EDTEC 544 Prototyping Template

EDTEC 544 Proto
Product Prototype
Searchin’ Urchin
Group 3
•Hassan Hassan
•Vanessa Lynn
•Antonio Maucere
•Kyle Murley
•Matt Wilson
EDTEC 544
Spring, 2010
To interact, please view in
Slide Show mode
Jump to:
[behaviorism]
[constructivism]
[cognitivism]
EDTEC 544 Proto
2
Content Map & Objectives
Targeted Prototype Objectives:
1)
2)
3)
4)
5)
6)
Visitors will walk only on safe, elevated areas such that they do not
disturb flora & fauna or damage habitat. (Concept).
Visitors will handle animals appropriately (Concept).
Visitors will not permanently remove animals and return them to their
original locations (Concept).
The visitor will choose to change their car oil at no less than 3000 miles.
The visitor will choose to always recycle their plastic bottles.
The visitor will choose to drive to work no more than 1 day a week.
3
Visit the tide pools
of San Diego
Why
Should
I Visit?
Screen Name
Main Menu
Notes
Each shell icon is hot spot
User selects choice by touching icon.
I Want
To
Visit?
I Want To Visit
is active for
this prototype
4
Visit the tide pools of San Diego:
What to Know
Before
Visit
Screen Name
Main Menu
Notes
Each shell icon is hot spot
User selects choice by touching icon.
During
Visit
After
Visit
DuringVisit
Visitis&
During
After Visit
are
active
for this
active
for this
prototype
prototype
5
Visit the tide pools of San Diego:
During Your Visit
Anima
l
Etiquett
e
Screen Name
Main Menu
Notes
Each shell icon is hot spot
User selects choice by touching icon.
Where
To
Walk
Plants
&
Shells
Animal
Where
to walk
Etiquette
& Animal&
Etiquette
are
Where to
active
for this
Walk
are
active for
prototype
this prototype
6
Pickup, Pet or Just Look?
Screen Name
Pickup/Pet/Look Screen
Notes
User chooses one tide pool dwelling animal and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species.
3 options with two possible outcomes for each depending on what is appropriate etiquette:
Pickup: “Oops!” Feedback Screen (slide 12)
Pet: “Oops!” Feedback Screen (slide 12)
Look: “That’s Right!” Feedback Screen (slide 11)
Each feedback screen contains the same reinforcement information explaining why the animal cannot be safely touched or picked up, but must only be observed.
User clicks shell icon to exit game. (proceeds to slide #4)
7
Pickup
Pet
Look
Screen Name
Pickup/Pet/Look Screen
Notes
User is presented with one tide pool dwelling animal at random (in this case, a sculpin fish) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular
species.
3 outcomes
Pickup: “Oops!” Feedback Screen (slide 12)
Pet: “Oops!” Feedback Screen (slide 12)
Look: “That’s Right!” Feedback Screen (slide 11)
Each feedback screen contains the same reinforcement information explaining why the sculpin cannot be safely touched or picked up, but must only be observed.
8
Pickup
Pet
Look
Screen Name
Pickup/Pet/Look Screen
Notes
User is presented with one tide pool dwelling animal at random (in this case, a star fish) and is prompted “Pickup,” “Pet,” or simply “Look” at that particular
species.
3 outcomes:
Pickup: “Oops!” Feedback Screen (slide 14)
Pet: “That’s Right!” Feedback Screen (slide 13)
Look: “That’s Right!” Feedback Screen (slide 13)
Each feedback screen contains the same reinforcement information explaining why the starfish can safely be observed and gently touched, but not picked up.
9
Pickup
Pet
Look
Screen Name
Pickup/Pet/Look Screen
Notes
User is presented with one tide pool dwelling animal at random (in this case, a hermit crab) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular
species.
3 outcomes:
Pickup: “That’s Right!” Feedback Screen (slide 15)
Pet: “That’s Right!” Feedback Screen (slide 15)
Look: “That’s Right!” Feedback Screen (slide 15)
Each feedback screen contains the same reinforcement information explaining why the hermit crab can be safely observed, touched, and picked up.
