Twister moves 2004 Instructions

01-
m C K
LISTS
1
IrnO
4
m
.u
5 GOODHAM195
6 HOMERU
11 PUYN'
AROUND
12 KEEP EM UP
2TO 1
ClNCO
RED'S ON FII
BREAK TIME
PURPLE l'"
HOPPIN'
POPPIN'
NORTH
LOWDOWN BLUES
HIP
REACH OUT
POGO-ING
FOOT TAPPIN
LEANING
L O t M f f i BACK
FLIP FLOPPIN'
HERE AND THERE
WOBBLIN'
STAND1NG
CHA CHA CHA
%S%D cHA CHA
EITHER WAY
DOUBLETIME
SIDE TO SIDE - DJ Mix
TURNAROUND - D Mix
THE WHOLE ENCH LADA
- Super Session . .
I
8:
a! KEEPIN' lT$&?M,€
3 2U
2
PIECE OF CAKE
TWO PIECES OF CAKE
IT5 A SNAP
THE POINT
SLIDER
SNAKIN'
BLUE STOMP
INNIES 'N OUTlES
JUMPY
CLAP IT UP
I'M RIGHT
BRINCIT
HOME
PURPLE STRfTCH
GRAND SLAM
SIDEWAYS
MMM MMM
REDS
SNEAKIN' AROUND
DO YOUR OWN MOVES
JUSTO M
CLAP SOME MORE
ON THE GREEN
TOOZ ALL AROUND
akrK N F D R M
THE BLUES
IPON.7JgrlOlCV
w
..'.
I.
43 MEET ME IN M E MIDDLE
C
17 KNOCK KNOCK
IS IS THE ONE
5 GREEN AGAIN
- 26 TOGETHER ON GREEN
49 ANDS
SHrnN"UP
51 THE BIG MOVE - DJ Mix
52 BACK TO BASICS - DJ Mix
53 STAY LOOSE Super Session
m
-
55;n$..A
Objeet
Get Set!
Keep in the groove, follow the moves and do what the DJstell
you t o do. If you're the only one t o get the moves right, you win!
@
Contents
2 Twister Moves@game w ~ 4 T & s t e r Mwcs CDs
Get Ready!
Put the 2 Twister Mover mats
each other. M
o
b ~ u r they
e
playing on cmrpted a m . )
the purple c i ~ next
b to
surface (we don't recommend
\
e'
Wore, yoti a n skip the I n t d W
2.) ~a~
has a number (1 M 2). TOget started, choose one of the mats*
This will be your phpv n
~donyourrmtwithyourf~~UK
foot spaces.
Groove!
Leave some spsce bcbwm the mats and
make sure thee's nothing in the room
near you that you might bump into.
Let's make sure p u h m enough roam
to do yuur moves. Pfayers should stand
on the purple circles and lift t M arms
straight out, reaching toward ttn player
across from them. You should be able to
reach the fingertips of the other player.
See Figure 1 for a look at how to get
ready.
pq
-
USTEN UP The first
will call out om m p l
b e f o m w have to dd
in mi&
dancing y d The DJs
says, "green."You will
put your LEFf foot onto the purple spot
and your RIGHT foot on& the q m spot. IMPORTANT: You will never
b e d i r ~ d ; t 9 ~ ~ i i p a t ~ t h t h e o t h a r ~ .
IMPORTANT
Dance sessions 21 through 53 may be more difficult than
others. Do n o t overextend o r overexert yourself, as It
could cause you t o become unstable and fall.
Due t o the multiplayer aspect o f this game, avoid coming
in close contact w i t h other players t o eliminate any
dsk of injury.
People w i t h any history o f heart trouble, high blood
pressure, vertigo, jolnt o r ligament damage, o r stroke
should n o t d a y this aame.
@I if a DJg i v e s k
~ n d - c t ~ ~u
~ 'point,"
~ ~ d ~
MIW
~ i ~ b ,
using the hand that matches the Dj that made the call.
-
DO TH MOVES After the Djs go thrwgh telling you thisr
hear 4 s ort beats. This is the "STMV' signal and your cue ta get M n h .
This time when the music starb you do the mover called out by the DJx.
Both players do the moves at the stme time so be Clrrful not to bump into
each other.
5,
Did you makat through the TwigfrMoves? All rig$tlidil,
-
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.
"4-
>Ph.
*-+
Take the Challenge: W
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;
Twister Moves has 3 types
- . of sessions -.-Standard $ession
and Super Sessions.
,
Strrnd~nlMorn:The DJswill call out the moves for
g
session. Then you repeat the moves to the beat of the music;
Standard Sessions will get more difficult as you go on.
