Star UML and CRC Cards Pepper Goals • CRC • StarUML • Code Generation Good Class Design • Cohesive – only one abstraction • No unnecessary coupling – No printing to a specific device such as screen scanner • Related data in the same class Class UML Diagram • Each class box: – Name / state / behavior • Relations – Has a – Knows a – Uses a – Is a • Great Explanation matched to code – http://www.cse.buffalo.edu/faculty/adrienne/Clas sResources/ClassDiagramsInANutshell/ CRC cards • • • • One per noun / entity / object Class: Noun is the class name on the top Responsibility: List responsibilities on the left Collaboration: List collaborating objects on the right – If a class is being used in a collaboration, its card will not show the collaboration – the user shows the collaboration CRC Exercise • • • • • 5 card draw List objects / entities Make one card for each Walk through the game Draw a UML diagram StarUML • • • • • • Card Deck Hand Players Dealer Game StarUML Code Generation • • • • UML diagram generates code Can reverse engineer Link to Diagram Link to Code
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