10
Swimming animals
There are some animals you shouldn’t touch or handle at all,
including all species of fish. The Sculpin fish have a special
mucus membrane over their scales, which protect them
from disease. If you touch a fish, you might take off that
protective coating. Remember, you can still learn a great
deal about the fish by observing them in their natural
habitat without touching them.
User clicks
shell to
continue
see: version 0.2
Cognitive Load Upgrade
Screen Name
Sculpin Fish “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide 7)
11
Swimming animals
There are some animals you shouldn’t touch or handle at all,
including all species of fish. The Sculpin fish have a special
mucus membrane over their scales, which protect them
from disease. If you touch a fish, you might take off that
protective coating. Remember, you can still learn a great
deal about the fish by observing them in their natural
habitat without touching them.
User clicks
shell to
continue
see: version 0.2
Cognitive Load Upgrade
TRY AGAIN!
Screen Name
Sculpin Fish “Oops” Feedback Screen.
Notes
User is cautioned with: “Oops!”
Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide #7)
12
Rock Clinging Animals
Sea stars look rough and sturdy but they are fragile
like most other tide pool animals! Like sea anemones, sea
stars also stick to rocks, clams, and the sea floor. If you pick
them up this could tear off the tiny tube feet they use to
hold onto things and to move around. You can touch a sea
star with two fingers and feel its rough endoskeleton, but
please never pull one off of any surface!
User clicks
shell to
continue
see: version 0.2
Cognitive Load Upgrade
Screen Name
Star Fish “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
13
Rock Clinging Animals
Sea stars look rough and sturdy but they are fragile
like most other tide pool animals! Like sea anemones, sea
stars also stick to rocks, clams, and the sea floor. If you pick
them up this could tear off the tiny tube feet they use to
hold onto things and to move around. You can touch a sea
star with two fingers and feel its rough endoskeleton, but
please never pull one off of any surface!
TRY AGAIN!
User clicks
shell to
continue
see: version 0.2
Cognitive Load Upgrade
Screen Name
Star Fish “Oops!” Feedback Screen.
Notes
User is cautioned with: “Oops!”
Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
14
Walking animals
Walking animals in the tide pool are fine to
touch or handle as long as you return the to where they
were found. It may be more difficult to find hermit crabs
considering they usually hide out under big rocks. If you are
lucky to spot one treat them with care, and remember they
can pinch you. Stay close to the ground when you hold a
hermit crab, in case you drop it. If you want to pick one up
keep your hands over or in the water. Always return hermit
crabs gently back to where you found them to ensure its
safety.
Screen Name
Hermit Crab “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a hermit crab can be observed, touched, and picked up follows.
User clicks shell icon to exit game. (proceeds to slide #4)
User clicks
shell to
continue
see: version 0.2
Cognitive Load Upgrade
15
Trace your path to the sea star
Screen Name
TPOL Trace Path Screen
Notes
Four potential outcomes:
1. Player steps in to the pool water splash sound
FEEDBACK: TRY AGAIN
2. Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN
3. Player walks toward the edge of the water feedback
FEEDBACK: TRY AGAIN
4. Player walks high ground of the pool safely away from the edge of the water,
does not disturb the flora and fauna and gets to the animal.
FEEDBACK: GOOD JOB
16
User clicks
shell to
continue
Screen Name
TPOL Trace BAD Path Screen 1
Notes
1st of Four potential outcomes:
1. Player steps on animal and feedback squashing animal feedback
2. User clicks shell to try again
FEEDBACK: TRY AGAIN
Return to Screen #14
17
User clicks
shell to
continue
Screen Name
TPOL Trace BAD Path Screen 2
Notes
2nd of Four potential outcomes:
1. Player steps in to the pool water splash sound
2. User clicks shell to try again
FEEDBACK: TRY AGAIN
Return to Screen #14
18
User clicks
shell to
continue
Screen Name
TPOL Trace BAD Path Screen 3
Notes
3rd of Four potential outcomes:
1. Player walks toward the edge of the water feedback
2. User clicks shell to try again
FEEDBACK: TRY AGAIN
Return to Screen #14
19
User clicks
shell to
continue
Screen Name
TPOL Trace Path Screen
Notes
4th of Four potential outcomes:
1.
