treatments will measure the importance of strategic use of trust. Predictions: Decisions • Assumption: player B is guilt averse – Guilt aversion: If B’s belief about what A expects of him is high enough, B will return HALF. • SEQ: t is observable – A is able to communicate how certain he is about receiving HALF. – B observes t and updates his belief about A’s belief: • if B observes t=10, beliefs (about A’s beliefs) are updated upward • if t=0, beliefs (about A’s beliefs) are updated downward – Given that B is sufficiently guilt averse, the updated high belief makes it optimal for B to chose HALF A should be confident to invest t=10. OUTCOME: player A signals high expectations to player B who matches these expectations by choosing HALF, i.e., (t=10, HALF) Predictions: Decisions • SIM: t is unobservable – Both players face uncertainty about their respective beliefs. • No mechanism for player B to update his beliefs – Each player's belief is subject to own experiences and biases. Theory predicts four outcomes: • (t=0, ZERO), (t=0, HALF), (t=10, ZERO), (t=10, HALF) • Average amount invested in SEQ > SIM • Frequency of HALF in SEQ > SIM Predictions: Beliefs • Prior beliefs in SEQ vs. SIM – Beliefs ASEQ > Beliefs ASIM – Beliefs BSEQ > Beliefs BSIM • Conditional Beliefs – Beliefs ASEQ |t=10 > Beliefs ASEQ |t<10 – Beliefs BSEQ |HALF > Beliefs BSEQ |ZERO Subjects’ decisions • Testing classical self-regarding prediction: (t=0, ZERO) SEQ (n=41) SIM (n=37) # of t = 0 5 (12%) 4 (11%) # of ZERO 21 (51%) 27 (73%) The subgame perfect equilibrium for self-regarding players does not find much support. Subjects’ decisions • In Sequential Treatment: – 21 (51%) players A invested t=10 – 20 (49%) players B returned HALF. Not strong support for theory of trust signaling. • In Sequential Treatment, (given that Player A invested t=10): – 19 (90%) players B returned HALF Strong support for trust signaling in terms of decisions made. Frequency of returning HALF for given t 1 0.9 0.8 0.7 Frequency 0.6 0.5 0.4 0.3 0.2 0.1 0 0 1 2 3 4 5 Investment Level 6 7 8 9 10 Subjects’ decisions • In Simultaneous Treatment: – – – – 4 (11%) players A invested t=0 9 (24%) players A invested t=10 27 (73%) players B returned ZERO. 10 (27%) players B returned HALF. outcome # of consistent observations % consistent observations conditional on player A t=0 ZERO t=0 HALF t=10 ZERO t=10 HALF 4 0 8 1 100% - 89% 11% Subjects’ decisions • Players A invested significantly more in SEQ than SIM – Mean tSEQ = 6.59, mean tSIM = 5.22 – Mann-Whitney 1-sided: p=0.046 • In SEQ, 21 out of 41 (51%) invested t=10 • In SIM, 9 out of 37 (24%) invested t=10 Support for Trust Signaling theory • Players B returned HALF significantly more frequently in SEQ than SIM – SEQ: 20 out of 41 (49%) return HALF – SIM: 10 out of 37 (37%) return HALF • Fisher exact 1-sided: p=0.04 Support for Trust Signaling theory Subjects’ beliefs • We elicited prior beliefs in a salient way (Dufwenberg and Gneezy, 2002) – Subjects in SEQ know that they will play the game in SEQ. Thus know that they will be dealing with updated beliefs once players B learn the decision of their counterpart. – The prior in SEQ internalizes the fact that B’s update their beliefs and should therefore be different than in SIM. – So we measure prior expectations of updated beliefs of B’s, i.e., indirectly measure updated beliefs. Subjects’ beliefs • Beliefs analysis provides further support for trust signaling. – Test for consistency of beliefs • Beliefs ASEQ (50.63%) = Beliefs BSEQ (50.73%) – Players’ A beliefs are not different from actual choices (p=0.78) nor from players B beliefs (p=0.81). • Beliefs ASIM (46.49%) = Beliefs BSIM (37.32%) – Players A beliefs are significantly higher than actual choices (p<0.01), but not different from players B beliefs (p=0.13). Subjects’ beliefs • Test for trust signaling – Beliefs ASEQ (50.63%) > Beliefs ASIM (46.49%) Weak support for the theory since the direction is correct, but not significantly different (p=0.264). – Beliefs BSEQ (50.73%) > Beliefs BSIM (37.32%) • Players B beliefs in SEQ are significantly greater than SIM (p<0.01) Strong support for the theory Subjects’ beliefs • Conditional beliefs – Beliefs ASEQ |t=10 > Beliefs ASEQ |t<10 • (p<0.01 ) – Beliefs BSEQ |HALF > Beliefs BSEQ |ZERO • (p=0.058) Updated beliefs in SEQ • To verify that subjects indeed update beliefs we measured their beliefs in another treatment after player B had observed t (n=41) • We find that: – Updated beliefs BSEQ |t=10 are greater than updated beliefs BSEQ |t<10 at p<0.001 – Players B update their beliefs up (to 59%) if t=10 and down (to 33%) if t<10 Conclusions • Many subjects strategically signal trust in our setting • Their counterparts reward trust • Theory of trust signaling is supported by both choices and saliently elicited beliefs • Further evidence on guilt aversion
© Copyright 2026 Paperzz