International Science and Investigation Journal ISSN: 2251-8576 2015, 4(2) Journal homepage: www.isijournal.info Received January 2015; Accepted February 2015 The effective factors on Microsoft Company’s success in the production of game console device Negin Moghaddasi Jahromi* Sogol Mahmoudkhan Shirazi** *Department of Industrial Design, University of Tehran_ Kish International Campus, Kish, Iran [email protected] **Department of Industrial Design, University of Tehran_ Kish International Campus, Kish, Iran [email protected] Abstract: This research has been formed about the effective factor on Microsoft Company’s success in the production of game console device. This issue that how game console of X – box Microsoft received such an considerable place in the world and also successes in receiving the title of the most popular console in 2011, regarding to this matter that Microsoft experienced the production of game consoles for the first time, was interesting. After studying and identifying the effective factors on marketing and successful policies of this factory, the most important of these factors at the beginning was the high hardware and International Science and Investigation Journal Vol. 4(2) software capability, the form of the systems designing and the development if it's designing. The effective advertisements, appropriate designing of the controller's handle, special plays of X – box, the ability to create a relationship between different systems and having capability like a home multimedia have an important role on this process. Providing online services has improved this project which wasn't employed by other firms. The other important factors in X – box success which was used in future stages, were policies and marketing management of Microsoft factory which provided new and innovative ideas and they had high speed and appropriate timing in the project's performance. The Microsoft company considers itself in debtedton time policies so successedto increase it's system's sale with an annual growth of 27 % and played 475 million dollar for receiving such a place in the world. We can find reasonable result and high profitability by considering, identifying, and using these policies by professionals. Key Words: Microsoft, X – box, Microsoft Marketing, best consoles, Microsoft Marketing Management Introduction: By considering technological improvements and with increasing advance in the people's welfare, the need for some systems for more entertainment increased. Among this, different firms produced entertainment systems or game consoles and the name of several famous firms was seen including Nintendo, Sony and Microsoft which arrived recently in this field and in fact is one of the largest producers of computer software's in the world (jame jam click journal, 2010). This firm provided the services in the final users level in addition to the production of software's in the producers level including the motors of game's 31 International Science and Investigation Journal Vol. 4(2) production and underlying platforms and produced computer gamed and provided game consoles (Iran mobile market journal, 2011). The most sold products of Microsoft were Windows’s operating system and Microsoft office software. According to the main slogan of this firm “a computer on every table or in every house that run Microsoft software” these two products with 90 % in 2003 for Microsoft office and in 2006 for windows, found a considerable place in the market of home computers and table computers (shabake Magazine, 2010). Monopology always criticized Microsoft which created several counts for Microsoft because of neglecting monopology's rules in judicial ministry of USA and European Union's (Muniz and O’ Guinn, 2001, p.412). Microsoft is active in other fields in addition to the operating system of the market and administrative software, like MSNBC channel, MSN site and multimedia license of Ankarta. Microsoft is active in production of computer hardware with producing some products like Mouse – like and home entertainment such as X – box 360 Xbox, Xenon and MSNTV Microsoft that is popular more because of business tactics than technological innovations, wants to perform quite non microsoftical and wants to be innovative, flexible and change itself basically. On 15thNovember in 2001, Microsoft invested milliard dollars and produced and distributed X – box in north America so arrive in computer games and introduced (Microsoft and Windows news Magazine, 2012) and it’s first game console called X – box, also on 22th February in 2002 in Japan and 14th March in 2002 in Australia and Europe, this console was presented which shows that Microsoft has business aims and home aims at the same time. Microsoft could present a consul with the help of Intel processor and graphic processor of NVIDIA which was stronger than PlayStation 2 but couldn’t compete with this console (O ' Brien, 2009). 