UNCLASSIFIED TRADOC G2: ACE Threats – Integration Threat Tactics Course Hybrid Threat Defensive Tactics US Army TRADOC G2: ACE Threats - Integration Distribution authorized to DoD and DoD contractors. Further dissemination only as directed by ACE Threats-Integration, TRADOC G2 or higher DoD authority, as determined on 12 February 2015. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Terminal Learning Objective Action: Discuss Hybrid Threat defensive tactics at the Brigade Tactical Group level and below. Condition: Given a professional education seminar; threat training literature (U.S. Army TC 7-100 series); tactical vignettes that illustrate operational environment (OE) conditions and PMESII-PT variables; motivations, behavior, and characteristics of a threat; and probable-possible functional actions and enablers to achieve a mission task. Standard: Understand the threat functional organizations and offensive actions of area defense, maneuver defense, complex battle positions, and simple battle positions. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Defensive Tasks X BTG and Higher Tactical Actions Maneuver Defense Brigade Tactical Group II Disruption Main Defense Area Defense Support Reserve Forces Elements Disruption Main Defense Support Reserve Victory Starts Here! BDET and Lower Tactical Actions Disruption Main Defense Support Reserve UNCLASSIFIED Battalion Detachment UNCLASSIFIED Defensive Purposes Protect Personnel and Equipment Creates one or more locations in a battle zone where forces critical to the OPFOR effort are protected from enemy reconnaissance, acquisition, and defeat/destruction. Restrict Freedom of Movement Prevents the enemy from maneuver options. Control Key Terrain Prevents enemy seizure of geographic features or facilities. Gain Time Prevents enemy from successful scheme of maneuver before a certain point in time or prior to a given event taking place. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Common Defensive Tactical Missions Contain: stop, hold, or surround enemy forces or to cause them to center their activity on a given front and prevent them from withdrawing any part of their forces for use elsewhere. Block: denies the enemy access to an area or prevents his advance in a direction or along an avenue of approach. Fix: prevents the enemy from moving any part of his force from a specific location for a specific period…or obstacle effect with fires and obstacles to slow movement. Delay: trades space for time by slowing down the enemy’s momentum and inflicting maximum damage on the enemy without, in principle, becoming decisively engaged. Disrupt: direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt his timetable, or cause enemy forces to commit prematurely or attack in piecemeal fashion. Turn: forcing an enemy force from one avenue of approach or mobility corridor to another. Victory Starts Here! UNCLASSIFIED B F D UNCLASSIFIED Tactical Considerations Aerial Aerial Surface Frontal Subterranean Flank Envelop Land Rural Victory Starts Here! UNCLASSIFIED Urban UNCLASSIFIED Historical - Stalingrad 1942 Complex terrain Artillery Terrain feature 1 9 2 4 7 3 Preparation 5 Victory Starts Here! Fortified positions Improvised C&C Leverage conditions 6 Close combat UNCLASSIFIED 8 Anti-personnel wpns http://www.h istory.com/to pics/worldwar-ii/battleof-stalingrad UNCLASSIFIED Historical: Manila 1945 One urban block… 1 7 4 3 9 2 5 8 6 Victory Starts Here! UNCLASSIFIED What actions do you see in the urban combat of Manila? UNCLASSIFIED Historical: Manila 1945 6 1 5 2 3 4 Victory Starts Here! What actions do you see in the urban combat of Manila? UNCLASSIFIED UNCLASSIFIED Historical: Manila 1945 Look for actions—What did you see in the urban combat of Manila? Dismounted infantry―small arms―grenades―machine guns Engineer support―smoke―flamethrowers―explosives Armor in direct fire engagements Light and heavy artillery direct and indirect fires… versus Fortified concrete buildings-complex street grid-trenches & tunnels Historical multi-level city-coastal defenses-channeled fields of fire No enemy surrender—fight to the death… Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Basic Battle Positions Simple Battle Position Complex Battle Position A simple battle position is a defensive location A complex battle position (CBP) is a defensive oriented on the most likely enemy avenue of location designed to employ a combination of approach. SBPs are not necessarily tied to complex complex terrain, C3D, and engineer effort to terrain. However, they often employ as much protect the unit(s) within them from detection engineer effort and/or camouflage, concealment, and attack while denying their seizure and cover, and deception (C3D) measures as time occupation by the enemy. allows. Limited avenues of approach. (CBPs are not necessarily tied to an avenue of approach.) Any existing avenues of approach are easily observable. 