“COG Man X” is a single player mod created using

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Gears of War
Level Design Document: COG MAN X
Gears of War
Version 1.0
Designer:
Raul Siqueira
Document Date:
05/30/2013
Intended Level Delivery Date:
07/17/2013
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Document Revisions Table
Version
Description
Requestor
Date
0.1
Initial Document, formatting
Hook, Setting Summary, Mission Metrics, Gameplay
Highlights, Quick Summary, Mission Difficulty, DFS Focus
Characters, Visual Themes, Objectives, Key Theme
References, Level progression Chart, Level Summary
Add Overview and Area Breakdown map
Detailed Design
Image captions and References, Critical Asset list
Grammar revision
Revision, Additional Asset List
Ouellette
05/30/13
Ouellette
05/31/13
Ouellette
06/01/13
Ouellette
Ouellette
Ouellette
Ouellette
06/02/13
06/03/13
06/04/13
06/04/13
0.2
0.3
0.4
0.5
0.6
1.0
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Table of Contents
Table of Contents .......................................................................................................................................... 3
Table of Figures ............................................................................................................................................. 5
DFS Focus ...................................................................................................................................................... 6
Quick Summary ............................................................................................................................................. 6
Hook(s) ...................................................................................................................................................... 6
Gameplay Highlights ................................................................................................................................. 6
New Mechanics ......................................................................................................................................... 6
Setting Summary ....................................................................................................................................... 7
Mission Difficulty....................................................................................................................................... 7
Mission Metrics ......................................................................................................................................... 7
Characters ............................................................................................................................................. 8
Visual Themes ....................................................................................................................................... 8
Key Theme References.............................................................................................................................. 9
Level Summary ............................................................................................................................................ 13
Campaign ................................................................................................................................................ 13
Context ................................................................................................................................................ 13
Backstory ............................................................................................................................................. 13
Aftermath ............................................................................................................................................ 13
Objective(s) ............................................................................................................................................. 13
Overview Map ......................................................................................................................................... 14
Level Flow................................................................................................................................................ 14
Flow Summary .................................................................................................................................... 14
Level Progression Chart ...................................................................................................................... 16
Level Details ................................................................................................................................................ 17
Gameplay Area Breakdown Map ............................................................................................................ 17
Detailed Walkthrough ............................................................................................................................. 18
Area 1: Lower Level (First Visit)............................................................................................................... 18
Initial Loadout ..................................................................................................................................... 18
Gameplay/Story .................................................................................................................................. 18
Text and Dialog ................................................................................................................................... 19
Visual References ................................................................................... Error! Bookmark not defined.
Perspective Shots ................................................................................................................................ 22
Area 2: Upper Level (First Visit) .............................................................................................................. 23
Gameplay/Story .................................................................................................................................. 23
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Text and Dialog ................................................................................................................................... 24
Visual References ................................................................................................................................ 24
Perspective Shots ................................................................................................................................ 26
Area 3: Lower Level (Second Visit) .......................................................................................................... 27
Gameplay/Story .................................................................................................................................. 27
Text and Dialog ................................................................................................................................... 28
Visual References ................................................................................................................................ 28
Perspective Shots ................................................................................................................................ 31
Area 4: Upper Level (Second Visit) .......................................................................................................... 32
Gameplay/Story .................................................................................................................................. 32
Text and Dialog ................................................................................................................................... 33
Visual References ................................................................................................................................ 33
Perspective Shots ................................................................................................................................ 35
