KAAC Quick Recall Training

KAAC
Quick Recall Training
New Coaches and Officials
Thank you for your willingness to serve!
What sets KAAC events apart from
most other academic events is the
quality of the coaching and officiating.
YOU make it happen!
Quick Recall is the only public
event in:
• Governor’s Cup
• JV Challenge
• Sixth Grade Showcase
Required Quick Recall Officials in
Governor’s Cup
• District: One certified official that must be listed
as a judge or moderator. *Note: This is the
MINIMUM!
• Regional: Two certified officials, one of which
must be listed as a judge or moderator.
• State: A certified scorer, or a timer who will
serve as a buzzer operator. A judge or
moderator can fulfill this requirement, pending
KAAC approval.
Required Officials for JV
Challenge/Sixth Grade Showcase
• TWO certified Quick Recall officials, one of
which must be listed as a judge or
moderator
How Can the Required Quick
Recall Head Coach be Certified?
• At the KAAC Conference
• At a “local” KAAC training by a
KAAC trainer – these dates are
now online at www.kaac.com
How Can Assistant Coaches and
Required Officials be Certified?
• At the KAAC Conference
• At a “local” KAAC Training – dates go
online around Sept. 20
• By a KAAC-trained coach
– Must complete online quiz
– HEAD coaches cannot be certified
online
Format
Overview
1. Number of players
2. Officials
3. Room Setup
4. Question Types
Number of Players
• Two teams of 4 play
• Teams may not compete with fewer than 4
players
• Substitutions allowed during timeouts, at
halftime and before overtime
Officials
• Judge—the primary official—
coordinates match and
supervises other officials
• Moderator—reads questions and
makes initial ruling on answers
• Scorer—keeps official score
Officials (cont.)
• Spotter—recognizes the team and
individual who buzzes in first on a
tossup - may also operate buzzer
equipment
• Timer—keeps official time—may
also run buzzer, or serve as spotter.
Room Setup
Question Types
• Tossup – either team can answer
• (Regular) Bonus – earned by the
team that answers a tossup correctly
• Bounce-back bonus—if first team misses a
bonus, second team gets a chance to
answer
Question
Types:
In-Depth
Tossup Questions
• Players may NOT confer on tossups—if
they do, the question is offered solely to
the other team
• Anyone can buzz in
• The first to buzz in is recognized by the
spotter: “South Elementary, David”
• That player must answer immediately
• Otherwise, officials will call ‘hesitation’
• “Hesitation” is a judgment call and cannot be
appealed
• Players can interrupt
Tossup Questions:
Incorrect Answers
Correct Tossup Bonus
Question
• Worth one point
• A bonus always follows a tossup UNLESS:
• time expires
• the tossup was the last question in the half or
overtime.
• Both teams may confer on a bonus
question.
Who can answer a
bonus?
• Only the captain or the person the captain
designates.
• What if someone else does?
• On a "regular" bonus question, answers given
by the wrong person or after time has elapsed
are ignored by match officials
Bonus Captain Designation
• The captain must say, “I designate (name).”
That designation must be given without pause; if
it is not, a hesitation or infraction is called.
• No additional time is given
• The designee must begin his or her answer
before the 10-second answer time is over, and
immediately after the captain calls his or her
name. If anyone other than the designated
student answers, “infraction” is called and the
bounce-back bonus ensues.
Bonus Questions:
Incorrect Answers
Bounce-Back Bonus
• If a team fails to answer its bonus
question, or answers its bonus question
incorrectly, the bonus question “bounces
back” to the other team.
• The moderator states “Incorrect—captain”
or “Time—captain?” while turning to the
other team.
• Hesitation rules are in effect as soon as
the moderator finishes his or her prompt.