360-degree fire coverage and protection from attack. Engineer effort prioritizing C3D measures; limited counter mobility effort that might reveal the CBP location. Large logistics caches. Sanctuary from which to launch local attacks. This is different than the US “Complex Battle Position!” Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Simple Battle Position A simple battle position is a defensive location oriented on the most likely enemy avenue of approach. SBPs are not necessarily tied to complex terrain. However, they often employ as much engineer effort and/or camouflage, concealment, cover, and deception (C3D) measures as time allows. TC 7-100.2, Opposing Force Tactics Tactical Task 7.0 Defend From a Elements Simple Battle Position Disruption Subtasks: CSOP • Control. Orient on enemy Ambush, Attack by Fire avenue of approach • Gain Advantage. Employ terrain, Delay, Disrupt, Fix survivability, and C3D to provide Ambush Team an advantage over attackers Main Defense TC 7-101, Exercise Design, APP B Reserve Counterattack Conduct Counter penetration / anti-landing Act as deception element Support Element Victory Starts Here! UNCLASSIFIED UNCLASSIFIED SBP Functional Organization Typical functional organization for a simple battle position: Action Element. (Main Defense) Uses a functional designation that describes its action task, such as support by fire, to defeat or destroy the enemy attacking force. Enabling Elements. (Disruption, Support, and Reserve) Disruption Element. Locates enemy elements operating in the area of responsibility or zone of reconnaissance responsibility. Support Element. Support capabilities can include command and control (C2), combat service support (CSS), supporting direct or indirect fires, mobility support, SPF, and/or INFOWAR. Reserve Element. Capable of exploiting an enemy vulnerability by isolating, delaying, blocking and/or fixing the enemy. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED SBP Defense Vignette – Forces Order of Battle (Infantry Company – CDET) Functional Task Organization Main Defense Elements I Disruption Elements L CSOPs Fires Elements Reserve L Victory Starts Here! UNCLASSIFIED UNCLASSIFIED SBP Defense Vignette Functional Tactics (Build Back) Mission: Delay Enemy Pursuit Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I delay? Main Def Element • T: Destroy • P:Restict FoM Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! UNCLASSIFIED UNCLASSIFIED ø SBP Defense Vignette Action Function: Main Defense Element Task: Destroy Purpose: Achieve PLT OBJ: Delay KILL ZONE KILL ZONE ø Action Function: Main Defense Element Task: Destroy Purpose: Achieve PLT OBJ: Delay NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED SBP Defense Vignette Functional Tactics (Build Back) Mission: Delay Enemy Pursuit Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I delay? Main Def Element • T: Destroy • P:Restict FoM Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! UNCLASSIFIED Enabling • Assists mission accomplishment • How do assist delaying? CSOP Element • T: Disruption • P: gain time UNCLASSIFIED CSOP ø SBP Defense Vignette Enabling Function: CSOP Element Task: Disruption Purpose: Degrade and Restrict FOM KILL ZONE KILL ZONE Enabling Function: CSOP Element Task: Disruption Purpose: Degrade and Restrict FOM ø CSOP NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED SBP Defense Vignette Functional Tactics (Build Back) Mission: Delay Enemy Pursuit Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I delay? Main Def Element • T: Destroy • P:Restict FoM Enabling • Assists mission accomplishment • How do assist delaying? CSOP Element • T: Disruption • P: gain time Disruption Elem. • T: Support by