SBP Defense Vignette Victory Starts Here!

UNCLASSIFIED
TRADOC G2: ACE Threats – Integration
Threat Tactics Course
Hybrid Threat Defensive Tactics
US Army TRADOC G2: ACE Threats - Integration
Distribution authorized to DoD and DoD contractors. Further dissemination only as directed by ACE
Threats-Integration, TRADOC G2 or higher DoD authority, as determined on 12 February 2015.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Terminal Learning Objective
 Action: Discuss Hybrid Threat defensive tactics at the Brigade
Tactical Group level and below.
 Condition: Given a professional education seminar; threat
training literature (U.S. Army TC 7-100 series); tactical vignettes
that illustrate operational environment (OE) conditions and
PMESII-PT variables; motivations, behavior, and characteristics
of a threat; and probable-possible functional actions and
enablers to achieve a mission task.
 Standard: Understand the threat functional organizations and
offensive actions of area defense, maneuver defense, complex
battle positions, and simple battle positions.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Defensive Tasks
X
BTG and Higher
Tactical Actions
 Maneuver Defense
Brigade
Tactical
Group
II
 Disruption
 Main Defense
 Area Defense
 Support
 Reserve
Forces
Elements
Disruption
Main Defense
Support
Reserve
Victory Starts Here!
BDET and Lower
Tactical Actions
Disruption
Main Defense
Support
Reserve
UNCLASSIFIED
Battalion
Detachment
UNCLASSIFIED
Defensive Purposes
 Protect Personnel and Equipment
 Creates one or more locations in a battle zone where forces
critical to the OPFOR effort are protected from enemy
reconnaissance, acquisition, and defeat/destruction.
 Restrict Freedom of Movement
 Prevents the enemy from maneuver options.
 Control Key Terrain
 Prevents enemy seizure of geographic features or facilities.
 Gain Time
 Prevents enemy from successful scheme of maneuver before a
certain point in time or prior to a given event taking place.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Common Defensive Tactical Missions
Contain: stop, hold, or surround enemy forces or to cause them to center
their activity on a given front and prevent them from withdrawing any part
of their forces for use elsewhere.
Block: denies the enemy access to an area or prevents his advance in a
direction or along an avenue of approach.
Fix: prevents the enemy from moving any part of his force from a specific
location for a specific period…or obstacle effect with fires and obstacles to
slow movement.
Delay: trades space for time by slowing down the enemy’s momentum and
inflicting maximum damage on the enemy without, in principle, becoming
decisively engaged.
Disrupt: direct and indirect fires, terrain, and obstacles to upset an enemy’s
formation or tempo, interrupt his timetable, or cause enemy forces to
commit prematurely or attack in piecemeal fashion.
Turn: forcing an enemy force from one avenue of approach or mobility
corridor to another.
Victory Starts Here!
UNCLASSIFIED
B
F
D
UNCLASSIFIED
Tactical Considerations
 Aerial
Aerial
 Surface
Frontal
 Subterranean
Flank
Envelop
Land
 Rural
Victory Starts Here!
UNCLASSIFIED
 Urban
UNCLASSIFIED
Historical - Stalingrad 1942
Complex terrain
Artillery
Terrain feature
1
9
2
4
7
3
Preparation
5
Victory Starts Here!
Fortified
positions
Improvised
C&C
Leverage
conditions
6
Close combat
UNCLASSIFIED
8
Anti-personnel
wpns
http://www.h
istory.com/to
pics/worldwar-ii/battleof-stalingrad
UNCLASSIFIED
Historical: Manila 1945
One urban block…
1
7
4
3
9
2
5
8
6
Victory Starts Here!
UNCLASSIFIED
What actions
do you see in
the urban combat
of Manila?
UNCLASSIFIED
Historical: Manila 1945
6
1
5
2
3
4
Victory Starts Here!
What actions do you see
in the urban combat of
Manila?
UNCLASSIFIED
UNCLASSIFIED
Historical: Manila 1945
Look for actions—What did you see in the urban combat of
Manila?