Dj Mlxcr: These are mixes of our Dj5' favorite music,
Prurrtice the Moves: ~
t h ~ ~ ~ T R c k ~ o n
p l a y e r t o r e p a t t h e ~ Q r r l r . ~ ~ t h . b ; M d ~ r a d b r r
uyau,m
Movr On; lfpu've got these rncwes dawn and you want to learn a naw
set, let yaw^^ player go csn to the next track. Let's see how you do with
t k e n&'mwml
*
You're in the Groove - Part way through the CD, the DJswill tell you
to make up your own move. Go ahead and make up your move! If you
need some help making up a move, look on the back of these
instructions for some suggestions. We recommend you make up a move
that keeps your feet planted on your mat and only involves moving
the rest of your body such as leaning, bending, moving your arms, etc.
Try to keep it SHORT and SIMPLE and pay attention to the other
player's move.
From now on, if the DJscall out a 1 or 2, you have to do that
player's move.
~ your
C feetCmovin'
, and your body groovin!
Super Scuionr: Super Sessions are a combination of 4 ~ t a n d $ . m :
Sessions put together. The Djs will call out a Standard Session,';whi~~~;
you must repeat. The DJswilJ then take some of the moms from the
Ist session and add them to some new moves to make a 2nd Standay
Session. Once you get that one, move on to a 3rd. Finally, all of &e ):.'.
sessions will be strung together to make a 4th and final "Super, :'
Sessl~n.~
How well did you keep to the beat and mcwe ito the g r ~ i ! f
Gameplay Variations
To "tine Dance," put your mats side-by-side.
Party Mover
If you and your friends all have Twister
Moves,you a n put your mats
Solo Play
If you want to practice some really cool dance m w m you can d@it by
playing Twister M m on your own. Justset up one mat and follow the
DJs'inmctions. tf €he Djs tell you to step onto the other player's mat,
i m pwise... but make it look COOL!
try to complete as many sets as possible. Your "sc~re"is the number of
ttadcs ycnr wcr;e~Jfullymade it through. For example, if you mk it t~
trim& 23 without messing up, your score is 23.
together to make one larger "Party
Mows" game. If them is mre
.
than one player with the same
number, each af y w show "your
1
olwn moves," and let the group
chaos which one to use. If you
can't think of a move to use, look
at the examples on the k k af
these instructions for some Fd@as.
P~ECEOF
CAKE
lW0 PIECES OF CAKE
TRACK
LISTS
2 EZ
NOT 2 U
GOOD HAN,
HOME RUN
28 BACKHAND
29 2 MUCH
LOOK AT ME
TlCKLER
DO IT UP
TILT
AROUND THE GREEN
LOWDOWN
WASHING MACHINE
SHOULDER POPPIN'
POPnTURN
MAKE UP YOUR MIND
BACKSPIN
TWICE AS NICE
CLAPS
-YOUR
SHOULDER
ALL MOUND
. ..
SNUTTIK UP
THE BIG MOVE - DJMix
BACK TO BASICS - DJMix
STAY LOOSE Super Session
-
IT'S A SNAP
THE POINT
SLIDER
SNAKIN'
BLUE STOMP
INNIES 'N OUTIES
JUMPY
CLAP IT UP
I'M RIGHT
BRING IT HOME
PURPLE STRETCH
GRAND SLAM
SIDEWAYS
MMM MMM
REDS
SNEAKIN' AROUND
DO YOUR OWN MOVES
JUST ONE
C W SOME MORE
ON THE GREEN
TOOZ ALL AROUND
BACK N FORTH
Tii€ BLUES
C
W
7
~
29 ClNCO
30 RED'S ON FIRE
31 BREMTIME
32 PURPLE UP
33 HOPPIN'
NORTH
LOWDOWN BLUES
HIP
REACH OUT
POGO-ING
FOOT TAPPIN
KING BACK
FLOPPIN'
HERE AND THERE
WOBBLIN'
STAN DING
CHA CHA CHA
TWISTED CHA CHA
EITHER WAY
DOUBLETIME
SIDE TO SIDE - DJ Mix
TURNAROUND - D Mix
THE WHOLE ENCH LADA
- Super Session
I
,
%
We wli be happy t5 hear yo
game. US comomrs please
Affairs Dept., P.O.Box 200, Pawtucket, Rl02862. TeI: 888-836-7025
(toll fTw).Gnadian consumers please write to: Hasbro Canada
Corporation, 2350 de la Province, Longueuil, QC Canada, J4C1G2.
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or telephone our H&@tw om 00 %(Kt 2242 7176.
82004,21106 Hasbro, Pawtuckef R1 02862.41 Rl-gW R e e v e d .
TM & @ denote U.S. Trademarks. 53463-1
1
1
, Vldt us at www.twistermoves.com
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53463
MILTON
I
BRADLEY