Slide - Journal of Vision

From: Cutting through the clutter: Searching for targets in evolving complex scenes
Journal of Vision. 2011;11(14):7. doi:10.1167/11.14.7
Figure Legend:
Each of the three scene types started from the same base image but then matured during game play into more typical
depictions of rural, suburban, and urban cities. Low-clutter scenes were captured early during game play; high-clutter
scenes were captured later during game play.
Date of download: 7/12/2017
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