Open Innovation 2.0 – creating ecosystems! - European response [email protected] Adviser, Innovation Systems, European Commission Contents • What is Innovation? • Drivers • How does the paradigms change? • How to respond to the challenges? Innovation? • Make things happen! Sustainable innovation is full of disruptions! Science based linear innovation is NOT mainstream anymore! HOW TO CREATE NEW??? • • • • User-centric innovation Open innovation Systemic innovation Experimental mash-up Essential drivers • • • • connectivity open interaction “organic” • NON-controllable, only catalyzing possible Diversity matters (MIT 2002)! high Breakthrough Value of innovation • average insignificant Low High Alignment of team members’ disciplines low Talent attracts talent! collaboration process process New Business Structures Value Chain Value Chain mediation Value Network Value Network Dynamic Value Constellation Maslow 2.0 for organisations Still linear innovation model! Test and Experimentation Platforms Degree of participation: LOW (Observation) VS. HIGH (Observation + Creation) Knowledge Focus: Single and controlled contexts VS. Multiple & Emerging contexts Silicon Hill (FI) Digital Playgrounds (NL) SURFnet/ Kennisnet project: pilot schools (NL) Octopus (FI) Testbed FDinland(FI) Kenniswijk (NL) Sources of idea generation split into external and internal knowledge Source: Straub, 2006a Competence nodes networking (IMS, 1996) Group of competencies needed to perform a task M M M Customers M=Management response of a given task in a given time point is given to the competence node which understands the customers problem best Innovating together! Open Innovation Citizens and users Expertise Application Environments Organisation and methods Technology and Infrastructure Creative Commons; tools, IPR, practise, experience ••• 13 Innovation moving out of the Lab Centralized inward looking innovation Closed Innovation Externally focused, collaborative innovation Open Innovation Ecosystem centric, cross-organizational innovation Innovation Networks Sources: Chesbrough 2003, Forrester 2004, von Hippel 2005 • • • • • • • • • • • • Paradigm change is REAL! Closed innovation Dependency Subcontracting Solo Linear Linear subcontracts Planning Control Win-lose game Box thinking Single entity Value chain Open innovation Indepencency Cross-licensing Cluster Linear, leaking Triple Helix Validation, pilots Management Win-win game Out of the Box Single Discipline Value network Open innovation 2.0 Interdependency Cross-fertilisation Ecosystem Mash-up Quadruple Helix Experimentation Orchestration Win more-Win more No Boxes! Interdisciplinary Value constellation Create incentives to encourage Openness to Innovation and Experimentation • We solve too many problems with taxes and penalties, create incentives to encourage experimentation and prototyping, not "perfect planning for yesterday". • Promote Successful innovators and entrepreneurs as Hero’s • Change our European culture where honourable failure is seen as a badge of honour :"failing fast, but small" Drive Intersectional Innovation • The breakthroughs happen at the boundaries of culture, domains, nations and technologies • Prioritize support for innovation which target intersectional, disruptive and architectural innovation • Create a de Medici effect to enable a new European Innovation renaissance Horizon 2020 • Commission proposal for a 80 \billion euro research and innovation funding programme (2014-20) • Part of proposals for next EU budget, complementing Structural Funds, education, etc. • A core part of Europe 2020, Innovation Union & European Research Area: • Responding to the economic crisis to invest in future jobs and growth • Addressing peoples’ concerns about their livelihoods, safety and environment. • Strengthening the EU’s global position in research, innovation and technology • Three main focus areas: Industrial leadership (LEIT), Socieoeconomic challenges and Research Excellence Conclusions • The paradigm shift to Open Innovation 2.0 is real • Essential to find positive collisions to create new markets • Clusters are not enough to create new; ecosystems needed! • Experimentation and prototyping in real world settings especially important in areas close to societal changes and challenge • Experience from first calls: Too little emphasis on impact More information www.ec.europa.eu/research/horizon2020 http://ec.europa.eu/digital-agenda http://ec.europa.eu/digital-agenda/en/open-innovation [email protected]
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