Behavioral Approach B.F. Skinner ICSP254 Theories of Personality B.F. Skinner • “It is the environment which must be changed” – B.F. Skinner Introduction • Skinner contended that psychology is the science of behavior of an organism. • Other theorists look inside the person for causes, motives, and drives that originated within us. Skinner, in contrast, made no reference to internal states that account for behavior. • Unconscious, defense mechanisms, traits, etc. cannot be seen – therefore – have no place in scientific psychology • Human beings are “empty organisms” meaning that there is nothing inside us that can explain behavior in scientific terms Introduction • His choice of experimental subjects differ greatly from other theorists, using rats and pigeons • What can we learn from pigeons about human personality? • Animals show simpler behavioral response to stimuli, so it’s easier to study them and extrapolate to humans (which simply have different intensity of responses) Theory of Operant Conditioning • We learn as a result of reward or punishment • Thorndike’s Law of Effect – behaviors are initially emitted at random, in a trial and error fashion. These random behaviors are followed by pleasurable consequences (reward) become stronger. Those followed by unpleasant consequences (punishment) become weaker and less frequent Agenda Reinforcement and Punishment Schedules of Reinforcement Rates and Pattern of Responding Other Key Concepts Reinforcement and Punishment • Reinforcement – to increase the target behavior. It brings subject into a more desirable state • Punishment – to decrease the target behavior. It brings subject into a less desirable state Reinforcement and Punishment • Reinforcement and Punishment can be either positive or negative • Positive – something is “added” • Negative – something is “subtracted” There are 4 possible combinations: Positive reinforcement, negative reinforcement Positive punishment, negative punishment Positive Reinforcement • Positive = something is “added” • Reinforcement = to increase the target behavior. It brings subject into a more desirable state • Putting both together, positive reinforcement is when something is added to increase behavior, a.k.a., reward • After target behavior is performed, something of value is given to the person. It is reinforcement because it increases the target behavior. • Ex. A child is given a sticker after she makes her bed. Something is added (sticker) that makes the child more likely to make her bed (target behavior) Negative Reinforcement • Negative = something is “subtracted” or taken away • Reinforcement = to increase target behavior • Negative reinforcement is relief. • Ex. You get a headache. You take a Tylenol (target behavior) and then headache goes away (something is subtracted). You’re more likely to take Tylenol in the future when you have another headache (increase target behavior) Positive Punishment • Positive = something is “added” • Punishment = to decrease target behavior • Positive punishment is pain • Ex. The child jumps on the couch (target behavior) and then get hit by the mom (something is added, pain). The child is less likely to jump on the couch in the future. Negative Punishment • Negative = something is “subtracted” • Punishment = to decrease target behavior • Negative punishment is loss • Ex. A child hit her sibling (target behavior) and got her tablet taken away by the parent (something is subtracted). Child is less likely to hit sibling (decrease target behavior) in the future. Tips • Think of Positive (+) and Negative (-) as mathematical signs to remember that something is “added” or “subtracted” • Ask yourself “what is the target behavior?” • What happen after target behavior is performed? (is something added or subtracted?) • Is subject more or less likely to do target behavior in the future? Example 1 • A child did not get the toy that he wanted. He then started yelling loudly in the department store. The mother scolds the child and the child quiets down. • What type of contingency is controlling child’s behavior? First, what is the target behavior? Is something added or subtracted? Is child more or less likely to perform target behavior in the future? Positive Punishment 1. Child’s target behavior is yelling 2. After child yell, mother scolded him (something is added) – positive 3. After being scolded, child is probably going to yell less in the future (to decrease target behavior – punishment Example 2 • A child did not get the toy that he wanted. He then started yelling loudly in the department store. The mother scolds the child and the child quiets down. • What type of contingency is controlling mother’s behavior? First, what is the target behavior? Is something added or subtracted? Is child more or less likely to perform target behavior in the future? Negative Reinforcement 1. Mother’s target behavior is scolding 2. When mother performed target behavior, child quiets down (something is subtracted) – negative 3. Mother is more likely to increase target behavior (scolding) in the future – reinforcement Agenda Reinforcement and Punishment Schedules of Reinforcement Rates and Pattern of Responding Other Key Concepts Schedules of Reinforcement • Teaching of new behaviors generally accomplished through reinforcement rather than punishment • Acquisition phase – period during which new learning occurs • Extinction phase – period in which reinforcement is withheld • Operant strength – strengths of behavior measured by rate of responding (i.e., how often do the pigeons peck) during both acquisition and extinction phase. Types of Reinforcement Continuous Intermittent Continuous Reinforcement • Reinforcing every occurrence of behavior • Best for acquiring new behavior • But highly susceptible to satiation and extinction • Satiation – reinforcer losing its value through overuse • To resolve this issue, after acquisition phase, schedule of reinforcement is best changed from continuous to intermittent, a change termed thinning Intermittent Reinforcement • Subject is not reinforced for every occurrence of behavior fixed interval (of time) Reinforcement to Actual Behaviors Variable Ratio Fixed Interval (FI) • Reinforcement occurs the first time target behavior is emitted after the fixed time interval elapsed • Ex. Child taken to Swensens for ice cream if she completes her homework (target behavior) provided at least one week has passed (fixed interval) since she was last reinforced • Response rate is usually low during most of the interval and increase significantly at the end of the interval Variable Interval (VI) • Reinforcement occurs the first time target behavior is emitted