Europass mobility: topics and programmes of Euneos courses For Europass mobility document: fill in (23) and (29a) 1. Topics of Euneos courses Benchmarking course Innovation. School development plans. European challenge. Standing structures of innovation. Transition from non-digital to digital. Mobile learning. Digital materials. Tablets in education. Student in the center. Support system & supportive methods. Integration of special needs students. Home & school connections. Teacher in the center. New approaches of in-service training. Learning agents. Internationalisation. European dimension. PISA survey. Erasmus+ mobilities. Management. Local examples How to make your school more international Developing a school policy plan on internationalisation. How to become a good coordinator of internationalisation? Formats of international project work. How to set up a multilateral, bilateral, Regio Partnership in Erasmus Plus and how to apply successfully for a Erasmus Plus grant. Going global. How to take part in global (virtual) projects. How to develop the intercultural competences of the teachers taking part in international projects. How to develop the European and international dimension in the curriculum. Tap-Swipe-Pinch general Apps covering different content and activities to support learning, communication and self-assessment (collaborative writing, digital photography, video, audio usability, presentation apps, assessment, evaluation, gamefication, etc.) Best practice approaches and practical examples for using iPads and tablets in lessons and education in general in different countries, Responsible and safe use of tablets and new media Creating interactive materials for classroom use and deliver them to students Identifying and reviewing practical tablet applications for educators, news and media applications useful for educators and their students (creating text, video clips, podcasts, presentations, screencasting, images, pdf files, e-books, mind and concept maps, maps etc.) Designing, planning and writing sample units of work or lesson plans that deploy the iPad and tablets, Integrate strategies and iPad and tablet technologies effectively into a curriculum, Utilise the iPad and tablet as a display device in connection with other devices. Tap-Swipe-Pinch into English Apps covering different content and activities to support learning, communication and self-assessment (collaborative writing, digital photography, video, audio usability, presentation apps, assessment, evaluation, gamefication, etc.) best practice approaches and practical examples for using iPads and tablets in English lessons and education in general in different countries, responsible and safe use of tablets and new media creating interactive materials for classroom use and deliver them to students identifying and reviewing practical tablet applications for educators, news and media applications useful for educators and their students (creating text, video clips, podcasts, presentations, screencasting, images, pdf files, e-books, mind and concept maps, maps etc.) designing, planning and writing sample units of work or lesson plans that deploy the iPad and tablets, integrate strategies and iPad and tablet technologies effectively into a curriculum, utilise the iPad and tablet as a display device in connection with other devices Tap-Swipe-Pinch into STEM Apps covering different content and activities to support learning, communication and self-assessment (collaborative writing, digital photography, video, audio usability, presentation apps, assessment, evaluation, gamefication, etc.) Best practice approaches and practical examples for using iPads and tablets in lessons and education in general in different countries, Responsible and safe use of tablets and new media Creating interactive materials for classroom use and deliver them to students Identifying and reviewing practical tablet applications for educators, news and media applications useful for educators and their students (creating text, video clips, podcasts, presentations, screencasting, images, pdf files, e-books, mind and concept maps, maps etc.) Designing, planning and writing sample units of work or lesson plans that deploy the iPad and tablets, Integrate strategies and iPad and tablet technologies effectively into a curriculum, Utilise the iPad and tablet as a display device in connection with other devices. Digital Turn: How to make your school more digital Digital innovation in schools: Case studies on ten schools for 21st Century Smart schools: BYOD and 1:1 computing in schools Setting up online collaborative learning environment for school team New pedagogies for 21st Century schools Towards Deep Learning: Designing innovative learning scenarios Project-based learning: creating e-textbooks with tablets Participatory design of digital innovation policies on the school level Designing and implementing a digital safety policy for your school Communicating your school innovation project through digital storytelling and social media. Game-Based Learning and Gamification Differences between games, game-based learning and gamification How to gamify activities; gamification in E-learning School visits Use of videogames in the class room Minecraft Edu Teaching computer science through video games Process