Dismounted infantry―small arms―grenades―machine guns
Engineer support―smoke―flamethrowers―explosives
Armor in direct fire engagements
Light and heavy artillery direct and indirect fires… versus
Fortified concrete buildings-complex street grid-trenches &
tunnels
 Historical multi-level city-coastal defenses-channeled fields of
fire





No enemy surrender—fight to the death…
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Basic Battle Positions
Simple Battle Position
Complex Battle Position


A simple battle position is a defensive location
A complex battle position (CBP) is a defensive
oriented on the most likely enemy avenue of
location designed to employ a combination of
approach. SBPs are not necessarily tied to complex
complex terrain, C3D, and engineer effort to
terrain. However, they often employ as much
protect the unit(s) within them from detection
engineer effort and/or camouflage, concealment,
and attack while denying their seizure and
cover, and deception (C3D) measures as time
occupation by the enemy.
allows.

Limited avenues of approach. (CBPs are not
necessarily tied to an avenue of approach.)

Any existing avenues of approach are easily
observable.

360-degree fire coverage and protection from
attack.

Engineer effort prioritizing C3D measures;
limited counter mobility effort that might reveal
the CBP location.

Large logistics caches.

Sanctuary from which to launch local attacks.
 This is different than the US “Complex Battle Position!”
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Simple Battle Position
A simple battle position is a defensive location oriented on the most likely
enemy avenue of approach. SBPs are not necessarily tied to complex terrain.
However, they often employ as much engineer effort and/or camouflage,
concealment, cover, and deception (C3D) measures as time allows.
TC 7-100.2, Opposing Force Tactics
Tactical Task 7.0 Defend From a
Elements
Simple Battle Position
Disruption
Subtasks:
CSOP
• Control. Orient on enemy
Ambush, Attack by Fire
avenue of approach
• Gain Advantage. Employ terrain,
Delay, Disrupt, Fix
survivability, and C3D to provide
Ambush Team
an advantage over attackers
Main Defense
TC 7-101, Exercise Design, APP B
Reserve
Counterattack
Conduct Counter penetration / anti-landing
Act as deception element
Support Element
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
SBP Functional Organization
Typical functional organization for a simple battle position:
 Action Element. (Main Defense) Uses a functional designation
that describes its action task, such as support by fire, to defeat
or destroy the enemy attacking force.
 Enabling Elements. (Disruption, Support, and Reserve)
 Disruption Element. Locates enemy elements operating in the
area of responsibility or zone of reconnaissance responsibility.
 Support Element. Support capabilities can include command
and control (C2), combat service support (CSS), supporting
direct or indirect fires, mobility support, SPF, and/or INFOWAR.
 Reserve Element. Capable of exploiting an enemy vulnerability
by isolating, delaying, blocking and/or fixing the enemy.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
SBP Defense Vignette – Forces
Order of Battle
(Infantry Company – CDET)
Functional Task Organization
Main Defense Elements
I
Disruption Elements
L
CSOPs
Fires Elements
Reserve
L
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
SBP Defense Vignette
Functional Tactics (Build Back)
Mission: Delay Enemy Pursuit
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I delay?
Main Def Element
• T: Destroy
• P:Restict FoM
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
ø
SBP Defense Vignette
Action Function: Main Defense Element
Task: Destroy
Purpose: Achieve PLT OBJ: Delay
KILL
ZONE
KILL
ZONE
ø
Action Function: Main Defense Element
Task: Destroy
Purpose: Achieve PLT OBJ: Delay
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
SBP Defense Vignette
Functional Tactics (Build Back)
Mission: Delay Enemy Pursuit
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I delay?
Main Def Element
• T: Destroy
• P:Restict FoM
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
UNCLASSIFIED
Enabling
• Assists mission accomplishment
• How do assist delaying?
CSOP Element
• T: Disruption
• P: gain time
UNCLASSIFIED
CSOP
ø
SBP Defense Vignette
Enabling Function: CSOP Element
Task: Disruption
Purpose: Degrade and Restrict FOM
KILL
ZONE
KILL
ZONE
Enabling Function: CSOP Element
Task: Disruption
Purpose: Degrade and Restrict FOM
ø
CSOP
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
SBP Defense Vignette
Functional Tactics (Build Back)
Mission: Delay Enemy Pursuit
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I delay?
Main Def Element
• T: Destroy
• P:Restict FoM
Enabling
• Assists mission accomplishment
• How do assist delaying?
