MRBA 3x3 Summary sheet

Macedon Ranges Basketball
Association
Thank you for your entry into the MRBA 3x3 Tournament.
The mains rules of 3x3 are as follows:

1 basket on 1 half-court

2 teams of 3 players and up to 1 substitute per team

12-seconds shot-clock

1st team to reach 21 points or best after 10 minutes win
•
•
•
•
•
•
•
•
•
•
•
•
Each team will have a minimum of 4 games.
Fixture will sent once teams are fixed
We will use FIBA scoring rules. Games will be 10 minutes in length. Scoring will be 1 and 2
point shots and a 14 second shot clock, which will be enforced by the referees if there is
any stalling.
Winners will be decided by the first team to get 21 OR the highest score at the end of 10
minutes. If a team does get to 21 before 10 minutes any remaining time will be played
however the scoring will not continue.
Under 12 and 14 teams will use the smaller three point line.
U12 games will be scheduled Sunday mornings
U14 games will be scheduled after the U12.
Teams Managers will need to fill out the score sheets prior to each game, this can be done
at the start of the day if it’s made easier.
SCORERS WILL BE PROVIDED
The BBQ will be available from 12.00pm – 2.30pm please bring money for food or drinks if
you wish to purchase.
All teams should bring 1-2 sets of matching uniforms if they can. We will have some
alternate uniforms to provide, however if teams have their own it will mean less clashes.
Fun competitions included knockout and half way shooting will be scheduled for ALL U12
and U14 players.
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
RULES SHEET
Team roster: Four or Three players, Three on the court.
Game duration: 10 minutes playing time with no half-time break.
It is imperative that games BEGIN ON TIME to enable the fixture to run to schedule, thus
ensuring the day runs smoothly. The clock will be started at the scheduled time, with the
late team receiving a ONE POINT PENALTY for each minute they are late. The Coordinator reserves the right to not penalise a team who may be running late due to
circumstances outside their own control (e.g. accident). Teams are to call ahead if they
believe they will be late for their first game. Not all circumstances will warrant leniency for
being late.
Boys/Girls will use a size 6 ball in all divisions. MRBA will supply the game balls.
SCORING: One (1) for regular baskets inside the arc and Two (2) for shots taken outside
the arc. No 3-point baskets. The 3-point line will be referred to as the two-point line or arc.
A forfeit will be called if a team does not show up by the 5 minute mark in any game. In the
event of a forfeit the score will be marked down as 5-0. If the team turns up after a forfeit
has been called by the referee, they can play the remainder of the game but the score will
stand as the forfeit score.
AUTOMATIC WIN – When a team scores 21 points they are declared the winning team.
Once a team has scored 21 points the game is over regardless of how much time there is
left on the clock.
3 seconds in the key applies.
Shot clock: As there is no shot clocks in place – Referee to warn "stalling" situations.
Possession given to defence following a second warning. “Stalling” is deemed to be when
players are not engaging the defence in an attempt to score; by deliberately passing the
ball continuously to run down the clock or by holding the ball outside the 2-point arc. Teams
are still expected to attempt to score every 12 seconds. • Initial possession: Coin flip or
rock, paper, scissors.
Possession following a successful field goal: Defense possession right underneath the
basket. Ball to be dribbled/passed behind the arc.
Possession following a dead ball: "Check ball" Exchange behind the arc (at the top).
“Check ball” refers to the team who will be on offense being at the top of the two-point arc.
They pass the ball to the defensive team, who then pass the ball back to the offensive team
to start play.
Following a steal, a turnover, a defensive rebound, etc: Ball to be dribbled/passed behind
the arc.
Following a jumpball situation: Defense possession.
Following a shooting foul: One (1) free-throw if foul committed inside the arc & Two (2)
freethrows if foul committed behind the arc. Free-throws are to be taken from the main freethrow line.
Time outs will not be used.
Foul limit per player: Four (4).
Foul limit per team: Six (6).
•
•
•
•
•
•
•
•
•
•
•
•
Team Foul Penalty situation: One (1) free-throw.
Substitutions: In dead ball situations, prior to a checked ball.
Referee(s): One (1).
Time/Score keeper(s): One (1) per team.
The ball is considered as "behind the arc" when the offensive player in possession of the
ball has both feet behind the two point arc.
Results will be tallied on a result sheet – win = 3 points, loss = 1 points. There are to be no
draws in games. If games are a tie at the end of regulation time. Then there will be a period
of overtime to determine the winner.
OVERTIME - Winner of the game is the first team to score one (1) point. First possession
will be determined by a coin toss.
Team with the highest total points results in 1st place, next highest results in 2nd place etc.
In the event of tied number of points, the highest place getter will be determined on a
head-tohead basis with the teams involved.
If there is a 3 way tie for teams on the same amount of points and head to head cannot
determine the result, then the order of positions will be determined by the win/loss margin
amongst the 3 teams involved only.
Official FIBA Basketball Rules apply for all game situations not specifically mentioned
above.