of designing digital learning games Use of QR codes Mobile learning outdoor game - GPS art Migrant's course: Let's use ICT in teaching and learning of Newly-Arrived Migrants Comparison of situations in Finland and in the countries of participants on how to - share knowledge about the situation, - raise awareness and enable a more informed opinion, tackle with social, psychological and legal issues, - promote understanding for diversity and for European values. Recognition and validation of competences of newly-arrived migrants. Promoting migrant’s employment and acquisition of jobs; a guidance and training model to be implemented in networking and community-building activities. Reception and individualisation of learning paths for newly-arrived migrants. Pedagogical approaches to advance with non-native speakers - models and practical ways to support teaching - guiding migrants in studying and learning. Innovative learning approaches: simulation with work machines, eLearning with mobile devices, Camera-Pen pedagody, virtual glasses supporting learning. Possibilities for creating and delivering i-material for language learning by using m-devices (smartphones, tablets, laptops). Pedagogical possibilities and models for delivering interactive language exercises; the use of translator apps ( Babylon, Google translate); creating imaterials for language learning including sound and video. (i-flashcards). Other courses will be added after confirmation of the course. 2. Programmes for Euneos courses Benchmarking course Helsinki 5 days programme: Presentation about innovation. How do Finnish schools respond to innovation. School policy plans, curriculum changes. Presentation about school management. Presentation: Student in the centre. “How does my school respond to the needs of support for stud Discussions about monitoring students, supportive methods, special need students, home and scho cooperation. Sharing experiences. Presentation in the centre: Teacher in the centre. Organisation of teacher inservice training. Visit to Heureka Science Center in Vantaa. Presentation about how Heureka Science Center serves school education. Presentation and discussion: Different school cultures. Meeting principals and teachers. What can be done more to internationalise our school in the short and long term. Guided tour of Tikkurila Upper Secondary school and Jokiniemi comprehensive school. Each day: observations of primary or secondary education in class rooms in Jokiniemi Comprehensive School, or alternatively observations of higher secondary education in Tikkurila upper secondary school and International Baccalaureate School. Optional: oberservation special needs students. Workshops: presentations of participants and their school. Discussions about the presentations. Round table discussion about school cultures of Erasmus+ programme countries. Tallinn 2 days programme: Visit to Tallinn English College. Presentations and observations of lessons. Workshop with Estonian teachers and high school students. Tallinn university: Presentation: overview, curricula, PISA results, the new national strategy of lifelong learning and classroom of the Future - Innovative learning spaces in teacher education Cultural programme How to make your school more international. Portugal and Benalmadena courses Developing a school policy plan on internationalisation. Experience as a principal of a school. What do we mean with internationalisation. Objectives internationalisation. How to become a good coordinator of internationalisation: competences of a coordinator. Developing formats of international project work: programme of an exchange week, examples. Introduction eTwinning. 'Best practices' virtual projects, eTwinning, programmes of exchanges. How to set up a multilateral, bilateral, Regio Partnership in Erasmus + and how to apply successfully for an Erasmus+ grant KA2. Priorities. Application form. Assessment criteria for assesors Global projects. Introduction Eumind. How to develop the European and international dimension in the curriculum Introduction CFEC and EIO Use of video in projects (didactical approach and examples). Use of video conference in projects. Intercultural communication and competences. Atlas of European Values. How to develop the intercultural competences of the teachers taking part in international projects. Evaluation of international projects. MICE project; Open Badges How to make your school more international and global. Special edition in Reunion Developing a school policy plan on internationalisation. Experience as a principal of a school. What do we mean with internationalisation. Objectives internationalisation. How to become a good coordinator of internationalisation: competences of a coordinator. Developing formats of international project work: programme of an exchange week, examples. Introduction eTwinning. 