CSOP Element
• T: Disruption
• P: gain time
Disruption Elem.
• T: Support by Fire
• P: Canalize & Restrict
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
CSOP
ø
SBP Defense Vignette
KILL
ZONE
ø
KILL
ZONE
Enabling Function: Disruption Element
Task: Support by Fire
Purpose: Canalize and Restrict FOM
ø
CSOP
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
SBP Defense Vignette
Functional Tactics (Build Back)
Mission: Delay Enemy Pursuit
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I delay?
Main Def Element
• T: Destroy
• P:Restict FoM
Enabling
• Assists mission accomplishment
• How do assist delaying?
CSOP Element
• T: Disruption
• P: gain time
Disruption Elem.
• T: Support by Fire
• P: Canalize & Restrict
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Fire SPT Element
• T: Suppress
• P: Degrade
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
CSOP
ø
SBP Defense Vignette
S KILL
ZONE
Enabling Function: Fire SPT Element
Task: Suppress
Purpose: Disintegrate Enemy Forces
ø
S KILL
ZONE
ø
CSOP
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
CSOP
ø
SBP Defense Vignette
S KILL
ZONE
ø
S KILL
ZONE
L
Reserve
ø
CSOP
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
SBP Defense Vignette
Functional Tactics (Build Back)
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
• Accomplishes the mission
• How do I delay?
Enabling
• Assists mission accomplishment
• How do assist delaying?
Main Def Element
• T: Destroy
• P:Restict FoM
• 2x INF PLT
•Tank (L) PLT (Reserve)
Step 2: Allocate Resources
CSOP Element
Disruption Zone
Step 1: Identify Functions
Action
Kill Zone
Mission: Delay Enemy Pursuit
• Who can do this?
• What do they need?
Disruption Elem.
• T: Support by Fire
• P: Canalize & Restrict
Support Zone
• 1x INF PLT
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
• T: Disruption
• P: gain time
• 2x Recon Sqds
UNCLASSIFIED
Fire SPT Element
• T: Suppress
• P: degrade
• 1x IDF PLT
UNCLASSIFIED
CSOP
ø
SBP Defense Vignette
Main
Defense
S KILL
ZONE
Fire Support
Element
ø
S KILL
ZONE
Disruption
Element
L
Reserve
ø
Main
Defense
CSOP
NOTE: Some elements removed for clarity.
UNCLASSIFIED
Not to Scale
N
UNCLASSIFIED
Complex Battle Position
A complex battle position is a defensive location designed to employ a
combination of complex terrain, C3D, and engineer effort to protect the
unit(s) within them from detection and attack while denying their seizure and
occupation by the enemy.
TC 7-100.2, Opposing Force Tactics
Tactical Task 8.0 Defend From a
Elements
Complex Battle Position
Disruption
Subtasks:
CSOP
• Protect. Employ complex terrain,
Ambush, Attack by Fire
survivability, and C3D to protect the
defending force from destruction.
Delay, Disrupt, Fix
• Degrade. Retain ability to conduct
Ambush Team
systems warfare actions from
Main Defense
protected positions.
Reserve
TC 7-101, Exercise Design, APP B
Counterattack
Conduct Counter penetration / anti-landing
Act as deception element
Support Element
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
CBP Functional Organization
Typical functional organization for a complex battle position:
 Action Element. (Main Defense) Uses a functional designation
that describes its action task, such as attack by fire, to defeat
or destroy the enemy attacking force.
 Enabling Elements. (Disruption, Support, and Reserve)

Disruption Element. Locates enemy elements operating in the
area of responsibility or zone of reconnaissance responsibility.

Support Element. Support capabilities can include command and
control (C2), combat service support (CSS), supporting direct or
indirect fires, mobility support, SPF, and/or INFOWAR.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
CBP Vignette Forces
Guerrilla Company
(task organized)
G
G
G
HQ &
SVC
GGG
WPN
Attached from guerrilla battalion
G
G
3x60mm
G
G
7.62mm
3x82mm
RG
Victory Starts Here!