Player walks high ground of the pool safely away from the edge of the water,
does not disturb the flora and fauna and gets to the animal.
FEEDBACK: GOOD JOB
2.
User clicks shell to exit game
Return to Screen # 4
20
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of
them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
21
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of
them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
22
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain fewer animals but not all of them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
23
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of
them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
24
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of
them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
25
Screen Name
Behavior Sliders Screen
Notes
If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species
will be gone.
If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of
them.
If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species.
User clicks shell icon to exit game. (proceeds to slide #4)
26
Version 0.2: Cognitive Load Upgraded
Swimming animals
DO: Observe them in their natural habitat, you can learn a
great deal about the fish without touching them.
DON’T: Touch or handle any species of fish.
WHY: The Sculpin fish and others have a special mucus
membrane over their scales, which protect them from
disease. If you touch them, you might take off that
protective coating.
Screen Name
Sculpin Fish “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide 7)
User clicks
shell to
continue
27
Version 0.2: Cognitive Load Upgraded
Swimming animals
DO: Observe them in their natural habitat, you can learn a
great deal about the fish without touching them.
DON’T: Touch or handle any species of fish.
WHY: The Sculpin fish and others have a special mucus
membrane over their scales, which protect them from TRY AGAIN!
disease. If you touch them, you might take off that
protective coating.
Screen Name
Sculpin Fish “Oops” Feedback Screen.
Notes
User is cautioned with: “Oops!”
Information describing why a Sculpin can only be looked at follows.
User clicks shell icon to continue game. (proceeds to slide #7)
User clicks
shell to
continue
28
Version 0.2: Cognitive Load Upgraded
Rock Clinging Animals
DO:Touch a sea star with two fingers to feel its rough
endoskeleton
DON’T: Don’t: Never pull one off of any surface!
WHY: Sea stars look rough and sturdy but they are
fragile like most other tide pool animals! Like sea
anemones, sea stars also stick to rocks, clams, and the sea
floor. If you pick them up this could tear off the tiny tube feet
they use to hold onto things and to move around.
Screen Name
Star Fish “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
User clicks
shell to
continue
29
Version 0.2: Cognitive Load Upgraded
Rock Clinging Animals
DO: Touch a sea star with two fingers to feel its rough
endoskeleton
DON’T: Neer pull one off of any surface!
WHY: Sea stars look rough and sturdy but they are
TRY AGAIN!
fragile like most other tide pool animals! Like sea
anemones, sea stars also stick to rocks, clams, and the sea
floor. If you pick them up this could tear off the tiny tube feet
they use to hold onto things and to move around.
Screen Name
Star Fish “Oops!” Feedback Screen.
Notes
User is cautioned with: “Oops!”
Information describing why a star fish can only be looked at and gently touched, but not picked up follows.
User clicks shell icon to continue game. (proceeds to slide #7)
User clicks
shell to
continue
30
Version 0.2: Cognitive Load Upgraded
Walking animals
DO: Walking animals in the tide pool are fine to touch or handle as long
as they return them to where they were found. When holding a Hermit
Crab stay close to the ground or keep your hands over the water in case
you drop it.
DON’T: Do not take any animals home with you as pets. Don’t disrupt
their living environment by putting them down in the wrong places.
WHY: It may be more difficult to find hermit crabs
considering they usually hide under big rocks. If you are
lucky enough to spot one treat it with care and ensure its
safety by placing it back into its original spot.
Screen Name
Hermit Crab “That’s Right” Feedback Screen.
Notes
User is rewarded with a congratulation: “That’s Right!”
Information describing why a hermit crab can be observed, touched, and picked up follows.
User clicks shell icon to exit game. (proceeds to slide #4)
User clicks
shell to
continue