Copyright © 2005 G-mode Co., Ltd. All rights reserved. G-mode Sites for Japanese Operators Stand Alone Games Multiplayer Games Hi Score Upload Sports Games Puzzle Games Role Playing Games Online NTT DoCoMo Over 1 million Subscribers. Stand Alone Vodafone Over half a million Downloads per Month. Operator KDDI au Over half a million Downloads per Month. Sites Games Billing Model Price NTT DoCoMo 6 287 Monthly Subscription 100 to 300 Yen Vodafone 7 295 Per Download/ Monthly Subscription 100 to 300 Yen KDDI au 2 364 Per Download/ Monthly Subscription 100 to 500 Yen 2 G-mode’s Target Users G-mode is targeting the largest section of the potential mobile game market. Hardcore Gamers Console gamers PC gamers Mobile Users Portable machine gamers G-mode Target Casual Gamers 3 G-mode Users Age Ratio Male / Female Ratio Undefined Undefine 6.2% 7.2% Over 50 12.6% (7.3%) Female: 48.9% Male: 44.9% (6.2%) 40 - 49 16.9% (48.9%) (16.8%) (44.9%) Below 19 8.7% (8.6%) 20 - 29 33.5% (12.2%) 30 - 39 21.1% (20.9%) 4 Sales Figures by Operators 2005/03 Q1 Results Sales Figures Ratio Others NTT DoCoMo \471,000,000 Vodafone KK \168,000,000 KDDI au \174,000,000 Others Total \39,000,000 4.6% KDDI au 20.4% Vodafone KK NTT DoCoMo 55.2% 19.8% \853,000,000 5 G-mode Overseas Currently distributing in 44 countries TOPOLON Mobies: Wireless Gaming Awards Best Game of 2004, Best Puzzle Awards Winner 6 The Difference between West and East USA EU Japan Revenue share taken by operators 30% 50% 10% Game portal management Operator Operator Content Provider (eg: i-mode) Number of games available per operator Hundreds Hundreds Thousands Market size (mobile users) 180,000,000 500,000,000 90,000,000 Price per game $5.00 €5.00 \300 Download number of top game per operator per month Thousands Thousands Tens of Thousands Note: Above data are based on average estimation. 7 G-mode’s New Concept To be the leading corporation of all-round entertainment services for the network society. PC Internet Mobile Phone The age of all devices connecting to one single network is coming soon! (2007?) TV Digital Broadcast Consoles Internet Renewed Concept of “Whenever, Wherever, Whomever”: To provide the casual and hardcore entertainment for all users. 8 G-mode’s Recent Moves G-mode is entering the 2nd phase: To be the all-round online entertainment corporation. 1. To approach the potential users. • 2005 May: Establishment of Mobile Research Company. 2. To approach the network society with multi-device strategy. • 2005 July: Investment of \3,886,000,000 from GungHo Online Entertainment, Inc. • 2005 September: Establishment of “GungHomode (provisional name)”, a cooperation of Gmode and GungHo. 3. To approach the music entertainment. • 2005 August: Subsidization of Acoustic Inc. 9 Digging the Japanese Market 90,000,000 Mobile Users 54,000,000 Java/BREW enabled handsets Strategy 3: Expanding B2B Payable Games Users (10%) • To approach the nongamers through B2B. Free Games Users (10%) G-mode Subscribers • To contribute to the promotions of corporations. • To recycle the rich library of game contents. Strategy 1: Strategy 2: To increase the subscribers. Turning free game users to payable game users. • To develop and distribute attractive contents. • To establish “mobile phone entertainment” by cultivating the mobile market research field. • To keep on releasing new contents for ongoing subscription. • To establish “market research” by using mobile phones. 10 Approaching the Potential Users Business Overview: To research the market by using mobile phones. Internet Research Company Mobile Phone Games Company Goal: To establish the new market of “Mobile Research” VLC G-mode Investment (14%) Investment (86%) Mobile Research Company Clients Research Request Mobile Phone Users Questionaires by Mobile Games Corporations Restaurants Amusements Feedback Reply with ease and in short time. To provide free games and ringtones as presents. 11 B2B Service Example 1 Example 2 Game Rental for Corporations Collaborations with Corporations eg: All Nippon Airways eg: Domino’s Pizza, Curry House CoCo Ichiban G-mode Original Game “Pata Pata” Point Point To actually use the corporation logo. To emphasize the corporation by changing the graphics and characters. “Curry House CoCo Ichiban CoCoIchi Curyy DX” “Fresh!! Domino’s Pizza” 12 Strategies with Acoustic Entering the music entertainment market. Providing new services from the existing services. G-mode and Acoustic: • Expanding to music entertainment service. • R&D for mobile phone solutions. Mobile Phone Games Investment (86%) Acoustic • Technology license for ringtone development system. • Ringtone / music service for PC and mobile phone tieups. • Development of music games for mobile phones. 2004 Mobile Contents Market Ringtone Market \136,800,000,000 Ringtones Games Games Market \41,200,000,000 Approaching the non-game users by ringtones. Ringtones +α 13 Strategies with GungHo To countermeasure with the merging network infrastructures and multi-devices. Investment 55% PC Online Games “Whenever, Wherever, Whomever” GungHo-mode (provisional) Gateways of communities Mobile Phone Games Investment 45% 1. The portal site of total entertainment 2. New mobile games from PC online games. 3. Investment of \3,880,000,000. To utilize the license of GungHo PC online games for mobile games. Strengthening the capital to establish the new profit structure. New subscribers by introducing the new killer contents. • Mobile phone game sites on perator’s portal. • Mobile phone game sites on nonoperator’s portal. • Casual games for PC online. • R&D for mobile phone games. 14 Positioning of G-mode Group Corporations Creation of the all-round seamless portal site. GungHo PC Users PC Online Games “GungHo-mode” G-mode: 45% GungHo: 55% Total Entertainment Game Users Acoustic Joint Company PC Online Games G-mode: 95% Music Entertainment R&D Total Entertainment Hardcore Casual Mobile Research Creation of new service by cooperation of GungHo and Gmode. Mobile Phone Games Music Entertainment Mobile Phone Games G-mode: 86% Mobile Internet Market Research China: East-Rainbow Market Research Mobile Phone G-mode: 10% Mobile Games in China 15 Further Info • Please contact Hiro Higashiyama, Business Development Manager: [email protected] 16
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