G
6xSNIPER
INFO
WAR
INFO
WAR
G
HQ
G
HQ
2xAT-14
G
12.7mm
2xSA-18
UNCLASSIFIED
GGG
G
G
1x82mm RG
G
7.62mm
Recoilless Rifle Video
UNCLASSIFIED
I
CDET
G
MISSION: Protect CDET C2 & SUST (in UGF)
N
Not to Scale
UNCLASSIFIED
CBP Defense Vignette
UNCLASSIFIED
G
G
Action Function: Main Defense Element
Task: Destroy
Purpose: Achieve CDET OBJ: Protect
G
G
G
G
N
Not to Scale
UNCLASSIFIED
CBP Defense Vignette
CBP Defense Vignette
Functional Tactics (Build Back)
Mission: Protect C2
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
Action
• Accomplishes the mission
• How do I protect?
Main Def Element
• T: Destroy
• P:Protect Pers/Equip
CSOP
UNCLASSIFIED
CBP Defense Vignette
G
G
CSOP
CSOP
G
G
G
G
Enabling Function: CSOP Elements
Task: Disruption
Purpose: Degrade and Restrict FOM
CSOP
CSOP
CSOP
N
CSOP
Not to Scale
UNCLASSIFIED
CBP Defense Vignette
Functional Tactics (Build Back)
Mission: Protect C2
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
Action
• Accomplishes the mission
• How do I protect?
Main Def Element
• T: Destroy
• P:Protect Pers/Equip
Enabling
• Assists mission accomplishment
• How do assist protecting?
CSOP Elements
• T: Disruption
• P: Degrade & Restrict
CSOP
UNCLASSIFIED
CBP Defense Vignette
G
G
CSOP
Disruption ø
Element INFO
G
CSOP
WAR
G
G
G
Enabling Function: Disruption Elements
Task: Disruption
Purpose: Canalize and Restrict FOM
G
Disruption
Element
Disruption
Element
G
G
CSOP
CSOP
Disruption
Element
CSOP
G
N
CSOP
ø
INFO
WAR
G
Disruption
Element
Not to Scale
UNCLASSIFIED
CSOP
UNCLASSIFIED
CBP Defense Vignette
IED
IED
G
IED
G
CSOP
Disruption ø
Element INFO
G
CSOP
IED
WAR
G
G
G
Enabling Function: Disruption Elements
Task: Disruption
Purpose: Canalize and Restrict FOM
G
Disruption
Element
Disruption
Element
IED
IED
G
IED
G
CSOP
CSOP
Disruption
Element
IED
CSOP
G
N
Not to Scale
ø
INFO
WAR
CSOP
G
IED
UNCLASSIFIED
G
Disruption
Element
CBP Defense Vignette
Functional Tactics (Build Back)
Mission: Protect C2
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I protect?
Main Def Element
• T: Destroy
• P:Protect Pers/Equip
Enabling
• Assists mission accomplishment
• How do assist protecting?
CSOP Element
• T: Disruption
• P: Degrade & Restrict
Disruption Elem.
Step 2: Allocate Resources
• Who can do this?
• What do they need?
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
• T: Disruption
• P: Canalize & Restrict
CSOP
UNCLASSIFIED
CBP Defense Vignette
IED
Fire Spt
Element
IED
CSOP
G
G
G
G
G
ø
Disruption
INFO
Element WAR
G
IED
G
SA-18
CSOP
IED
G
Enabling Function: Fire Spt Elements
Task: Support by Fire
Purpose: Canalize and Restrict FOM
G
Disruption
Element
Disruption
Element
IED
IED
G
IED
G
CSOP
CSOP
Disruption
Element
IED
CSOP
G
N
Not to Scale
G
ø
INFO
WAR
CSOP
G
IED
UNCLASSIFIED
G
Disruption
Element
CBP Defense Vignette
Functional Tactics (Build Back)
Mission: Protect C2
Step 1: Identify Functions
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Action
• Accomplishes the mission
• How do I protect?
Main Def Element
• T: Destroy
• P: P:Protect Pers/Equip
Enabling
• Assists mission accomplishment
• How do assist protecting?
CSOP Element
• T: Disruption
• P: Degrade & Restrict
Disruption Elem.
Step 2: Allocate Resources
• Who can do this?
• What do they need?
• T: Disruption
• P: Canalize & Restrict
Fire SPT Element
• T: Support by Fire
• P: Canalize & Restrict
Step 3: Synchronize
• Where do I have to be to employ
capability?
Victory Starts Here!