KAAC Quick Recall Tossup/Bonus Format
Neither team
answers
Tossup
First team
buzzes in and
interrupts with
wrong answer
Entire question
read, first team
buzzes in and
gives wrong
answer
First team
buzzes in and
gives right
answer
Moderator
states
"incorrect" and
re-reads entire
question for
second team
with tossup time
given
Moderator
states
"incorrect"-tossup time
given for
second team to
answer
No
Right
answer
given?
First team
gives right
answer
Yes
Bonus
First team
interrupts
with wrong
answer
Bounce Back
to other team,
with re-reading
and 10 second
response time
Entire
question read
for first team,
wrong or no
answer
Bounce Back
to other team,
immediate
answer
required
Match Timing
1. Response times
2. Match length
Response Times
Grade Level
Elementary
Middle Grades
High School
6th Grade
JV Challenge
Tossup
Answer Time
Bonus
Answer Time
10 seconds
5 seconds
10 seconds for all
grade levels
Match Length
Governor’s Cup—Time and Questions per Half
Elementary
District
Regional
State
10 minutes or 30
questions
10 minutes
or 30 questions
N/A
12 minutes
or 40 questions
Pool Play—10 minutes or
12 minutes
30 questions; single
or 40 questions elimination—untimed halves
with 40 questions.
15 minutes
or 40 questions
Pool Play—12 minutes or
15 minutes
40 questions; single
or 40 questions elimination—untimed halves
with 50 questions
Middle
Grades
High
School
6th Grade Showcase 10 minutes
OR
30 questions
JV Challenge
OR
35 questions
12 minutes
Timeouts
1. Types
2. When they may be called
Types of Timeouts
•
•
“Regular” timeout
“Substitution” Timeout
•
•
•
•
Coach must substitute at least one player
Both coaches can substitute
Coach may talk with players, but must be
ready to begin play when prompted.
All timeouts are one minute. Only the
coach may call a timeout.
When Timeouts May Be Called
•
•
•
•
•
•
After a successfully answered bonus or
bounce-back bonus - YES
After both teams miss a bonus - YES
After both teams miss a tossup – YES
Between a tossup and a bonus – NO
Between a missed bonus and a bounce-back
bonus – NO
Tip: A timeout can only be called when the
next words from the moderator are “<question
number>, tossup.”
Inquiry
Procedure
1. Types of inquiries
2. Timeline
Inquiries: Two Types
•
Procedure:
•
•
•
•
Questions read inaccurately
Challenges relating to the timing of a match
Application of rules
Answer:
•
•
•
•
Answer stated in the question set is incorrect
Correct alternate answer is not accepted by the judge
Correct answer is not the first answer given
Incorrect or incomplete answer is accepted by the judge
Inquiry Procedure Timeline
1. The time in a half or overtime
expires—judge notifies coaches that
the three-minute inquiry period has
begun.
2. Coach files written inquiry within
three-minute period.
3. Judge considers inquiry and informs
coaches of initial ruling.
Inquiry Procedure Timeline
4. Either coach informs judge if he/she wishes
the inquiry to be sent to the Chief Official.
5. If so, judge notifies the coach who did not file
the inquiry that the three-minute rebuttal period
has begun.
6. After rebuttal, judge sends inquiry to Chief
Official. IMPORTANT: Do not put team names
on the inquiry sheet.
7. If the inquiry is filed at halftime, the judge
begins the second half and does NOT wait for
the inquiry to be returned from the Chief
Official.
Overtime
Overtime
1.
2.
3.
4.
Overtime begins with a tossup question. The first team to
score five (5) points is the winner.
Questions not used during regulation time may be used in
an overtime period. If these questions are not sufficient,
KAAC provides extra questions for officials to use.
In an overtime period, if the amended score following an
inquiry results in neither team having the required five
points to win the match, play resumes from the point at
which the overtime ended. If the fifth point for Team A was
a tossup, play resumes with a bonus for Team A and
possible bounce-back to Team B. If the fifth point was a
bonus, play resumes with a tossup.
If the amended score is 5-5, an additional overtime begins
with no score.
kaac.com
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