01- m C K LISTS 1 IrnO 4 m .u 5 GOODHAM195 6 HOMERU 11 PUYN' AROUND 12 KEEP EM UP 2TO 1 ClNCO RED'S ON FII BREAK TIME PURPLE l'" HOPPIN' POPPIN' NORTH LOWDOWN BLUES HIP REACH OUT POGO-ING FOOT TAPPIN LEANING L O t M f f i BACK FLIP FLOPPIN' HERE AND THERE WOBBLIN' STAND1NG CHA CHA CHA %S%D cHA CHA EITHER WAY DOUBLETIME SIDE TO SIDE - DJ Mix TURNAROUND - D Mix THE WHOLE ENCH LADA - Super Session . . I 8: a! KEEPIN' lT$&?M,€ 3 2U 2 PIECE OF CAKE TWO PIECES OF CAKE IT5 A SNAP THE POINT SLIDER SNAKIN' BLUE STOMP INNIES 'N OUTlES JUMPY CLAP IT UP I'M RIGHT BRINCIT HOME PURPLE STRfTCH GRAND SLAM SIDEWAYS MMM MMM REDS SNEAKIN' AROUND DO YOUR OWN MOVES JUSTO M CLAP SOME MORE ON THE GREEN TOOZ ALL AROUND akrK N F D R M THE BLUES IPON.7JgrlOlCV w ..'. I. 43 MEET ME IN M E MIDDLE C 17 KNOCK KNOCK IS IS THE ONE 5 GREEN AGAIN - 26 TOGETHER ON GREEN 49 ANDS SHrnN"UP 51 THE BIG MOVE - DJ Mix 52 BACK TO BASICS - DJ Mix 53 STAY LOOSE Super Session m - 55;n$..A Objeet Get Set! Keep in the groove, follow the moves and do what the DJstell you t o do. If you're the only one t o get the moves right, you win! @ Contents 2 Twister Moves@game w ~ 4 T & s t e r Mwcs CDs Get Ready! Put the 2 Twister Mover mats each other. M o b ~ u r they e playing on cmrpted a m . ) the purple c i ~ next b to surface (we don't recommend \ e' Wore, yoti a n skip the I n t d W 2.) ~a~ has a number (1 M 2). TOget started, choose one of the mats* This will be your phpv n ~donyourrmtwithyourf~~UK foot spaces. Groove! Leave some spsce bcbwm the mats and make sure thee's nothing in the room near you that you might bump into. Let's make sure p u h m enough roam to do yuur moves. Pfayers should stand on the purple circles and lift t M arms straight out, reaching toward ttn player across from them. You should be able to reach the fingertips of the other player. See Figure 1 for a look at how to get ready. pq - USTEN UP The first will call out om m p l b e f o m w have to dd in mi& dancing y d The DJs says, "green."You will put your LEFf foot onto the purple spot and your RIGHT foot on& the q m spot. IMPORTANT: You will never b e d i r ~ d ; t 9 ~ ~ i i p a t ~ t h t h e o t h a r ~ . IMPORTANT Dance sessions 21 through 53 may be more difficult than others. Do n o t overextend o r overexert yourself, as It could cause you t o become unstable and fall. Due t o the multiplayer aspect o f this game, avoid coming in close contact w i t h other players t o eliminate any dsk of injury. People w i t h any history o f heart trouble, high blood pressure, vertigo, jolnt o r ligament damage, o r stroke should n o t d a y this aame. @I if a DJg i v e s k ~ n d - c t ~ ~u ~ 'point," ~ ~ d ~ MIW ~ i ~ b , using the hand that matches the Dj that made the call. - DO TH MOVES After the Djs go thrwgh telling you thisr hear 4 s ort beats. This is the "STMV' signal and your cue ta get M n h . This time when the music starb you do the mover called out by the DJx. Both players do the moves at the stme time so be Clrrful not to bump into each other. 5, Did you makat through the TwigfrMoves? All rig$tlidil, - I . "4- >Ph. *-+ Take the Challenge: W w i * trurct#l~pur-*urd mmdghtondkaprhdm&tar@ta~plr)ac. * h*---i PI r .? -! ; Twister Moves has 3 types - . of sessions -.