EDTEC 544 Proto Product Prototype Searchin’ Urchin Group 3 •Hassan Hassan •Vanessa Lynn •Antonio Maucere •Kyle Murley •Matt Wilson EDTEC 544 Spring, 2010 To interact, please view in Slide Show mode Jump to: [behaviorism] [constructivism] [cognitivism] EDTEC 544 Proto 2 Content Map & Objectives Targeted Prototype Objectives: 1) 2) 3) 4) 5) 6) Visitors will walk only on safe, elevated areas such that they do not disturb flora & fauna or damage habitat. (Concept). Visitors will handle animals appropriately (Concept). Visitors will not permanently remove animals and return them to their original locations (Concept). The visitor will choose to change their car oil at no less than 3000 miles. The visitor will choose to always recycle their plastic bottles. The visitor will choose to drive to work no more than 1 day a week. 3 Visit the tide pools of San Diego Why Should I Visit? Screen Name Main Menu Notes Each shell icon is hot spot User selects choice by touching icon. I Want To Visit? I Want To Visit is active for this prototype 4 Visit the tide pools of San Diego: What to Know Before Visit Screen Name Main Menu Notes Each shell icon is hot spot User selects choice by touching icon. During Visit After Visit DuringVisit Visitis& During After Visit are active for this active for this prototype prototype 5 Visit the tide pools of San Diego: During Your Visit Anima l Etiquett e Screen Name Main Menu Notes Each shell icon is hot spot User selects choice by touching icon. Where To Walk Plants & Shells Animal Where to walk Etiquette & Animal& Etiquette are Where to active for this Walk are active for prototype this prototype 6 Pickup, Pet or Just Look? Screen Name Pickup/Pet/Look Screen Notes User chooses one tide pool dwelling animal and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 options with two possible outcomes for each depending on what is appropriate etiquette: Pickup: “Oops!” Feedback Screen (slide 12) Pet: “Oops!” Feedback Screen (slide 12) Look: “That’s Right!” Feedback Screen (slide 11) Each feedback screen contains the same reinforcement information explaining why the animal cannot be safely touched or picked up, but must only be observed. User clicks shell icon to exit game. (proceeds to slide #4) 7 Pickup Pet Look Screen Name Pickup/Pet/Look Screen Notes User is presented with one tide pool dwelling animal at random (in this case, a sculpin fish) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes Pickup: “Oops!” Feedback Screen (slide 12) Pet: “Oops!” Feedback Screen (slide 12) Look: “That’s Right!” Feedback Screen (slide 11) Each feedback screen contains the same reinforcement information explaining why the sculpin cannot be safely touched or picked up, but must only be observed. 8 Pickup Pet Look Screen Name Pickup/Pet/Look Screen Notes User is presented with one tide pool dwelling animal at random (in this case, a star fish) and is prompted “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes: Pickup: “Oops!” Feedback Screen (slide 14) Pet: “That’s Right!” Feedback Screen (slide 13) Look: “That’s Right!” Feedback Screen (slide 13) Each feedback screen contains the same reinforcement information explaining why the starfish can safely be observed and gently touched, but not picked up. 9 Pickup Pet Look Screen Name Pickup/Pet/Look Screen Notes User is presented with one tide pool dwelling animal at random (in this case, a hermit crab) and is prompted to “Pickup,” “Pet,” or simply “Look” at that particular species. 3 outcomes: Pickup: “That’s Right!” Feedback Screen (slide 15) Pet: “That’s Right!” Feedback Screen (slide 15) Look: “That’s Right!” Feedback Screen (slide 15) Each feedback screen contains the same reinforcement information explaining why the hermit crab can be safely observed, touched, and picked up. 10 Swimming animals There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them. User clicks shell to continue see: version 0.2 Cognitive Load Upgrade Screen Name Sculpin Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide 7) 11 Swimming animals There are some animals you shouldn’t touch or handle at all, including all species of fish. The Sculpin fish have a special mucus membrane over their scales, which protect them from disease. If you touch a fish, you might take off that protective coating. Remember, you can still learn a great deal about the fish by observing them in their natural habitat without touching them. User clicks shell to continue see: version 0.2 Cognitive Load Upgrade TRY AGAIN! Screen Name Sculpin Fish “Oops” Feedback Screen. Notes User is cautioned with: “Oops!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide #7) 12 Rock Clinging Animals Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface! User clicks shell to continue see: version 0.2 Cognitive Load Upgrade Screen Name Star Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) 13 Rock Clinging Animals Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. You can touch a sea star with two fingers and feel its rough endoskeleton, but please never pull one off of any surface! TRY AGAIN! User clicks shell to continue see: version 0.2 Cognitive Load Upgrade Screen Name Star Fish “Oops!” Feedback Screen. Notes User is cautioned with: “Oops!