Coaches Survival Guide Presenter notes in blue. 2011 BEST National Conference Prepared by: David Kwast of Cowtown BEST Purpose This is presentation draws on what has worked for me as a garage-based team that met primarily on evenings and weekends. What works for your team will vary (even from year to year). A good resource to look at is the Coaches Survival Guide posted on the bestInc.org web site. The focus of this presentation is about increasing the odds that you will have a successful team. • What is Success? – Winning? – Learning? – Participation? What is your philosophy? You want the students to have a positive experience. • The Key to Being Successful is having a Plan – The overarching challenge to the BEST competition is time Outline • Season Walkthrough • Must Do Tasks Season Walkthrough • Pre-Kickoff – review the engineering process – review past competitions and designs – line up help (parents/mentors/alumni) – shop training and safety – establish meeting time availability – plan a preliminary meeting schedule Do everything possible that can be done prior to the Kickoff Event. Season Walkthrough Try to do as much instruction as possible before the season kicks off This a goal to shoot for. It is unlikely that you will be so prepared that teaching isn’t required during the season. Teaching During the season the students should just be executing Season Walkthrough • Post Kickoff Meeting (same day) – handout copies of the game specific rules – discuss game and possible strategies – define what the robot should do • must haves • good to haves Make sure that everyone understands the problems to be solved and the issues to be considered. Solutions are not entertained at this time. An okay idea done well is much better than a great idea done poorly. Season Walkthrough • Brainstorming – adult led will go faster Often bits and pieces from old – record everything ideas get used later on. • Evaluation – does everyone understand the idea – is the idea feasible – discuss pros and cons Combine/sort/group as desired. • Multi-voting – cull the herd to a few good ideas • Decision Matrix – make sure that something related to ease of fabrication gets proper weighting here Season Walkthrough Typically three main build teams. Base, arm and effectors. • Form Build teams – consider students’ technical skills – consider students’ leadership abilities • Build Mockups or Partial Assemblies – proof of concept • cardboard is your friend – fabrication refinement • maybe it can be made out of cardboard The building of mockups often helps the students discover simpler ways to build things. Season Walkthrough • Build the Robot – use standard designs as appropriate • wheel mounts, servo mounts, couplings Refining standard designs is a good off-season activity. – make students explain and draw what they are going to build before allowing them to proceed – encourage simple design (ask questions) – completing a bad component design may be the best path forward • allows overall team progress – be directive when appropriate • don’t allow student/s to remain stuck – ask questions – present options The students still must make the decision of what they are going to do. Season Walkthrough • Practice – modify an old robot for practice – make a list of items to fix (or improve) and rank them – any refinements to the robot should be planned such that they do not affect practicing – practice everything Season Walkthrough • Competition – have a checklist if necessary – replacement modules/parts (within kit limitations) – specific person assigned to charge the batteries is their game strategy? Will it – scout the other teams What alter your strategy? Note good machine design items. Must Do Items • Get the Actual Game Pieces – This is the only way to verify the behavior between the game pieces and the robot • Build a Portion of the Game Field – Essential for practicing – Small details of the field can prove to be very significant • Have a Complete Functioning Robot by Mall Day – A full week to practice and find/correct problems is invaluable Coach’s Personal Milestones for the Team Week 1 – Design Selected Week 3 – Have a Drivable Base (if it has wheels …) Week 5 – Fully Functioning and Complete Robot These are the milestones that I try to have my teams achieve. I imagine teams that are proficient at building could spend more time in the design phase. Design Tips • Assume robot-to-robot contact if you share the same field area • Encourage failsafe design features (belt and suspenders) • Avoid a design that stalls out a motor • Use standard designs when possible – – – – wheel hubs couplings motor mounts servo mounts Backup Slides (hyperlinked to the main presentation) Schedule Example 2007 Team Meeting and Build Hours Week Sun Mon Tue Wed 0 1 1.5 2 2 2 3 2 2 4 2.5 2.5 2.5 5 2.5 4 3 6 6 3 3 Thu Fri 1.5 2 2 2.5 2.5 2 6 6 2 Sat 1.5 3 6 6 7 6.5 Example of actual hours of meetings/building for the 2007 GPA team (this team had very little experience building, this also does not include the BEST Award hours). Totals 1.5 6 12 12 23 24.5 16 95 1 of 2 Schedule Example From BEST Inc. web site (78 to 124 hours). 2 of 2 Decision Matrix Example Cu rv ed Sq ue e G ra bb er zin g Sc G oo ra p bb wi er th G ra N ot bb ch er es Fo rk 2007 Decision Matrix Rank from 4 (best) to 1 (worst). Use same rank if equal. Number of Bottles 2 2 4 4 Number of Boxes 1 3 4 2 Min Precision/Max Speed 2 1 2 2 Min Movement 3 2 4 3 Releasing Items 2 4 3 2 Simple 2 1 4 2 Robust 4 2 4 3 16 15 25 16 Design and Function Totals 1 of 2 Decision Matrix Example From the Coach’s Survival Guide on the BEST Inc. web site. 2 of 2 My advice about giving advice. Give the students plenty of advice (primarily by asking questions), but do not require them to following it. The students should have ownership over their ideas and decisions. Their successes need to be their successes, and their failures need to be their failures. Here is a complicated design that was not properly tested. All of these clips were thrown away (plus a bunch more). 1 of 3 Here is the final clip design (much simpler), 2 of 3 Evolution of an arm from mockup to final design. 3 of 3 A basket that was way to complicated to fabricate. This arm design was completed even though we knew we could not use it on the final machine (rotating arm). 1 of 2 The arm design used for the Hub competition (crane style arm). 2 of 2 We did not practice placing the robot on the end of this strut, two students had problems doing this during the competition. Game pieces (specific knob and specific can). 1 of 2 More game pieces. The practice bottle (left) and the game bottle (center) behaved differently with our robot. 2 of 2 Practice field. 1 of 5 These screws affected our performance (which we didn’t discover until Mall Day because we didn’t think they were necessary for our practice field). 2 of 5 Practice field. 3 of 5 Practice field. 4 of 5 Practice field. 5 of 5
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