-Standard $ession and Super Sessions. , Strrnd~nlMorn:The DJswill call out the moves for g session. Then you repeat the moves to the beat of the music; Standard Sessions will get more difficult as you go on. Dj Mlxcr: These are mixes of our Dj5' favorite music, Prurrtice the Moves: ~ t h ~ ~ ~ T R c k ~ o n p l a y e r t o r e p a t t h e ~ Q r r l r . ~ ~ t h . b ; M d ~ r a d b r r uyau,m Movr On; lfpu've got these rncwes dawn and you want to learn a naw set, let yaw^^ player go csn to the next track. Let's see how you do with t k e n&'mwml * You're in the Groove - Part way through the CD, the DJswill tell you to make up your own move. Go ahead and make up your move! If you need some help making up a move, look on the back of these instructions for some suggestions. We recommend you make up a move that keeps your feet planted on your mat and only involves moving the rest of your body such as leaning, bending, moving your arms, etc. Try to keep it SHORT and SIMPLE and pay attention to the other player's move. From now on, if the DJscall out a 1 or 2, you have to do that player's move. ~ your C feetCmovin' , and your body groovin! Super Scuionr: Super Sessions are a combination of 4 ~ t a n d $ . m : Sessions put together. The Djs will call out a Standard Session,';whi~~~; you must repeat. The DJswilJ then take some of the moms from the Ist session and add them to some new moves to make a 2nd Standay Session. Once you get that one, move on to a 3rd. Finally, all of &e ):.'. sessions will be strung together to make a 4th and final "Super, :' Sessl~n.~ How well did you keep to the beat and mcwe ito the g r ~ i ! f Gameplay Variations To "tine Dance," put your mats side-by-side. Party Mover If you and your friends all have Twister Moves,you a n put your mats Solo Play If you want to practice some really cool dance m w m you can d@it by playing Twister M m on your own. Justset up one mat and follow the DJs'inmctions. tf €he Djs tell you to step onto the other player's mat, i m pwise... but make it look COOL! try to complete as many sets as possible. Your "sc~re"is the number of ttadcs ycnr wcr;e~Jfullymade it through. For example, if you mk it t~ trim& 23 without messing up, your score is 23. together to make one larger "Party Mows" game. If them is mre . than one player with the same number, each af y w show "your 1 olwn moves," and let the group chaos which one to use. If you can't think of a move to use, look at the examples on the k k af these instructions for some Fd@as. P~ECEOF CAKE lW0 PIECES OF CAKE TRACK LISTS 2 EZ NOT 2 U GOOD HAN, HOME RUN 28 BACKHAND 29 2 MUCH LOOK AT ME TlCKLER DO IT UP TILT AROUND THE GREEN LOWDOWN WASHING MACHINE SHOULDER POPPIN' POPnTURN MAKE UP YOUR MIND BACKSPIN TWICE AS NICE CLAPS -YOUR SHOULDER ALL MOUND . .. SNUTTIK UP THE BIG MOVE - DJMix BACK TO BASICS - DJMix STAY LOOSE Super Session - IT'S A SNAP THE POINT SLIDER SNAKIN' BLUE STOMP INNIES 'N OUTIES JUMPY CLAP IT UP I'M RIGHT BRING IT HOME PURPLE STRETCH GRAND SLAM SIDEWAYS MMM MMM REDS SNEAKIN' AROUND DO YOUR OWN MOVES JUST ONE C W SOME MORE ON THE GREEN TOOZ ALL AROUND BACK N FORTH Tii€ BLUES C W 7 ~ 29 ClNCO 30 RED'S ON FIRE 31 BREMTIME 32 PURPLE UP 33 HOPPIN' NORTH LOWDOWN BLUES HIP REACH OUT POGO-ING FOOT TAPPIN KING BACK FLOPPIN' HERE AND THERE WOBBLIN' STAN DING CHA CHA CHA TWISTED CHA CHA EITHER WAY DOUBLETIME SIDE TO SIDE - DJ Mix TURNAROUND - D Mix THE WHOLE ENCH LADA - Super Session I , % We wli be happy t5 hear yo game. US comomrs please Affairs Dept., P.O.Box 200, Pawtucket, Rl02862. TeI: 888-836-7025 (toll fTw).Gnadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4C1G2. Eurapean consumers please write to: Hasbro UK LM., HasbroConsumer Makt, RQ. k x 43, Cawel1 Way, Newport, Hhks, NP19 4YD, or telephone our H&@tw om 00 %(Kt 2242 7176. 82004,21106 Hasbro, Pawtuckef R1 02862.41 Rl-gW R e e v e d . TM & @ denote U.S. Trademarks. 53463-1 1 1 , Vldt us at www.twistermoves.com \ j 53463 MILTON I BRADLEY
© Copyright 2025 Paperzz