Game Design Implementation

SIG-Game
{
Game Design Implementation
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November 27th
Two groups
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Hacking
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Work on whatever you want (i.e. programs, applications)
Game Jam (Theme: 15 seconds)
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Collaboration
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Individual Game Jams
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Work with the people there and collaborate on a singular
experience
Work by yourself and make any game you want (has to fit theme
to compete)
All games will be judges, prizes
Hackajam
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Next meeting: 5 – 6 p.m., Mac Lab
Tom Sakkos: Works for NetherRealms as a programmer
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Mortal Kombat
Presentation + Q&A
NetherRealm
Poll
Game Design Demo
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Question 1: What is the idea you want your game to
express
 Fun
 Political Issue
 Emotions
Abstract Idea
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Question 2: What game system will fit
your idea in the best way
 RPG
 Platformer
 Puzzle
 Something new (to fit your
idea)/Hybrid
Design Structure
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Question 3: What mechanics can be
added to core structure to enhance
gameplay
 Examples
 Zelda’s equipment progression
 Megaman’s suit progression
 Kingdom Hearts/Final Fantasy area
progression
Mechanics
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Question 4: What is the aesthetic, or
artistic, theme what will be consistent
throughout your game
 Art direction/design
 Music
 Narrative
Consistent Theme
End