Critical Asset List ......................................................................................................................................... 36
Additional Asset List .................................................................................................................................... 38
References .................................................................................................................................................. 40
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Table of Figures
Figure 1: References for genetic lab interior ................................................................................................ 9
Figure 2: References for genetic lab. Gears of War screenshots ................................................................ 10
Figure 3: References for genetic lab interior .............................................................................................. 11
Figure 4: References for genetic lab. Gears of War screenshots ................................................................ 12
Figure 5: Overview map with key ............................................................................................................... 14
Figure 6: Level progression chart ................................................................................................................ 16
Figure 7: Level progression chart key ......................................................................................................... 16
Figure 8: Overview map area breakdown with key .................................................................................... 17
Figure 9: Area1 top down map with key ..................................................................................................... 18
Figure 10: Reference image for JACK .......................................................................................................... 19
Figure 11: Subject X .................................................................................................................................... 20
Figure 12: Drone ......................................................................................................................................... 20
Figure 13: Reference image for Area 1 environment. Gears of War screenshot ....................................... 21
Figure 14: Reference image for Area 1 environment. Gears of War screenshot ....................................... 21
Figure 15: Area 1 perspective shot ............................................................................................................. 22
Figure 16: Area 1 perspective shot ............................................................................................................. 22
Figure 17: Area 2 top down map with key .................................................................................................. 23
Figure 18: Wretch ....................................................................................................................................... 24
Figure 19: Reference image for Area 2 environment. Gears of War screenshot ....................................... 25
Figure 20: Reference image for Area 2 environment. Gears of War screenshot ....................................... 25
Figure 21: Area 2 perspective shot ............................................................................................................. 26
Figure 22: Area 2 perspective shot ............................................................................................................. 26
Figure 23: Area 3 top down map with key .................................................................................................. 27
Figure 24: Boomer....................................................................................................................................... 29
Figure 25: Kryll ............................................................................................................................................ 29
Figure 26: Reference image for Area 3 environment. Gears of War screenshot ....................................... 30
Figure 27: Reference image for Area 3 environment. Gears of War screenshot ....................................... 30
Figure 28: Area 3 perspective shot ............................................................................................................. 31
Figure 29: Area 3 perspective shot ............................................................................................................. 31
Figure 30: Area 4 top down map with key .................................................................................................. 32
Figure 31: Reference image for Area 4 environment. Gears of War screenshot ....................................... 34
Figure 32: Reference image for Area 4 environment. Gears of War screenshot ....................................... 34
Figure 33: Area 4 perspective shot ............................................................................................................. 35
Figure 34: Area 4 perspective shot ............................................................................................................. 35
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Level Abstract
DFS Focus
The design focus for this level is to introduce and balance new mechanics into a game that features an
existing set of established mechanics. Bringing mechanics from classic Super Nintendo games like Mega
Man X and Super Metroid into the Gears of War universe creates a unique gameplay experience. The
task of designing this level offers experience and knowledge on gameplay design, which is the area I
wish to pursue in my professional career.
Quick Summary
“COG Man X” is a single player mod created using the Gears of War engine. The level takes place in the
Gears of War universe but is not involved with the main campaign of the game. The player controls test
Subject X: a COG soldier with no memory of who or where he is. He wakes up in an abandoned military
facility where scientists performed genetic experiments on dying soldiers. The scientists tried to find a
way to incorporate advanced Locust genetics in these soldiers. The results made Subject X capable of
absorbing abilities from enemies. Now he must escape the military facility to search for answers about
his past.
Hook(s)
Absorbing enemies’ abilities after killing them


Rocket Shot ability
Kryll Shield ability
Gameplay Highlights
The level merges mechanics from classic Super Nintendo games with Gears of War gameplay to create a
unique experience. The player learns how to use two new abilities to overcome the challenges in the
level. The rocket launcher can destroy broken doors and the Kryll shield makes the player invincible for 5
seconds, but slows down the movement of the player.
New Mechanics
“COG Man X” introduces the mechanic of absorbing abilities from specific enemies.
Rocket Shot: This ability changes the functionality of the COG pistol to shoot rockets that destroy broken
doors. Rocket Shot deals more damage than the regular COG pistol shot but has a longer delay in
between shots. The player learns this ability from JACK at the beginning of the level.
Kryll Shield: The Kryll Shield ability makes the player invulnerable for five seconds but also makes him
move slower. The ability has a cooldown of 5 seconds after using, explained by a custom-made UI scene.
The player learns this ability after defeating the Kryll Boomer.
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Setting Summary
Theme
Mood
Setting
Time of Day
Season
Weather
Abandoned scientific research facility
Creepy and wet
Underground military genetic lab
Night, around 9pm
Autumn
Cold and raining, around 50ºF
Mission Difficulty
Position
Beginning
Difficulty
Reasons
5
The beginning of the mission introduces one new mechanic. The player
learns that rockets destroy broken doors, and gets to use the rocket
ability in one encounter with weak enemies in a large room.