Fire SPT Element
• T: Suppress
• P: Disintegrate
CSOP
UNCLASSIFIED
CBP Defense Vignette
IED
Fire Spt
Element
IED
CSOP
G
G
G
G
G
ø
Disruption
INFO
Element WAR
G
IED
G
SA-18
CSOP
IED
G
G
Disruption
Element
Disruption
Element
IED
IED
G
S
IED
G
CSOP
CSOP
Disruption
Element
IED
S
G
N
Not to Scale
CSOP
G
ø
INFO
WAR
CSOP
G
IED
UNCLASSIFIED
G
Disruption
Element
CBP Defense Vignette
Functional Tactics (Build Back)
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Step 2: Allocate Resources
• Who can do this?
• What do they need?
• Accomplishes the mission
• How do I protect?
Enabling
• Assists mission accomplishment
• How do assist protecting?
Main Def Element
CSOP Element
• T: Destroy
• P:Protect Pers/Equip
• T: Disruption
• P: Degrade & Restrict
• 7x Guerilla SQD+
• 6x Guerilla OP
Disruption Zone
Step 1: Identify Functions
Action
Kill Zone
Mission: Protect C2
Disruption Elem.
• T: Disruption
• P: Canalize & Restrict
• 2x Guerilla SQD+
Fire SPT Element
• T: Support by Fire
• P: Canalize & Restrict
Step 3: Synchronize
Victory Starts Here!
• Guerilla Sniper Sect
Support Zone
• Where do I have to be to employ
capability?
Fire SPT Element
• T: Suppress
• P: Disintegrate
• 1x 60mm MTR Sect
• 1x SA18 SQD
UNCLASSIFIED
For Discussion
Red-Speak  Blue-Speak
Complex Battle Position
A complex battle position (CBP) is a defensive location designed to
employ a combination of complex terrain, C3D, and engineer effort to
protect the unit(s) within them from detection and attack while denying
their seizure and occupation by the enemy.
• Limited avenues of approach. (CBPs are not necessarily tied to an
avenue of approach.)
• Any existing avenues of approach are easily observable.
• 360-degree fire coverage and protection from attack.
• Engineer effort prioritizing C3D measures; limited counter mobility
effort that might reveal the CBP location.
• Large logistics caches.
• Sanctuary from which to launch local attacks.
(TC 7-100.2 para. 4-108)
Strong point –
A heavily fortified battle position tied to a natural or reinforcing
obstacle to create an anchor for the defense or to deny the enemy
decisive or key terrain. (ADP 3-90)
…an anchor around which more mobile units maneuver, or as part of
a trap designed to destroy attacking enemy forces that attack. (FM 321.10)
CBP
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Area Defense
Area defense is a type of defensive action designed to achieve a decision by
either
 Forcing the enemy’s offensive operations to culminate before he can
achieve his objectives or
 Denying the enemy his objectives while preserving combat power until
decision can be achieved through strategic operations or operational
mission accomplishment.
Elements
Disruption
CSOP
Ambush, Attack by Fire
Delay, Disrupt, Fix
Ambush Team
Main Defense
Reserve
Counterattack
Conduct Counter penetration / anti-landing
Support Element
Victory Starts Here!
UNCLASSIFIED
TC 7-101, Exercise Design
X
Brigade
Tactical
Group
UNCLASSIFIED
Area Defense Considerations
Area defense are conducted where the OPFOR must deny key
areas or are overmatched. Area defense inflicts losses on the
enemy, retains ground, and protects friendly forces.
(TC 7-100.2, pgs. 4-14,4-15)
 Area defense may be used when:
 Conducting access-control operations.
 OPFOR has a significant RISTA and precision
standoff advantage.
 Conditions are suitable for canalizing the enemy into areas
where the OPFOR can destroy them.
 A well conducted area can allow a significantly weaker force to
defeat a stronger enemy. OPFOR typically executes
counterattacks in complex terrain throughout the AOR to
steadily drain the enemies combat power and resolve.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
BTG Area Defense Vignette
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
1 •Main
3
2
2
1
2
4
Key: Force culmination, exploit artillery & counterattack opportunities
Victory Starts Here!
