Chapter 13 Gaming Entertainment • Gaming Entertainment • Historical Review • Size and Scope of Gaming • Key Players • Positions in Gaming • Trends Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Gaming Entertainment • The casino industry is one subset of the gaming industry. • There are 445 casinos in 11 states, including: – Land-based and Riverboat Casinos. – Card Rooms. – Charitable Games. – Lottery-operated Games. – Greyhound and Horse Races. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Definitions • Handle: Total amount of all bets. • Win: The net amount of spending by the customer. • Cruise to nowhere: Gaming and entertainment onboard the ship are the main attraction. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Gaming Versus Gambling • Gaming entertainment: – Casino floor (gambling). – High-quality food and beverage. – Hotel rooms. – Live performances. – Theme park, theme rides, and museums. – Land-based and riverboats. • Gambling: – Playing a game of risk for chance of making money. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Who is the Guest? • 54.1 million U.S. households gamble in casinos (more than a quarter of all households). • More than 80% of U.S. adults say casino entertainment is acceptable for themselves or others. • Higher levels of income and education. • More likely to hold white-collar jobs. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Historical Review of Gaming • Today the precise origin of gambling is still unknown. • There are Chinese records that date the first official account of the practice as far back as 2300 BC. • A public gambling house was legalized for the first time in 1626 in Venice, Italy. • Romans were also gamblers. – They placed bets on chariot races, cockfights, and dice throwing. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Historical Review of Gaming • The gaming entertainment business has its roots in Las Vegas. • From 1940 to 1976 Las Vegas was a monopoly for gaming. • Las Vegas is rich with tales of Bugsy Siegel. • The gaming industry has exploded from just two jurisdictions in 1976 to a presence, through some form of legal gambling, in 48 states. • Only two states, Hawaii and Utah, do not permit some form of gambling. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Native American Gaming • The fastest growing sector of casino gaming. • In 1987, the Supreme Court determined if a state has gaming, so can Native Americans. • 11% of all winnings are from Native American casinos. • Indian Gaming Regulatory Act (IGRA): – Provides framework for games. – Defines different “classes” of gaming. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Size and Scope of Gaming • As public acceptance of legalized gaming has grown, state and local governments have permitted gaming entertainment establishments to open. • The gaming entertainment industry pays billions of dollars per year in gambling privilege taxes to state governments. – Casino gaming companies pay an average of 12% of total revenues in taxes. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Key Players • MGM Mirage Resorts: – Now controls half of the Las Vegas Strip. – Properties include: • • • • • • • The Bellagio. MGM Grand Las Vegas. The Mirage. Treasure Island. New York–New York. Boardwalk Hotel and Casino Plus several others. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Key Players • Harrah’s Entertainment: – Partnered with Caesers Entertainment. – Now the world’s biggest casino operator. – Operates 40 casinos in 3 countries. – A $1.5 billion company publicly traded on the New York Stock Exchange. • Boyd Gaming: – 18 gaming and hotel facilities in 6 states. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Positions in Gaming Entertainment • Hotel operations: – Much like the career opportunities in the full-service hotel industry, with the exception that food and beverage can be a division of its own and not part of hotel operations. • Food and beverage operations: – High-quality food and beverage service in a wide variety of styles and concepts. – Some of the best foodservice operations in the hospitality industry are found in gaming entertainment operations. – Many career opportunities in restaurant management and the culinary arts. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Positions in Gaming Entertainment • Casino operations: – Gaming operations. – Casino service. – Marketing. – Human resources. – Finance and administration. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Positions in Gaming Entertainment • Retail operations: – Increased emphasis on non-gaming sources of revenues in gaming entertainment business demands an expertise in all phases of retail operations. • From store design and layout to product selection, merchandising, and sales control. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Positions in Gaming Entertainment • Entertainment operations: – Because of the increased competition, gaming entertainment companies are creating bigger and better production shows to turn their properties into destination attractions. – Career opportunities exist in stage and theater production, lighting and box office management, talent management and booking. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Figure 13-1 A Career Path in the Gaming Industry Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Trends • Gaming entertainment is depending less on casino revenue and more on room, food and beverage, retail, and entertainment revenue for its profitability and growth. • The gaming entertainment industry and lodging industry are converging as hotel room inventory is rapidly expanding in gaming entertainment properties. • Gaming entertainment will continue to be scrutinized by government and public policy makers. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved. Trends • As the gaming entertainment industry becomes more competitive, exceptional service quality will become an increasingly important competitive advantage for success. • The gaming entertainment industry will continue to provide management opportunities for careers in the hospitality business. Walker: Exploring the Hospitality Industry. © 2008 Pearson Education, Upper Saddle River, NJ 07458. All Rights Reserved.
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