Middle
3
The middle part of the mission introduces resting points for the player in
order to pace the final encounter. The player fights a few weaker enemies
in a hallway.
End
7
The final section of the level incorporates a more difficult enemy
encounter and introduces a new mechanic. The player learns the Kryll
Shield ability and uses it to backtrack through the level.
Scale: 1-10 (1 is Easiest and 10 is Hardest)
Mission Metrics
Play Time
Critical Path
Physical Area
Raul Siqueira
Approximately 10 minutes
Lower Level: (6912uu / 16) = 432ft
Upper Level: (5888uu / 16) = 368ft
Total: (12800uu / 16) = 800ft.
Lower Level: (14080uu / 16) = 880ft
Upper Level: (7936uu / 16) = 496ft
Total: (22016uu / 16) = 1376ft.
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Characters
Character
X
Drone
Wretch
Kryll
Kryll Boomer
JACK
Description
The main character of this mission is a test subject from a military genetic lab
with no memory of his past. The laboratory attempted to combine Locust
DNA with injured COG soldiers. Because of the experiments, X has the ability
to absorb power from their enemies. The abilities he learns in this mission are
the “Rocket Shot” and the “Kryll Shield”. His default equipment is a COG Pistol
Drones are the most common soldier in the Locust Horde. They are tall and
bulky humanoid type of locust. Drones can operate weapons and have
enough intelligence to hide and take cover whenever in combat. They usually
spawn from emergence holes created in the ground but can also appear from
other spaces. Their equipment in this mission is the Hammerburst Assault
Rifle.
Wretches are small and fast creatures that engage the player in close combat.
They are very primitive creatures that resemble monkeys and apes in
behavior and movement. Wretches see the player and rush towards him.
They do not stop to take cover even if being shot at.
Kryll are a flying type of locust. They only attack in dark areas due to their
photo-sensitivity, and they move fast and always in swarms. There is no way
of killing the Kryll, just to avoid them by standing in well-lit areas.
Boomers are the heavy weapon specialists of the Locust Horde. They are
bigger and stronger than a regular Drone. Boomers behavior in combat is not
intelligent. They do not use cover when being shot at and hardly ever move,
and when they do is in a slow pace. The Boomer specific to this level has the
power to summon Kryll to protect him. His equipment in this mission is the
Boomshot.
A small military utility robot labeled “Jack-of-All-Trades” or just “JACK”. This
specific JACK unit is a security guard, developed to protect the doctors of the
laboratory from possible Locust attacks. The JACK unit reads Subject X as a
possible menace due to the massive amount of Locust cells infused in his
body.
Visual Themes
Theme
Genetic Lab (Interior)
Genetic Lab (Exterior)
Raul Siqueira
Description
The interior of the genetic lab has an abandoned feel, dark and creepy. The
majority of the lights inside the laboratory no longer work due to the fact that
is abandoned, leaving only a few lights in each room. The decoration consists
mostly of file cabinets, shelves, closets and some destroyed meshes to
reinforce the abandoned feel. The floor consists of old, stained tileable
squares. The walls and ceiling are mostly made of concrete, except in the
smaller rooms that have ripped wallpaper on the walls.
The exterior area has the same dark atmosphere as the interior. It is a little
lighter due to it being an open space with different light sources, but is still
dark. The rain outside is mild, but enough to create small puddles in some
areas and to cause water dripping from the ceiling inside the laboratory.
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Key Theme References
Figure 1: References for genetic lab interior
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Figure 2: References for genetic lab. Gears of War screenshots
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Figure 3: References for genetic lab interior
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Figure 4: References for genetic lab. Gears of War screenshots
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Level Summary
Campaign
Context
“COG Man X” is part of a multi-level campaign that takes place 5 years before the main storyline of
Gears of War. The campaign, called “Locust Hunter,” has three sequential levels, the first one being
“COG Man X” that introduces the player to the setting and the different mechanics from Gears of War.