UNCLASSIFIED
Defense
- C2, INFOWAR, SUST, key assets in CBPs
integrated in urban areas w/sophisticated C3D
- Mech BDET in BP
- Tank CO Reserve to exploit success, aid
transition to offense, if possible
2 •Disruption Forces in Disruption Zone
- IDF in PAA support Disruption Zone, leverage
cultural standoff (near dam)
- Obstacles, IEDs to slow or stop forces in kill
zones creating a “shield of blows”
- Irregular-heavy BDETs, incl. armored vehicles
and heavy weapons integrated into BPs
- Bridges rigged to explode if disruption fails
3 •Disruption
- OPs arrayed to ID advancing enemy
- Recon elements screen, conduct Counter
Reconnaissance
- Air Defense ambushes positioned along AAs
- INFOWAR to jam enemy comms (EW), conduct
Perception Mgt
- IED ambushes along all routes
4 •Support Zones
- Limited SUST possible from CBP within towns
- o/o Tank RES maneuvers to counterattack
1.
2.
3.
4.
5.
6.
7.
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
UNCLASSIFIED
BTG Area Defense Vignette
I
A
H
I
II
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
I
II
II
I
I
A
H
MAIN DEFENSE
FORCE
I
I
I
INFO
WAR
N
Not to Scale
I (-)
UNCLASSIFIED
1.
2.
3.
4.
5.
6.
7.
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
UNCLASSIFIED
BTG Area Defense Vignette
I
A
H
I
II
I
I
II
I
I
I
I
I (-)
I
INFO
WAR
N
Not to Scale
I
II
UNCLASSIFIED
I
A
H
1.
2.
3.
4.
5.
6.
7.
UNCLASSIFIED
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
BTG Area Defense Vignette
I
A
H
I
II
I
I
II
I
II
I
A
H
I
I
II (-)
I
I
II(-)
N
Not to Scale
I
I
I
I (-)
I
INFO
WAR
I
UNCLASSIFIED
RES
I (-)
I
1.
2.
3.
4.
5.
6.
7.
UNCLASSIFIED
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
BTG Area Defense Vignette
I
A
H
I
II
I
I (-)
I
II
I
II
I
A
H
I
I
I
I (-)
II (-)
I
I
II(-)
N
Not to Scale
I
I
I
I (-)
I
INFO
WAR
I
UNCLASSIFIED
RES
I (-)
I
1.
2.
3.
4.
5.
6.
7.
UNCLASSIFIED
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
BTG Area Defense Vignette
I
A
H
I
II
I
I (-)
I
II
I
II
I
A
H
I
I
I
I (-)
II (-)
I
I
II(-)
N
Not to Scale
I
I
I
I (-)
I
INFO
WAR
I
UNCLASSIFIED
RES
I (-)
I
1.
2.
3.
4.
5.
6.
7.
UNCLASSIFIED
Establish CBP(s) within the BZ.
Determine key terrain in BZ.
Develop counterrecon plan.
Locate and predict target locations.
Develop an integrated fires plan.
Determine decisive points.
Establish kill zone(s).
BTG Area Defense Vignette
I
A
H
I
II
I
I (-)
I
II
I
II
I
A
H
I
I
I
I (-)
II (-)
I
I
II(-)
N
Not to Scale
I
I
I
I (-)
I
INFO
WAR
I
UNCLASSIFIED
RES
I (-)
I
Area Defense Vignette
Functional Tactics
• Start with success
• Action Element first; Enabling
Element(s) second
• ID action form, executable task,
and purpose
Step 2: Allocate Resources
• Who can do this?
• What do they need?
• Accomplishes the mission
• How do I protect?
Enabling
• Assists mission accomplishment
• How do assist protecting?
Main Def Element
CSOP Element
• T: Destroy
• P:Protect Pers/Equip
• T: Disruption
• P: Degrade & Restrict
• 7x Guerilla SQD+
• 6x Guerilla OP
Disruption Zone
Step 1: Identify Functions
Action
Kill Zone
Mission: Deny Access
Disruption Elem.
• T: Disruption
• P: Canalize & Restrict
• 2x Guerilla SQD+
Fire SPT Element
• T: Support by Fire
• P: Canalize & Restrict
Step 3: Synchronize
Victory Starts Here!
• Guerilla Sniper Sect
Support Zone
• Where do I have to be to employ
capability?
