SIG-Game
{
Game Design Implementation
November 27th
Two groups
Hacking
Work on whatever you want (i.e. programs, applications)
Game Jam (Theme: 15 seconds)
Collaboration
Individual Game Jams
Work with the people there and collaborate on a singular
experience
Work by yourself and make any game you want (has to fit theme
to compete)
All games will be judges, prizes
Hackajam
Next meeting: 5 – 6 p.m., Mac Lab
Tom Sakkos: Works for NetherRealms as a programmer
Mortal Kombat
Presentation + Q&A
NetherRealm
Poll
Game Design Demo
Question 1: What is the idea you want your game to
express
Fun
Political Issue
Emotions
Abstract Idea
Question 2: What game system will fit
your idea in the best way
RPG
Platformer
Puzzle
Something new (to fit your
idea)/Hybrid
Design Structure
Question 3: What mechanics can be
added to core structure to enhance
gameplay
Examples
Zelda’s equipment progression
Megaman’s suit progression
Kingdom Hearts/Final Fantasy area
progression
Mechanics
Question 4: What is the aesthetic, or
artistic, theme what will be consistent
throughout your game
Art direction/design
Music
Narrative
Consistent Theme
End
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