In this campaign, the player controls X, a COG soldier that can absorb abilities from their enemies after
defeating them. The first level consists on finding a way out of a laboratory and learning two new
abilities, required to complete the challenges in this level and the ones that follow. The following levels
of the campaign start immediately after finishing the previous one.
Backstory
During the war against the Locust, the COG army developed a secret program to breed a new class of
super soldiers. The army established an underground facility with some of the world’s best scientists.
They believed that they could enhance the common soldiers’ abilities with advanced genetics. Based on
the research of Dr. Aran Light, which explored infusing Locust cells inside human soldiers, the
experiments began. The facility had ten specimens, all injured COG soldiers. Nine of the test subjects
died after the first infusion of Locust cells, but the tenth subject survived not only one but three more
infusions. After the last infusion, Subject X entered a coma, but before the doctors could help him, the
Locust found the secret facility and exterminated the entire crew, leaving Subject X for dead, lying on
the surgery table.
Aftermath
After escaping the laboratory, X continues in his quest to find answers about his past. His next challenge
is “Vile Brumak” the second level of the campaign “Locust Hunter” where he needs to defeat a
genetically altered Brumak. After the battle with the Brumak, X continues to absorb abilities from
powerful Locust enemies in order to survive and reach a COG military base for answers.
Objective(s)

Find a way out of the laboratory
o Go after the JACK unit
o Destroy JACK
o Destroy the jammed door
o Clear the emergence hole
o Kill the enemies
o Kill the Kryll Boomer
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Overview Map
Figure 5: Overview map with key
Level Flow
Flow Summary
1. The player starts the level in a small room. A cutscene shows JACK destroying the door to the
room and running away from the player. He must chase JACK to the other room.
2. Inside this room, the player fights JACK. After a few shots, the robot goes down and a cutscene
starts to show X learning the Rocket Shot ability (WOW moment).
3. The player needs to use the Rocket Shot to destroy the jammed door.
4. 3 Drones spawn from the emergence hole in the left upper corner. The player has 5 different
options for cover position. 2 more Drones spawn as the player kill the previous ones.
5. After clearing the emergence hole, the player must use the Rocket Shot to open the door on the
right. He goes up a set of stairs and again uses the Rocket Shot to open the door. Upon reaching
the other door in the next room, the player must move a box to clear space.
6. The player battles the group of Locust in a hallway with 4 different cover positions. The player
can also retreat to the previous room where he can find more cover.
7. After killing all the enemies the player must push a button that activates the door controls. The
player must use the Rocket Shot to open the door in the lower left corner, and go down a set of
stairs to reach the next room.
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8. Upon reaching the next room, there is a cutscene to show the Kryll Boomer (WOW moment).
The player has 6 different cover positions with different heights. After killing the Kryll Boomer,
the player reaches the control center for the facility and unlocks previous locked green doors.
Also, the player learns the Kryll Shield ability (WOW moment)
9. After the battle against the Kryll Boomer a wretch charges towards the player. The player must
use the new ability to kill the wretch and cross the laser door in the initial hallway.
10. In this area the player must push a box all the way to the end of the room while using the Kryll
Shield to avoid a deadly laser.
11. The final challenge for the player is to cross the Kryll infested hallway. He must use the Kryll
Shield to go through each safe spots before reaching the end of the level. At the end of the
hallway the player must use the Rocket Shot to open the final door and see the end cinematic
(WOW moment)
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Level Progression Chart
Figure 6: Level progression chart
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Figure 7: Level progression chart key
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Detailed Design
Level Details
Gameplay Area Breakdown Map
Figure 8: Overview map area breakdown with key
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Detailed Walkthrough
Area 1: Lower Level (First Visit)
Figure 9: Area1 top down map with key
Initial Loadout
 COG Pistol
Gameplay/Story
1. The level starts with the main character waking up. A cutscene shows JACK spotting X and giving
an intruder alert. The player must follow JACK through the hallway and into the small room
where he must shoot it.
2. After killing JACK a cutscene shows X learning a new ability. A UI scene pops up to teach the
player how to use the ability.