Fire SPT Element
• T: Suppress
• P: Disintegrate
• 1x 60mm MTR Sect
• 1x SA18 SQD
UNCLASSIFIED
Maneuver Defense Considerations
A maneuver defense inflicts losses on the enemy, gains time, and
protects friendly forces. Maneuver defense causes the enemy to
continually lose effectiveness until they can no longer achieve
their defenses. (TC 7-100.2, pgs. 4-10-11)
 Maneuver defense is used when:
 OPFOR is not completely overmatched.
 Can surrender territory.
 Has a mobility advantage.
 Conditions are suitable for canalizing the enemy
into areas where the OPFOR can destroy them.
X
Brigade
Tactical
Group
 Basis of maneuver defense is to maneuver thru planned,
multiple, defensive arrays. As the enemy moves forward they
continue lose forces as they encounter other enemy units.
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
BTG Maneuver Defense Vignette
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
1.
2.
3.
N
Not to Scale
UNCLASSIFIED
Plan succession of defensive lines.
Plan successive BPs, repositioning routes.
Identify high-value targets and kill zones.
UNCLASSIFIED
BTG Maneuver Defense Vignette
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
SHIELDING
ELEMENT
1.
CONTACT
ELEMENT
2.
3.
SHIELDING
ELEMENT
RES
N
Not to Scale
UNCLASSIFIED
Plan succession of defensive lines.
Plan successive BPs, repositioning routes.
Identify high-value targets and kill zones.
UNCLASSIFIED
BTG Maneuver Defense Vignette
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
D
SHIELDING
ELEMENT
1.
CONTACT
ELEMENT
2.
3.
SHIELDING
ELEMENT
RES
N
Not to Scale
UNCLASSIFIED
Plan succession of defensive lines.
Plan successive BPs, repositioning routes.
Identify high-value targets and kill zones.
UNCLASSIFIED
1
Starts disaggregation;
portrays anticipated defense
D
Purposes:
• Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic
action or operational mission accomplishment
Portion of defense force
makes initial contact
2
SHIELDING
ELEMENT
SHIELDING
ELEMENT
CONTACT
ELEMENT
11. Initial Disruption
Maneuver of Contact
and Shielding elements
HVT
BTG Maneuver Defense Vignette
•Irregular forces in the north, supported by IDF conduct
ambushes to disrupt BCT movement.
2 Contact Force engages
2.
•Contact Force maintains contact, withdraws to subsequent
position prior to being decisively engaged
HVTs exposed
3
HVT
33. Maneuver through Defensive Array
•Shielding elements cover movement of Contact element.
•ID & destruction of exposed HVT (C2, Arty) is priority.
44. Main Defense and Reserve engagement
Continued HVT attack,
Reserve decisively engages
•Prepared countermobility, defensive positions, and massed
IDF halt BCT forward movement.
•Heavy Reserve maneuvers to decisively engage remaining
enemy forces.
4
RES
Key: Planned sacrifice of terrain for
opportunities against key systems
N
Not to Scale
UNCLASSIFIED
UNCLASSIFIED
For Discussion
Red-Speak  Blue-Speak
Mobile Defense
Maneuver Defense
A mobile defense is a defensive task that concentrates on the
destruction or defeat of the enemy through a decisive attack by a
striking force (ADRP 3-90). Mobile defenses orient on the destruction
of the attacking force by permitting the enemy to advance into a
position that exposes the enemy to counterattack by the striking
force.
Retrograde is a defensive task that involves organized movement
away from the enemy (ADRP 3-90).
Inflicts losses on the enemy, gains time, and protects friendly forces.
Maneuver defense causes the enemy to continually lose effectiveness
until they can no longer achieve their defenses.
Basis of maneuver defense is to maneuver thru planned, multiple,
defensive arrays. As the enemy moves forward they continue lose
forces as they encounter other enemy units.
(TC 7-100.2, para. 4-64)
Striking
Force
Contact
Element
4
HVT
6
HVT
1
7 Main Defense
2
Shielding
Element
Fixing Force
RES
3
5
 Sacrifice terrain for opportunities against key systems
Victory Starts Here!
UNCLASSIFIED
 Minimum fix, then decisive attack
UNCLASSIFIED
Questions?
UNCLASSIFIED