Name:__________________________ Date:_________ Probability Project: Design Your Own Game In this assignment, you will be designing your own card/dice/spinner/board game. The game should be the type of game that uses principles of probability in a sophisticated way. Make sure that your players have some choice also; they cannot be totally reliant on chance (like one is in the game Go Fish). It cannot be a game that already exists— you must create a unique game. You must be able to explain how probability works in your game, so don’t make it too complicated! Final Products to hand in on _______________________________ 1. Game – Include a sketch of all game boards, playing pieces, scorecards, tokens, etc. for your game. 2. Materials – Mrs. O will provide dice, cards & coins, if needed. If anything else is required, you must bring it in a baggie to contain it/them. 3. Write-Up – See below. Grading: See rubric (next page). The Write-Up 1. Introduction - Provide an overview of your game. ● Explain the main objective of the game ● Who would most enjoy playing this game? ● How many players? ● How long does it take to play the game? 2. Game Description – What do you need to play the game? ● List all materials needed to play (dice, spinner, darts, ball, etc.) ● Draw picture of your game board, if necessary 3. Instructions - You must create a set of written or typed instructions to clearly explain your game. They must be easy to follow so that anyone can pick them up, read them and begin playing your game. 4. Probability Analysis ● Where is probability important in this game? ● What are the chances that a player will win? ● In your opinion, how much “choice” vs “chance” does the game require? ● Is the game fair? ● How could you change the game to make it more challenging? Or is there a variation that you might add to the rules in the case of more or less players or to make it harder? Name:__________________________ Date:_________ Grading Rubric: CATEGORY Game Instructions Group WriteUp Probability Individual Reflection Neatness and Organization Outstanding Students create a fully functioning game that others can play. They bring all of the game materials to class. Instructions are totally clear and easy to follow. The game can be played by others without referring to the game creators for help. Student submitted a comprehensive writeup including: introduction, instructions, game description and probability analysis. The write-up has been thoughtfully prepared and provides insight into the actions of the group. Group provides accurate analysis of the math behind their game. The game involves a sophisticated use of probability- of chance and choice. Reflection clearly explains students thought process during the project. The relevance of the project is clearly described. The work is presented in a neat, clear, organized fashion that is easy to read. No spelling, punctuation, capitalization errors. Very Good Students create a game that others can play. There may be slight over-sights, but overall the game can be played. Minimal Students create a game, but it may be difficult for others to play independently. Poor Students have an idea for a game. Instructions are mostly clear and easy to follow. The game can be played by others with minimal interaction with creators of the game. Group has written instructions but they are unclear and a verbal description of the game is necessary. Instructions are incomplete. Student submitted write-up including: introduction, instructions, game description and probability analysis. The write-up provides some insight into the actions of the group. Student submitted an incomplete write-up including some of the following: introduction, instructions, game description and probability analysis. No write-up submitted. Group provides somewhat accurate analysis of the math behind their game. The game involves a strong use of probability- of chance and choice. Group provides some analysis of the math behind their game. The game involves a minimal sophistication of probability. Reflection attempts to explain students thought process during the project. Group fails to address how probability works in their game Or Probability appears strictly as chance, no choice, no strategy is possible by players. Some attempt at a reflection is made. The work is limited in its neatness and organization. 3+ errors in spelling, punctuation or capitalization. The work appears sloppy and unorganized. Multiple errors in spelling, punctuation or capitalization. Reflection attempts to explain students thought process during the project. The relevance of the project is described. The work is presented in a neat and organized fashion that is usually easy to read. 1-2 errors in spelling, punctuation or capitalization.
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