3. The player must use his new ability Rocket Shot to destroy the jammed door
4. 3 Drones immediately spawn from the emergence hole, and 2 more come after the player kills
the previous one. Drones equipment is one Hammerburst Assault Rifle. The player has five
different cover options spread across the room allowing one front strategy by taking cover on
the first block, or a flank by following the cover on the right side.
5. The player uses the Rocket Shot to open the door that leads to a set of stairs.
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Text and Dialog
Objective Text
 Objective: Go after the JACK unit
 Objective: Destroy JACK
 Objective: Destroy the jammed door
POI: Jammed Door
 Objective: Clear the emergence hole
o POI: Emergence Hole
Dialog/Script
 n/a
Theme
Genetic Lab (Interior)
Characters/Vehicles Introduced
Figure 10: Reference image for JACK
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Figure 11: Subject X
Figure 12: Drone
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Environment References
Figure 13: Reference image for Area 1 environment. Gears of War screenshot
Figure 14: Reference image for Area 1 environment. Gears of War screenshot
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Perspective Shots
Figure 15: Area 1 perspective shot
Figure 16: Area 1 perspective shot
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Area 2: Upper Level (First Visit)
Figure 17: Area 2 top down map with key
Gameplay/Story
1. After entering the room upon reaching the other door in the next room, the player must move a
box to clear space.
2. The player battles the group of Locust in a hallway with 4 different cover positions. The player
can also retreat to the previous room where he can find more cover.
3. After killing all the enemies the player must push a button that activates the door controls.
4. The player must use the Rocket Shot to open the door in the lower left corner, and go down a
set of stairs to reach the next room.
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Text and Dialog
Objective Text
 Objective: Kill the Wretches
o POI: Jammed Door
Dialog/Script
 n/a
Visual References
Theme
Genetic Lab (Exterior)
Characters/Vehicles Introduced
Figure 18: Wretch
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Environment References
Figure 19: Reference image for Area 2 environment. Gears of War screenshot
Figure 20: Reference image for Area 2 environment. Gears of War screenshot
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Perspective Shots
Figure 21: Area 2 perspective shot
Figure 22: Area 2 perspective shot
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Area 3: Lower Level (Second Visit)
Figure 23: Area 3 top down map with key
Gameplay/Story
1. As the player walk through the door, a cutscene shows the Kryll Boomer. For this encounter, the
player has 6 different cover positions with different heights allowing different strategies for the
player. At every 10 seconds, the Kryll Boomer activates the Kryll Shield ability, which makes him
invulnerable for five seconds, changing the player strategy to avoid the boom shots. After killing
the Kryll Boomer a cutscene shows X learning a new ability. A UI scene pops up to teach the
player how to use the ability.
2. After the battle against the Kryll Boomer a wretch charges towards the player. The player must
use the new ability to kill the wretch and cross the laser door in the initial hallway.
3. In this area the player must push a box all the way to the end of the room while using the Kryll
Shield to avoid a deadly laser.
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Text and Dialog
Objective Text
 Objective: Kill the Kryll Boomer
o POI: Kryll Boomer
 Objective: Find a way out of the laboratory
 Help Text: Press 3 to select your new ability and press the C button to use it
 Help Text: The Kryll Shield makes you invulnerable for 5 seconds
Dialog/Script
 n/a
Visual References
Theme
Genetic Lab (Interior)
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Characters/Vehicles Introduced
Figure 24: Boomer
Figure 25: Kryll
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Environment References
Figure 26: Reference image for Area 3 environment. Gears of War screenshot
Figure 27: Reference image for Area 3 environment. Gears of War screenshot
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Perspective Shots
Figure 28: Area 3 perspective shot
Figure 29: Area 3 perspective shot
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Area 4: Upper Level (Second Visit)
Figure 30: Area 4 top down map with key
Gameplay/Story
1. After going through the Kryll area, the player comes back to the hallway on the upper floor.
2. The final challenge for the player is to cross the Kryll infested hallway. There are a couple of safe
areas for the player. He must use the Kryll Shield to go through each safe spots before reaching
the end of the level.