32 International Science and Investigation Journal Vol. 4(2) Until 2005, X – box was placed at the second place after PlayStation 2 and before game cube Nintendo in America sale Market (In world market, it was after these two). Microsoft sold 22 million systems compared to 100 million systems of PlayStation 2, mad lost 4 milliard dollars. In November of 2005, Microsoft presented it’s own second gamed consuls called X – box 360 (the first version of Microsoft console was X – box). So this popular console needed a meaningful and attractive name, After selecting several names such as NEXT X – box, FS X – box, Xenon, NEXT, X – box 2 and finally it 's name changed to X – box 360. The aim of this selection was that this console not only simplified relative needs of the game for the user, but also could be used as a multimedia center at home and could cover the user 's digital needs, but the main aim of buying this console for uses was 3D games. The first problems that should be solved was that how should the appearance of new X – box was big be?!! This problem isn’t simple, the previous X – box was big and dreadful (the figure number one, left). It was placed in a black and green X – box which associated with poison, but it was excellent for professional game players. The aim was a smiling appearance and also non stupid so it can attract the mothers who like sports and also the fathers who like cars and like cars and the girls who like fashion without losing beloved boys of Halo (Gamespotpress. Com, 2010). Figure 1: The first X-box and X-box 360, 2011 (http://news.cnet.com) 33 International Science and Investigation Journal Vol. 4(2) In Microsoft, there is a 147 page book called Xenon book. Xenon is mysterious name which is selected by Microsoft for X – box 360 and Xenon book illustrates the firm's whole and comprehensive strategy. A major part of Xenon book is about a thing which is called Dell in the book. Dell means life 's model with digital entertainments and considers this fact that all media such as film, video, game, picture, TV and etc. are all digitalized, and this issue influences our way of relationship digital media all are changed to a form of single, cohesive media according to our needs. this is the same thing which is considered as convergence in technical language of ninetieth decade. X – box can distribute sound CDs in addition to the games and can change the songs of a CD to another format and play it according to their system 's hard disk. we can attach Ipod to X – box 360 and listen to it 's song from their system 's hard disk. We can watch DVD with this system and it can be attached to X – box 360 and watch the picture on TV, so all of the family members doesn’t have to go to the work's room and look at the computer's monitor, even you can attach X – box 360 with Wifi to PC if you are familiar with technology and gain access to music's, films and pictures saved on the computer (javan Journal, 2011). But can it play the songs which are received from an online music store belonged to Sony? Can it accept the messages sent from AOL Instant Messenger? Can it create a network with computers with MAC OSX operating system and not windows? If a platform were very open, you can't earn money from this. If it were very close and monopoly, every less people can use this and it will gradually disappear and die. this isn't the whole problem. X – box 360 can perform as a communication system. In contrast to Sony or Nintendo, Microsoft created an online services called X – box LIVE fir completing it's game console Device. As it shown in figure 2, this service was introduced with the name of X – box LIVE for the first time (Hew, eta, 2010). 34 International Science and Investigation Journal Vol. 4(2) Figure 2: X-box LIVE project in 2005 (Wikipedia) The final stages of this project were related to the internal contents of X – box. Microsoft should make it’s appearance attractive. In addition to X – box's Appearance that is like Ipad's style. Peter moor has created strange and nonMicrosoft Cal advertisements for it. Moor held a party for X – box 360 like the first public show of a film and it was played on MTV and Elijah wood was it 's host and famous group of killers were participated. Moor bought the license of one the famous songs of B – side for X – box's theme song 360. Another effective factor on X – box's success was Natal's project. Natal project was introduced by Microsoft in E3 conference in 2009 and released in 2010. In this project, one controller mechanism was added to X – box using video and sound techniques of processing, so the user can guide and use the games and X – box capabilities only with his member's movements and without any controller system (Figure 3). The name of this project was changed to kindect (X – box, 2011). 35 International Science and Investigation Journal Vol. 4(2) Figure 3: Kinect, 15th November 2010 The marketing idea of Microsoft firm for X – box console contained three rules which composed of organized issues that required the customer's estimation, the market's needs and fulfilling the ideal needs of the customer and it is the customer which is more effective than other competitors in this area. Microsoft could achieve these three rules and tired hardly for the needs and potentials of the customers. The research was done on main users, those who played for more than 25 hours in a week. This group was studied as the main statistical society and contained young customers who considered the importance of the console's speed and graphical quality, so X – box was designed modernly and had fast and strong processors and the games were played with higher speed and quality and better sound or Dolby technology while X – box was the first system whose handles were presented wirelessly and this was ideal for the profession users who always deal with this system (business.Com , 2000). At first the limited number of X – box made Microsoft anxious but this firm solved this problem by entering 5000 game users and game producers by paying 500 million dollars. For entering X – box console to the market, Microsoft lost 150 dollar for the sale of every console at the beginning with distribution of X – box in the market and the firm abandoned it 's profit at the first stage of the sale, in fact Microsoft preferred long lasting profits to short lasting profits. 