after a variable, unpredictable interval of time elapsed. • Ex. Pigeon receive feed if they peck once at end of 20 seconds interval, then at 30 seconds, then after 40 seconds • Response rate: Here, subject can’t anticipate when reinforcement might occur and therefore continue to perform behavior at moderate rate and without pause Fixed Ratio (FR) • Reinforcement occurs after contain, unchanging number of responses are emitted. • Ex. You get to eat chocolate after every 500 push ups. • Response rate is typically moderate to high, and subject may pause after reinforcement is provided, especially if the ratio is large (i.e., many responses are required before reinforcement) Variable Ratio (VR) • Reinforcement occurs after an unpredictable number of responses are emitted. • Ex. Slot machine, one cannot predict how many times of playing required to win money (reinforcement) • Response rate is high (subject continuing to perform the behavior) and with little pause Agenda Reinforcement and Punishment Schedules of Reinforcement Rates and Pattern of Responding Other Key Concepts Rates of Responding Variable Ratio During Acquisition: Fixed Ratio Variable Interval Fixed Interval Memory Aid • To help you remember schedules, keep in mind first that linking reinforcement to actual behavior (i.e., ratio) is stronger than linking it to passage of time (i.e., interval) • Next, remember that unpredictability (i.e., variable) keeps the subject guessing and trying harder than predictability (i.e., fixed) Resistance to Extinction Variable Ratio • During Extinction: • Follows exactly same pattern where variable ratio (VR) is the most resistant to extinction • Behaviors learned through fixed interval (FI) extinguished most easily and quickly Fixed Ratio Variable Interval Fixed Interval Pattern of Responding Fixed schedules result in pauses after reinforcement (scalloped patterns) Fixed interval (FI) appears most scalloped Variable schedules result in more uninterrupted behaviors To Summarize • New learning occur best with continuous reinforcement • To maintain behavior, reinforcement should be thinning out to intermittent schedule • Of the schedules, variable ratio (VR) results in greatest rates of responding during acquisition and greatest resistance to extinction Agenda Reinforcement and Punishment Schedules of Reinforcement Rates and Pattern of Responding Other Key Concepts Operant Extinction • Operant extinction results from stopping to reinforce behaviors that has previously been reinforced • At first, withholding reinforcement will usually result in an increase in behavior. Why? • Response burst – increase in behavior after reinforcement first withheld • Overtime, unreinforced behaviors will be extinguished Superstitious Behavior • Superstitious behavior results from accidental reinforcement or from non-contingent reinforcement • Ex. you have a “lucky” necklace. Last time you happen to wear this necklace, you won the lottery. You somehow assumed that it was the necklace that gave you the luck. Thus, you came to believe in the “lucky” necklace and wear it everyday. Discrimination Learning • Target behaviors are reinforced in certain circumstances, but not in others • Subject learns to “discriminate” between those situations in which reinforcement will be coming and those in which it will not. • The stimulus that signals reinforcement will take place is known as the discriminative stimulus • The stimulus that signals reinforcement will not take place is known as the S delta Discrimination Learning (2) • Ex. Pigeon pecks the bar when the light is green (discriminative stimulus) because it learned that he will be reinforced. He does not peck when the light is red (S Delta) because there is no reinforcement when light is red • Ex. A child only whines to grandmother because she will pay attention but he does not whine around his mom who ignores whining behavior. Here, the grandmother serves as discriminative stimulus while mom serves as S delta. Stimulus Generalization • Stimulus generalization – occurs when a subject begins to emit the target behavior in the presence of stimuli similar to but not exactly the same as the discriminating stimulus • Ex. Pigeon gets food when it pecks at green light might also peck at blue light, expecting reinforcement • Ex. Child who gets attention when he whines in front of grandmother may also whine in presence of other older woman, expecting reinforcement Response Generalization • Response generalization – performing behavior that is similar but not identical to the one that has previously been reinforced. • Ex. A dog sits and get reinforced with biscuit. Later, the dog lie down on the ground (similar but not identical behavior) hoping to get a biscuit also. Stimulus vs. Response Generalization • You have to decide what’s changing: the stimulus or the response • Ex. Child’s behavior of whining is the same, but stimulus to which he does has changed (grandmother to elderly), hence it is stimulus generalization • Ex. When the dog changed behavior, his response has changed, hence it is response generalization Shaping • Shaping – teaching a subject to emit a desired behavior by providing reinforcement as the person gets closer and closer to the desired behavior • In other words, subject is reinforced for behaviors that “approximate” the desired behavior • Ex. Teaching an autistic child to say own name Premack Principle • Also known as “Grandma’s rule” • Premack principle – a high frequency behavior (i.e., something a person likes to do) is used to reinforce a low frequency behavior • Ex. If you eat your spinach (low frequency behavior), you can go out to play (high frequency behavior) Behavioral Contrast • A situation where two behaviors have been equally enforced, then only one behavior is reinforced. Typically, the behavior that is being reinforced increases in frequency while the behavior that is no longer being reinforced decreases. Questions about Human Nature Past Present Free Will Determinism Nature Nurture • Past or Present? Childhood experiences more important because our basic behaviors are learned in childhood • Free Will or Determinism? People functioned like machines, in an orderly predetermined way. Behaviors controlled by reinforcer. • Nature or Nurture? People are products of learning (nurture) Questions about Human Nature Uniqueness Universality Equilibrium Growth • Unique or Universal? Each person is unique because we are shaped (learned) by diff experiences • Equilibrium or Growth? Equilibrium • Optimism or Pessimism? Optimism Pessimism Pessimistic conception of people as helpless and passive robots
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