3. At the end of the hallway the player must use the Rocket Shot to open the final door and see the
end cinematic (WOW moment)
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Text and Dialog
Objective Text
 Objective: Find a way out of the laboratory
Dialog/Script
 n/a
Visual References
Theme
Genetic Lab (Exterior)
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Environment References
Figure 31: Reference image for Area 4 environment. Gears of War screenshot
Figure 32: Reference image for Area 4 environment. Gears of War screenshot
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Perspective Shots
Figure 33: Area 4 perspective shot
Figure 34: Area 4 perspective shot
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Critical Asset List
Asset Name
Type
Use
Exists?
Link/Pic
Yes
COG_Minh.Minh_Kim
Skeletal Mesh
Player
COG_Minh.Minh_Kim_Physics
Physics
Player
COG_MarcusFenix.Helmet1.COG_Helme
t1_PH_SMesh
Static Mesh
Player
Yes
Yes
Yes
COG_BOT.COG_BOTBase_PH_SKmesh
Skeletal Mesh
Enemy
COG_BOT.COG_BOTBase_PH_SKmesh_P
hysics
Physics
Enemy
Yes
Yes
Geist_Wretch.Mesh.Locust_Wretch
Skeletal Mesh
Enemy
Geist_Wretch.Mesh.Locust_Wretch_Phy
sics
Physics
Enemy
Yes
Yes
Locust_Boomer.Mesh.Locust_Boomer_C
amSkel
Skeletal Mesh
Enemy
Locust_Boomer.Mesh.Locust_Boomer_C
amSkel_Physics
Physics
Enemy
KryllVolume
Volume
Enemy
wyrm_kryll.Kryll_Bat
Skeletal Mesh
Kryll Shield
Ability
wyrm_kryll.Kryll_Bat_Physics
Physics
Kryll Shield
Ability
Locust_Boomshot.Effects.P_Boomshot_
Explo_Main
Particle
Rocket Shot
Ability
Locust_Boomshot.Effects.P_Boomshot_
MF
Particle
Rocket Shot
Ability
Yes
Locust_Boomshot.Effects.P_Boomshot_
smoke_trail
Rocket Shot
Ability
Yes
Particle
COG_Pistol.COG_Pistol
Skeletal Mesh
Weapon
Locust_Boomshot.Mesh.Locust_Boomsh
ot
Skeletal Mesh
Weapon
Yes
Yes
Yes
Yes
Yes
Yes
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Yes
Locust_Hammerburst.Locust_Hammerb
urst
Skeletal Mesh
Weapon
Geist_Pistol.Boltock_Pistol
Skeletal Mesh
Weapon
Yes
Yes
Ammo Box
Pickup
Ammo
Yes
COG_City_Architecture_06.COG_City_D
oor1_SMesh_DR
Static Mesh
Jammed Door
Yes
RB_Prison.COG_Interiors_button_Smes
h
Static Mesh
Jammed Door
Button
Yes
COG_City_BaseMaterials.COG_City_Bas
eMaterials_Wall009Mold_Mat
Material
Walls
Yes
COG_City_BaseMaterials.COG_City_Bas
eMaterials_Wall008_Mat
Material
Walls
Yes
COG_City_BaseMaterials.COG_City_Bas
eMat_TileFloor1_CP_Mat
Material
Floor
Yes
DCR_Factory.Materials.Furnace_ConcM
etalFloor_DARKER
Material
Floor
Yes
COG_City_BaseMaterials.COG_City_Bas
eMat_WoodRoof1_CP_Mat
Material
Ceiling
Yes
COG_City_BaseMaterials.COG_City_EBA
_CeilingTiles1_CP_Mat
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Material
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Ceiling
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Additional Asset List
Asset Name
Type
Use
Exists?