'Best practices' virtual projects, eTwinning, programmes of exchanges. Presentation by teachers from Reunion. Formats project with schools in Reunion Island (language oriented, cross curricular, sustainable development, global perspective). Evaluation of international projects, quality assurance. How to set up a multilateral, bilateral, Regio Partnership in Erasmus + and how to apply successfully for an Erasmus+ grant KA2. Priorities. Application form. Assessment criteria for assesors. How to apply for job shadowing activities. Global projects: Reunion as a brigdge between Europe and the Southern part of the globe. Virtual projects and exchanges between India and Europe. Use of video in projects (didactical approach and examples). Use of video conference in projects. How to develop the European and international dimension in the curriculum Intercultural communication and competences. Atlas of European Values. How to develop the intercultural competences of the teachers taking part in international projects. Visit to local schools Tap-Swipe-Pinch general (Portugal and Barcelona) Heading towards a new pedagogy. Presentation and discussion. Meet Google Drive: presentation and hands on activities. Transform you topics into an e-book. Pedagogic value and usage in educational process. Examples, creation, media use, storage, sharing, formats. Bring your life's work together in one digital workspace: overview of possibilites. Inquiry as Playing the "Whole game": engage in the topic as in real life; presenting a short insight in inquiry. Assigning, collecting and reviewing student work in a tablet class room. A picture is worth a thousand words: photo inquiry - photo story creation. Guidelines about learning media production skills. Presentation and hands on. Video inquiry a creative approach to learning. Presentation and group work. The upside down tablet-oriented class rooms. Flipped class room. Presentation, examples, hands on. QR Codes: demonstration of creation and assessing the class room use. Gamify your lessons. Interactive presentation and discussion. Overview of possibilities for tailor made games. Assessing student's work in tablet-classroom. How to develop tablet habits in class. Application of tablets in the professional context: creating collections fo apps and web 2.0 tools for professional context. TeachMeet: good practice show case by participants. Tap-Swipe-Pinch into English Heading towards a new pedagogy. Presentation and discussion. 5 ways teachers can use tablets in the class room: discussion. Meet Google Drive: presentation and hands on activities. Bring your life's work together in one digital workspace: overview of possibilites. Listening / speaking skills and problem solving learning: challenges in teaching listening and how can tablets help; speaking skills supported by tablets. A picture is worth a thousand words: photo inquiry - photo story creation. Guidelines about learning media production skills. Presentation and hands on. Assigning, collecting and reviewing student work in tablet classroom and example assignement (listening/speaking). Assessing student's work in tablet-classroom. Make your documents and images interactive for learning purposes. Hands on using Thinglink, evaluation the user for the class/subject purpose, do's and don'ts. Inquiry as Playing the "Whole game": engage in the topic as in real life; presenting a short insight in inquiry. Video inquiry a creative approach to learning. Presentation and group work. Toward an interactive model of reading. How to foster reading activities and strategies with tablets. e-books as writing outcomes Treasure hunt: game based learning in live. Creation of a treasure hunt with QR codes. The upside down tablet-oriented class rooms. Flipped class room. Presentation, examples, hands on. Make any video with audio-notes and questions in interactive experience Blogging: presentation and examples. Augment the scene with additional information: examples and creation; the use in education. TeachMeet: good practice show case by participants. Tap-Swipe-Pinch into STEM Presentation of schools. Their best practice and future plans with tablets in the STEM classroom. Setting up a Personal Learning Environment: Google Drive, Evernote, EdShelf, Eliademy. Collaborative learning on environmental dilemmas. Digital storytelling: composing a photo story on physical phenomena. Towards new STEM pedagogy for tablet classroom: presentation. Designing innovative learning scenarios with LePlanner. Explaining scientific concepts with Venn diagrams and concept maps using tablets. Mobile learning outdoors: designing and testing a mobile adventure game. Flipped classroom workshop Interactive tasks on STEM with Kahoot or Blippar. Introduction to 3D-printing by pupil of Adolf Gymnasium. Finding and creating chemistry learning resources for tablets. Facilitating learning with tablets in a science museum Designing inquiry-based learning in science museum Project-based learning: creating e-textbooks with tablets Creating instructional videos about physics experiments Data collection for inquiry project in the museum Infographics: visualizing your data with tablets. Working on the video report on the inquiry project. Science show presented by the staff of Energiakeskus Infographics: visualizing your data with tablets. Digital Turn: How to make your school more digital Digital innovation in schools: Case studies on ten schools for 21st Century Presentations of the best practice and future plans for digital innovation in participating schools Smart schools: BYOD and 1:1 computing in schools. Discussion Setting up a collaborative learning environment: Google Drive, Trello, Facebook, Scoop.it Setting up a Personal Learning Environment: E-portfolio & EdShelf New pedagogies for 21st Century schools. Group concept mapping. Workshop: Designing innovative learning scenarios with LePlanner Workshop: Project-based learning: creating e-textbooks with tablets Participatory design of digital innovation policies on the school level Designing a digital safety policy for your school Workshop: Communicating your project through digital storytelling: composing a photo story on a school development project Workshop: Using Web2.0 for dissemination of your project Methods and tools for measuring digital maturity of the school Workshop: infographics: analysing and visualizing your data with tablets Feedback on the course and evaluation. Presentation of certificates, presenting follow-up activities. Follow-up and networking on new KA1/2 project proposals. Game-Based Learning and Gamification Introduction to methods and tools Differences between games, game-based learning and gamification How to gamify activities; gamification in E-learning Role play activities School visits Use of videogames in the class room Minecraft Edu Serious games design. Process of designing digital learning games Design of learning game concept Teaching computer science through video games: introduction and hands on session Process of designing digital learning games Use of QR codes Mobile learning outdoor game - GPS art Migrant's course: Let's use ICT in teaching and learning of Newly-Arrived Migrants Presentation: How does Helsinki metropolitan area respond to the challenge of educating and training newly-arrived migrants in mainstream and vocational education? Plenary session: Consequences of rapid and massive migration. Challenges of education. Comparison of educational situations in Finland and other European countries. Presentation: Recognition and validation of competences of newly- arrived migrants. How to see if it is more a question of lacking language skills, or of lacking basic education as a whole? Plenary discussion. Case studies. Group work. Sessions. How do we help migrants find work by creating a guidance and training model, which will be implemented in networking and community-building activities? Group 1. No foreign language competences, no basic education. Group 2. Basic or no language competences, educated migrants. Plenary session. Group reports. Discussion, conclusions. Individual hands-on activity (learning diary), blogging and Social media updates Presentation: How to project individualized learning paths for adult migrants with low language competences and/or low basic skills. Session. Introduction and discussion of topics introduced in the previous presentation. Hands-on work (individual or pair work) on the topic. General discussion. Introductory speech: Case studies on pedagogical approaches with non-native speakers with low language skills and/or low education. Case study 1: individual. Case study 2: collective. All course participants take part in both sessions in turns. Individual hands-on activity (learning diary), blogging and Social media updates Whole day visit to Aviapolis premises of Varia Vocational College. Introduction to the day. Guided tour in the premises. Workshops on different new learning approaches for the training of adult migrants with no language skills and/or with basic education. Group work (4 groups). Each group goes through the topics of all 4 workshops. 1) simulation learning with technology, 2) eLearning with mobile devices, 3) Camera- Pen pedagogy 4) virtual classes supporting learning Observations. Teaching, studying and learning processes of adult migrants, learning spaces. Discussions with teachers and students. Individual hands-on work (learning diary), blogging and Social media updates Introduction: An overview of possibilities for creating and delivering ematerial for language learning by using m-devices. needs and possibilities Presentation: an interactive example of a language lesson - pedagogical possibilities and models for delivering interactive language exercises, features of on-line environments for storing, organising and delivering material for migrants’ active language learning, the use of translator apps Group discussion. Presentation: an overview of some of the tools/apps for creating e-materials for language learning including sound and video. Try-outs – an example of interaction (group activity) Hands-on activity: creating materials with the tools/apps introduced in groups; evaluation of their use Presentation: how to create short video material for language learning (screen casting), how to make a video interactive. Individual hands-on work (learning diary), blogging and Social media updates Individual hands-on activities: How to create a short video clip with screencast tool Demonstration of classroom creation Individual hands-on activities: How to organize a classroom How to plan an assignment and assessment How to publish the video clip and plan a short assessment on it Afternoon: Panel discussion: How to use mobile devices when teaching language to adult migrants with low language skills. Sessions. Discussion about learning diaries. Evaluation of the course. Post-course activities. Networking, infrastructure. Other courses will be added after confirmation of the course.
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