SoundScotland Call my Bluff This activity was inspired by Helen Sullivan (PT English, Auchinleck Academy in East Ayrshire) who has successfully used a version of the 'Call My Bluff' game over several years with her S2 classes. 'Call My Bluff' has been a useful game for language teachers for many years. This Scots language version of the game is a fun way of raising awareness of Scots and its distinctive vocabulary. When learners research, script and perform the game themselves, 'Call My Bluff' becomes a learning activity that develops talking, listening, reading and writing skills: Conveying information, instructions and directions (reading out words and definitions offered to contestants) Talking in teams (debating what the correct answer is) Audience awareness (trying to make definitions credible to listeners) Listening for information, instruction and directions (listening to the words and definitions offered in order to make a decision) Listening in teams (listening to opinions and ideas of others in the team) Reading for information (using dictionaries) Functional writing (writing in the genre of dictionary definitions). Instructions Preparation Call My Bluff can take place over two sessions. In the first session the pupils research and script the questions. The game itself takes place in the second session. The game works best with teams of four. Each team selects one unfamiliar looking word from the Scots School Dictionary. Three members of the team write a false definition for the word, including pronunciation, information about what part of speech the word is, and an example of usage. The aim is to make the definition as credible as possible. One member of the team rewrites the correct dictionary definition in the same style as the other definitions. SoundScotland Play One member from each team reads out the team's word and choice of meanings while the other teams listen. There is one minute consultation time before they must choose their answer and the game moves on to the next team's word. At the end of the game, the answer sheets are collected in, and each team reveals the correct meaning of its word. The winning team is the one that has guessed the correct meaning of the most words. Download an example of this game created as a PowerPoint presentation. (For this interactive PowerPoint to work properly, macro security needs to be set to 'Medium' in the Tools | Options | Security tab).
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