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) 14 Walking animals Walking animals in the tide pool are fine to touch or handle as long as you return the to where they were found. It may be more difficult to find hermit crabs considering they usually hide out under big rocks. If you are lucky to spot one treat them with care, and remember they can pinch you. Stay close to the ground when you hold a hermit crab, in case you drop it. If you want to pick one up keep your hands over or in the water. Always return hermit crabs gently back to where you found them to ensure its safety. Screen Name Hermit Crab “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a hermit crab can be observed, touched, and picked up follows. User clicks shell icon to exit game. (proceeds to slide #4) User clicks shell to continue see: version 0.2 Cognitive Load Upgrade 15 Trace your path to the sea star Screen Name TPOL Trace Path Screen Notes Four potential outcomes: 1. Player steps in to the pool water splash sound FEEDBACK: TRY AGAIN 2. Player steps on animal and feedback squashing animal feedback FEEDBACK: TRY AGAIN 3. Player walks toward the edge of the water feedback FEEDBACK: TRY AGAIN 4. Player walks high ground of the pool safely away from the edge of the water, does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB 16 User clicks shell to continue Screen Name TPOL Trace BAD Path Screen 1 Notes 1st of Four potential outcomes: 1. Player steps on animal and feedback squashing animal feedback 2. User clicks shell to try again FEEDBACK: TRY AGAIN Return to Screen #14 17 User clicks shell to continue Screen Name TPOL Trace BAD Path Screen 2 Notes 2nd of Four potential outcomes: 1. Player steps in to the pool water splash sound 2. User clicks shell to try again FEEDBACK: TRY AGAIN Return to Screen #14 18 User clicks shell to continue Screen Name TPOL Trace BAD Path Screen 3 Notes 3rd of Four potential outcomes: 1. Player walks toward the edge of the water feedback 2. User clicks shell to try again FEEDBACK: TRY AGAIN Return to Screen #14 19 User clicks shell to continue Screen Name TPOL Trace Path Screen Notes 4th of Four potential outcomes: 1. Player walks high ground of the pool safely away from the edge of the water, does not disturb the flora and fauna and gets to the animal. FEEDBACK: GOOD JOB 2. User clicks shell to exit game Return to Screen # 4 20 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 21 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 22 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain fewer animals but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 23 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 24 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 25 Screen Name Behavior Sliders Screen Notes If the player rarely/never recycles, drives to work everyday and changes their oil often, the tide pool will be extremely murky and all the species will be gone. If the player occasionally recycles, drives and changes oil the tide pool will be slightly murky and contain only bottom feeder species but not all of them. If the player is an avid recycler, drives rarely and only changes their oil when needed the tide pools will be clear, clean and full of all species. User clicks shell icon to exit game. (proceeds to slide #4) 26 Version 0.2: Cognitive Load Upgraded Swimming animals DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them. DON’T: Touch or handle any species of fish. WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from disease. If you touch them, you might take off that protective coating. Screen Name Sculpin Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide 7) User clicks shell to continue 27 Version 0.2: Cognitive Load Upgraded Swimming animals DO: Observe them in their natural habitat, you can learn a great deal about the fish without touching them. DON’T: Touch or handle any species of fish. WHY: The Sculpin fish and others have a special mucus membrane over their scales, which protect them from TRY AGAIN! disease. If you touch them, you might take off that protective coating. Screen Name Sculpin Fish “Oops” Feedback Screen. Notes User is cautioned with: “Oops!” Information describing why a Sculpin can only be looked at follows. User clicks shell icon to continue game. (proceeds to slide #7) User clicks shell to continue 28 Version 0.2: Cognitive Load Upgraded Rock Clinging Animals DO:Touch a sea star with two fingers to feel its rough endoskeleton DON’T: Don’t: Never pull one off of any surface! WHY: Sea stars look rough and sturdy but they are fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. Screen Name Star Fish “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) User clicks shell to continue 29 Version 0.2: Cognitive Load Upgraded Rock Clinging Animals DO: Touch a sea star with two fingers to feel its rough endoskeleton DON’T: Neer pull one off of any surface! WHY: Sea stars look rough and sturdy but they are TRY AGAIN! fragile like most other tide pool animals! Like sea anemones, sea stars also stick to rocks, clams, and the sea floor. If you pick them up this could tear off the tiny tube feet they use to hold onto things and to move around. Screen Name Star Fish “Oops!” Feedback Screen. Notes User is cautioned with: “Oops!” Information describing why a star fish can only be looked at and gently touched, but not picked up follows. User clicks shell icon to continue game. (proceeds to slide #7) User clicks shell to continue 30 Version 0.2: Cognitive Load Upgraded Walking animals DO: Walking animals in the tide pool are fine to touch or handle as long as they return them to where they were found. When holding a Hermit Crab stay close to the ground or keep your hands over the water in case you drop it. DON’T: Do not take any animals home with you as pets. Don’t disrupt their living environment by putting them down in the wrong places. WHY: It may be more difficult to find hermit crabs considering they usually hide under big rocks. If you are lucky enough to spot one treat it with care and ensure its safety by placing it back into its original spot. Screen Name Hermit Crab “That’s Right” Feedback Screen. Notes User is rewarded with a congratulation: “That’s Right!” Information describing why a hermit crab can be observed, touched, and picked up follows. User clicks shell icon to exit game. (proceeds to slide #4) User clicks shell to continue
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