COG_Interiors_Architecture.COG_City_F
luorecentLights_HoodedCovered_SMes
h_DR
Static Mesh
Clutter – Light
source
Yes
COG_Interiors_Architecture.COG_City_F
luorecentLights_SingleBroken_SMesh_D
R
Static Mesh
Clutter – Light
source
Yes
COG_Interiors_Architecture.COG_City_F
luorecentLights_TripleGood_SMesh_DR
Clutter – Light
source
Yes
Static Mesh
Link/Pic
Yes
COG_City_EBA.COG_City_EBA_techbox_
01jj_SMesh
Static Mesh
Clutter Machinery
Yes
COG_City_EBA.COG_City_EBA_techbox_
02_Techbox_02_SMesh
Static Mesh
Clutter Machinery
COG_City_EBA.COG_City_EBA_techbox_
03_SMesh
Static Mesh
ClutterMachinery
Yes
COG_City_EBA.COG_Monitor_01_JJ_SM
esh
Static Mesh
ClutterMachinery
Yes
COG_City_EBA.COG_Keyboard_01_JJ_S
Mesh
Static Mesh
ClutterMachinery
Yes
Raul Siqueira
Page 38 of 40
7/14/2017
LDD
Confidential
Gears of War
Ephyra_03.Ephyra-lpwire4
Static Mesh
Clutter - Ceiling
Yes
Ephyra_03.Ephyra-lpwirecap
Static Mesh
Clutter - Ceiling
Yes
COG_City_EBA_02.COG_City_EBA_Gride
r_04b_SMesh
Static Mesh
Clutter - Ceiling
Yes
COG_City_EBA_02.COG_City_EBA_Front
StairCase2_Clean_SMesh_DR
Static Mesh
Stairs
Yes
COG_City_EBA_02.COG_City_EBA_Josh_
Turbine_Collector
ClutterMachinery
Yes
Static Mesh
COG_City_EBA_02.COG_City_EBA_Josh_
Turbine_Spindle
Static Mesh
ClutterMachinery
Yes
DCR_MS_Furnace.Rails.Furnace_Rail_St
airs_MS_SMesh
Static Mesh
Stairs Rail
Yes
Yes
COG_EBTrainStation_02.COG_EBTrash3
_SMesh
Raul Siqueira
Static Mesh
Clutter -Garbage
Page 39 of 40
7/14/2017
LDD
Confidential
Gears of War
References
All screenshots from the game Gears of War provided by the author.
Cover Image (Photoshop work by the author of the document):



http://games.kitguru.net/wp-content/uploads/2012/07/MegamanMHX.jpg
http://cdn.unrealitymag.com/wp-content/uploads/2009/01/ds_metroid_prime_hunters.jpg
http://images3.wikia.nocookie.net/__cb20121208201807/gearsofwar/images/0/0f/ACarmine_edit.jpg
Figure 1 (Contact sheet):




http://25.media.tumblr.com/tumblr_malsh2UraA1rwcvg2o1_1280.jpg
http://img3.etsystatic.com/003/0/7083350/il_fullxfull.356158075_429d.jpg
http://fc08.deviantart.net/fs25/i/2008/070/d/d/Abandoned_Lab_by_fbarok.jpg
http://www.freegamesnews.com/en/wp-content/uploads/2012/01/Death_Embrace_Escape-2.jpg
Figure 3 (Contact sheet):



http://farm3.static.flickr.com/2507/5787160451_d35f85120a.jpg
http://www.adventureclassicgaming.com/images/galleries/446/446_1.jpg
http://s.cghub.com/files/Image/264001-265000/264444/621_max.jpg
Figure 10 (JACK):
http://images3.wikia.nocookie.net/__cb20091013185355/gearsofwar/images/c/cd/JACK.jpg
Figure 11 (Subject X):
http://images3.wikia.nocookie.net/__cb20121208201807/gearsofwar/images/0/0f/ACarmine_edit.jpg
Figure 12 (Drone):
http://gearsofwar.wikia.com/wiki/Drone?file=Drone_GOW_3.png
Figure 18 (Wretch):
http://gearsofwar.wikia.com/wiki/Wretch?file=Wretch.png
Figure 24 (Boomer):
http://images2.wikia.nocookie.net/__cb20110616001322/gearsofwar/images/0/0b/89005_T_CharPortraits_LOC_
boomer_normal.png
Figure 25 (Kryll):
http://images2.wikia.nocookie.net/__cb20110706213656/gearsofwar/images/a/a9/Kryll2.jpg
Raul Siqueira
Page 40 of 40
7/14/2017