36 International Science and Investigation Journal Vol. 4(2) Microsoft considered three aims for X – box 360. The first aim was achieving the main part of video game's markets. The second aim was varying the firm's working field, and paying attention to home entertainments from home computers. The third aim was the firm's fame and popularity in recent years as a result of judicial laws. If Microsoft wants to increase X – box 's addresses, this system should seem more friendly and noble so the main idea of design was based on encouraging. Microsoft was trying to find a solution to gain it's first credit (Lecher, 2004). At first Microsoft encouraged the men to buy X – box by saying “the most powerful computer that is designed for game playing” (Mossier and Boehner, 2005). Since PlayStation 2 was weaker than the main X – box, Sony increase it 's future console 's ability that is PlayStation 3 and solved it's problems. So Microsoft benefit from Sony 's delay and entered game console of X – box 360 six month sooner but Microsoft benefit from video games which were presented by it's competitor's, and created this definition for the people that video game is considered a global action which is an advertisement for Microsoft 's product (Wonko – ga, 2005). In fact X – box marketing success by combining several cases such as price, considered product, improved products and system’s package. Microsoft should present a system to provide game 's experience for the players and be equal with it 's competitors from the price 's point of view to encourage them to buy this consul, so management in system price and capability guarantee 's it 's success. Microsoft also tries to find a solution for solving this problem for X – box's users and players that why a special console should be used instead of computer. The first idea of X – box was formed by a firm called Flextronics located in North-west of Guadalajara in industrial park complex. If there wasn’t this firm, X – box remains as an original idea. Microsoft firm considered a budget 37 International Science and Investigation Journal Vol. 4(2) according to this project but when they forced to build a factory, they didn't produce this project. The manager of Flextonic told this issue that If there were the people like us; the firms like Microsoft wouldn't perform hardware projects and it 's risk was very high (O ' Brien , 2009). The load of Microsoft was assigned to flextonic. Sony faced silicon equipment's of PlayStation 2 and Nintendo was trying to introduce it 's new console "game cube" at that time. Microsoft benefit from the delay of these firms and Microsoft had a time to introduce it 's new console X – box and means that "this project 's aim in fact is doing an action in an appropriate time and place" (O ' Brien , 2009). The cited figures show Microsoft 's success rate in producing game console of X – box (Mazzon, 2005). Sales Region (as of May 10, 2006) North America Europe Asia WorldWide Units sold 16 million 6 Million 2 Million 24 Million First available November 15, 2001 March 14, 2002 February 22, 2002 Material and methods: With interviewing and distributing questionnaires among 32 professional people, we found some date. The participants were between 7 to 37 years old. The place of distribution of these questionnaires was among professional people in Shiraz and Kish Island in Iran. These people all mastered on this system or used this system. The collection of data was done by interviewing with X – box's sellers and also questionnaires via internet forms and social sites. The questionnaires were distributed among professional people in P.C center and Mola Sadra shopping center in Shiraz. The data were collected and analyzed in Excel software and the results were said by following diagrams. 38 International Science and Investigation Journal Vol. 4(2) Conclusion: According to the statistical society and distribution of questionnaires among these people, the data were obtained which were analyzed by drawing relative diagrams. Considering the success's frequency of Microsoft by the users, now the factors that affect this success were studied. According to the obtained data from questionnaires and also studying the diagrams 1, the most important characteristics which effects the sale if this consul was the high graphic of this system and 16 people among 32 people, considered the system is graphic as the most important factor. (diagram number 1: The most important factor affecting the game consul 's sale form the users of this system point of view) 16 14 12 10 8 6 4 2 0 X-box اﯾﮑﺲ ﻟﻮازم ﺟﺎﻧﺒﯽ equipment ﺑﺎﮐﺲ ’s Theازconvenient Theﻫﺎي special دﺳﺘﻪ ﻣﺨﺼﻮص راﺣﺘﯽ اﺳﺘﻔﺎده ﺑﺎزي use it’s games ﺑﺎزيof ﮐﻨﺘﺮل ﺑﺎﮐﺲ اﯾﮑﺲof Xhandle box Game دﺳﺘﮕﺎه ﮔﺮاﻓﯿﮏ console graphics andspe Game The ﻗﯿﻤﺖ Price of دﺳﺘﮕﺎهﺳﺮﻋﺖ دﺳﺘﮕﺎه console this system speed Following a high competition among several high firms in producing game consoles, some factors were studied in the questionnaires that what was the man advantaged of X – box over other game consoles which has increase it's sale. Microsoft according to it 's new idea that is providing LIVE system in special 39 International Science and Investigation Journal Vol. 4(2) games has attracted many users which is evident in diagram number 2 and this system is better than other consuls from X – box 's users point of view. (Diagram number 2: Advantage of this consul over other consul in the market from the user’s point of view) 12 10 8 6 4 2 0 The console’s of راﺣﺗﯽ ﻗﯾﻣت ﮐﻧﺳولThe ease دﺳﺗﮫ اﯾﮑسX-Box’s ﺑﺎزی ھﺎی price console’s handler games ﺑﺎزی ﺑﺎﮐس Variety Being user ﻟوازم درin ﺗﻧوعuser friendly equipment’s friendly ﺟﺎﻧﺑﯽ ﺑودن The ﺳﺧتhardware ﻗﺎﺑﻠﯾت capability اﻓزاری Regarding to this the fact that the participants were in different younger ranges, the diagram number 3 showed that the data which obtained, 75 % of console users of X _ box in people between 15 to 21 years old. (The diagram number 3: the age of main users of x box users) 25 20 15 10 5 0 14 ﺗﺎ7 21 ﺗﺎ15 29 ﺗﺎ22 37 ﺗﺎ30 The question which should be considered was that why Microsoft entered risk able area of producing game consoles, considering this fact that this project is the first project for producing game consoles for Microsoft. Regarding Figure 40 International Science and Investigation Journal Vol. 4(2) number 4, 37.5% of console users knew the growing market for game consoles as the reasons of arriving Microsoft firm in to consoles. (The diagram number 4: The reasons of arriving Microsoft firm in to consuls production) 12 10 8 6 4 2 0 ﮔﺳﺗرشproducts ﺑﺎزار رو ﺑﮫ Entertainment ﺑﺎزیmarket ﮐﻧﺳول ھﺎی growing ﻧﺷﺎن دادنChange ﺑﮫ ﺳویthe ﻣﺳﯾر ﺗﻐﯾﯾر ﺑرﻧدھﺎیcompetition رﻗﺎﺑت ﺑﺎ Indicateھﺎی theﺗواﻧﻣﻧدی company main aim to دﯾﮕرHaving ﺷرﮐت ﮐﺎﻻھﺎی ﺳرﮔرﻣﯽ capabilities entertainment products with other brands Discusson and result: The reason of Microsoft's success is the importance of software and hardware for it. According to the user’s views, 50 present of people considered high graphic of the system as the most important fact of X – box success. X – box graphical 's processor was designed by ATI and was called Xenon. X – box 360 graphical processor is equipped with a cohesive structure (unified shading Architecture) and a result there aren't any special units, this issue is pixel or vertex. According to the second diagram, this issue is evident that special game of X – box is effective for selling this system and this advantage is a benefit over other consoles in the market. At first, the limited number of X – box caused a kind of anxiety for Microsoft firm but this firm solved this problem by entering 5000 game users and game's products and paying 500 million dollars. The issue which helped the importance of X – box 's games was X – box LIVE. 41 International Science and Investigation Journal Vol. 4(2) By studying the third diagram, the most participants were among 15 – 21 years old that composed 75 present of X – box users, so Microsoft introduced some popular games according to this issue and by considering the special games importance and paid 500 million for these games and all of them agreed with this group. Sometimes a question is raised that while Microsoft is considered as the largest producer of computer software in the world, why arrived at the risk able area of game console's production with paying so much money?! According the obtained result from the fourth diagram in results part, the increasing market of consoles is the most important factor for attracting Microsoft in this area, but in fact Microsoft considered three main aims for X – box 360. The first aim is obtaining the main part of increasing market of video games. The second aim was varying the firm's work area and paying attention from home computers to home entertainments. The third purpose was the first 's fame and popularity in recent years as a result of judicial claims related to windows sale, so they tried to find a solution for obtaining it's original credit. By selling 535000 system in February 2011, X – box 360 was introduce as the first global console that it's sale increase 27 % annually. Microsoft firm paid 475 million dollar for achieving such a place in the world. X – box tried very hard and paid much money for it 's production to show a symbol of innovative idea of Microsoft. 42 International Science and Investigation Journal Vol. 4(2) References: Ghaderi, mohammad, 2012, game console by Microsoft trend, Iran mobile journal, number 30, p. 20 Hew, K., Gibbs, M. R. & Wadley, G., (2010) Usability and Sociability of the Xbox Live Voice Channel, The University of Melbourne, p. 1. Lacher, S., Roth, F., Schumacher, D. and Keller, F., (2004) Microsoft Xbox Marketing concept and Strategy, Deakin University (Faculty of Business and Law), p. 13. Mazzon , J. A., (2005) The case of Microsoft Xbox, Latin American Advances in Consumer Research, 2, p. 203. Moghaddam, habib, 2012, X-box, shabake magazine, number 117, p. 22 Moghaddam, habib, 2012, compering game consoles, shabake magazine, number 119, p. 17 Mossberg , W. 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