Fire • P: Canalize & Restrict Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! UNCLASSIFIED UNCLASSIFIED CSOP ø SBP Defense Vignette KILL ZONE ø KILL ZONE Enabling Function: Disruption Element Task: Support by Fire Purpose: Canalize and Restrict FOM ø CSOP NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED SBP Defense Vignette Functional Tactics (Build Back) Mission: Delay Enemy Pursuit Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I delay? Main Def Element • T: Destroy • P:Restict FoM Enabling • Assists mission accomplishment • How do assist delaying? CSOP Element • T: Disruption • P: gain time Disruption Elem. • T: Support by Fire • P: Canalize & Restrict Step 2: Allocate Resources • Who can do this? • What do they need? Fire SPT Element • T: Suppress • P: Degrade Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! UNCLASSIFIED UNCLASSIFIED CSOP ø SBP Defense Vignette S KILL ZONE Enabling Function: Fire SPT Element Task: Suppress Purpose: Disintegrate Enemy Forces ø S KILL ZONE ø CSOP NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED CSOP ø SBP Defense Vignette S KILL ZONE ø S KILL ZONE L Reserve ø CSOP NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED SBP Defense Vignette Functional Tactics (Build Back) • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose • Accomplishes the mission • How do I delay? Enabling • Assists mission accomplishment • How do assist delaying? Main Def Element • T: Destroy • P:Restict FoM • 2x INF PLT •Tank (L) PLT (Reserve) Step 2: Allocate Resources CSOP Element Disruption Zone Step 1: Identify Functions Action Kill Zone Mission: Delay Enemy Pursuit • Who can do this? • What do they need? Disruption Elem. • T: Support by Fire • P: Canalize & Restrict Support Zone • 1x INF PLT Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! • T: Disruption • P: gain time • 2x Recon Sqds UNCLASSIFIED Fire SPT Element • T: Suppress • P: degrade • 1x IDF PLT UNCLASSIFIED CSOP ø SBP Defense Vignette Main Defense S KILL ZONE Fire Support Element ø S KILL ZONE Disruption Element L Reserve ø Main Defense CSOP NOTE: Some elements removed for clarity. UNCLASSIFIED Not to Scale N UNCLASSIFIED Complex Battle Position A complex battle position is a defensive location designed to employ a combination of complex terrain, C3D, and engineer effort to protect the unit(s) within them from detection and attack while denying their seizure and occupation by the enemy. TC 7-100.2, Opposing Force Tactics Tactical Task 8.0 Defend From a Elements Complex Battle Position Disruption Subtasks: CSOP • Protect. Employ complex terrain, Ambush, Attack by Fire survivability, and C3D to protect the defending force from destruction. Delay, Disrupt, Fix • Degrade. Retain ability to conduct Ambush Team systems warfare actions from Main Defense protected positions. Reserve TC 7-101, Exercise Design, APP B Counterattack Conduct Counter penetration / anti-landing Act as deception element Support Element Victory Starts Here! UNCLASSIFIED UNCLASSIFIED CBP Functional Organization Typical functional organization for a complex battle position: Action Element. (Main Defense) Uses a functional designation that describes its action task, such as attack by fire, to defeat or destroy the enemy attacking force. Enabling Elements. (Disruption, Support, and Reserve) Disruption Element. Locates enemy elements operating in the area of responsibility or zone of reconnaissance responsibility. Support Element. Support capabilities can include command and control (C2), combat service support (CSS), supporting direct or indirect fires, mobility support, SPF, and/or INFOWAR. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED CBP Vignette Forces Guerrilla Company (task organized) G G G HQ & SVC GGG WPN Attached from guerrilla battalion G G 3x60mm G G 7.62mm 3x82mm RG Victory Starts Here! G 6xSNIPER INFO WAR INFO WAR G HQ G HQ 2xAT-14 G 12.7mm 2xSA-18 UNCLASSIFIED GGG G G 1x82mm RG G 7.62mm Recoilless Rifle Video UNCLASSIFIED I CDET G MISSION: Protect CDET C2 & SUST (in UGF) N Not to Scale UNCLASSIFIED CBP Defense Vignette UNCLASSIFIED G G Action Function: Main Defense Element Task: Destroy Purpose: Achieve CDET OBJ: Protect G G G G N Not to Scale UNCLASSIFIED CBP Defense Vignette CBP Defense Vignette Functional Tactics (Build Back) Mission: Protect C2 Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! Action • Accomplishes the mission • How do I protect? Main Def Element • T: Destroy • P:Protect Pers/Equip CSOP UNCLASSIFIED CBP Defense Vignette G G CSOP CSOP G G G G Enabling Function: CSOP Elements Task: Disruption Purpose: Degrade and Restrict FOM CSOP CSOP CSOP N CSOP Not to Scale UNCLASSIFIED CBP Defense Vignette Functional Tactics (Build Back) Mission: Protect C2 Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! Action • Accomplishes the mission • How do I protect? Main Def Element • T: Destroy • P:Protect Pers/Equip Enabling • Assists mission accomplishment • How do assist protecting? CSOP Elements • T: Disruption • P: Degrade & Restrict CSOP UNCLASSIFIED CBP Defense Vignette G G CSOP Disruption ø Element INFO G CSOP WAR G G G Enabling Function: Disruption Elements Task: Disruption Purpose: Canalize and Restrict FOM G Disruption Element Disruption Element G G CSOP CSOP Disruption Element CSOP G N CSOP ø INFO WAR G Disruption Element Not to Scale UNCLASSIFIED CSOP UNCLASSIFIED CBP Defense Vignette IED IED G IED G CSOP Disruption ø Element INFO G CSOP IED WAR G G G Enabling Function: Disruption Elements Task: Disruption Purpose: Canalize and Restrict FOM G Disruption Element Disruption Element IED IED G IED G CSOP CSOP Disruption Element IED CSOP G N Not to Scale ø INFO WAR CSOP G IED UNCLASSIFIED G Disruption Element CBP Defense Vignette Functional Tactics (Build Back) Mission: Protect C2 Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I protect? Main Def Element • T: Destroy • P:Protect Pers/Equip Enabling • Assists mission accomplishment • How do assist protecting? CSOP Element • T: Disruption • P: Degrade & Restrict Disruption Elem. Step 2: Allocate Resources • Who can do this? • What do they need? Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! • T: Disruption • P: Canalize & Restrict CSOP UNCLASSIFIED CBP Defense Vignette IED Fire Spt Element IED CSOP G G G G G ø Disruption INFO Element WAR G IED G SA-18 CSOP IED G Enabling Function: Fire Spt Elements Task: Support by Fire Purpose: Canalize and Restrict FOM G Disruption Element Disruption Element IED IED G IED G CSOP CSOP Disruption Element IED CSOP G N Not to Scale G ø INFO WAR CSOP G IED UNCLASSIFIED G Disruption Element CBP Defense Vignette Functional Tactics (Build Back) Mission: Protect C2 Step 1: Identify Functions • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Action • Accomplishes the mission • How do I protect? Main Def Element • T: Destroy • P: P:Protect Pers/Equip Enabling • Assists mission accomplishment • How do assist protecting? CSOP Element • T: Disruption • P: Degrade & Restrict Disruption Elem. Step 2: Allocate Resources • Who can do this? • What do they need? • T: Disruption • P: Canalize & Restrict Fire SPT Element • T: Support by Fire • P: Canalize & Restrict Step 3: Synchronize • Where do I have to be to employ capability? Victory Starts Here! Fire SPT Element • T: Suppress • P: Disintegrate CSOP UNCLASSIFIED CBP Defense Vignette IED Fire Spt Element IED CSOP G G G G G ø Disruption INFO Element WAR G IED G SA-18 CSOP IED G G Disruption Element Disruption Element IED IED G S IED G CSOP CSOP Disruption Element IED S G N Not to Scale CSOP G ø INFO WAR CSOP G IED UNCLASSIFIED G Disruption Element CBP Defense Vignette Functional Tactics (Build Back) • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Step 2: Allocate Resources • Who can do this? • What do they need? • Accomplishes the mission • How do I protect? Enabling • Assists mission accomplishment • How do assist protecting? Main Def Element CSOP Element • T: Destroy • P:Protect Pers/Equip • T: Disruption • P: Degrade & Restrict • 7x Guerilla SQD+ • 6x Guerilla OP Disruption Zone Step 1: Identify Functions Action Kill Zone Mission: Protect C2 Disruption Elem. • T: Disruption • P: Canalize & Restrict • 2x Guerilla SQD+ Fire SPT Element • T: Support by Fire • P: Canalize & Restrict Step 3: Synchronize Victory Starts Here! • Guerilla Sniper Sect Support Zone • Where do I have to be to employ capability? Fire SPT Element • T: Suppress • P: Disintegrate • 1x 60mm MTR Sect • 1x SA18 SQD UNCLASSIFIED For Discussion Red-Speak Blue-Speak Complex Battle Position A complex battle position (CBP) is a defensive location designed to employ a combination of complex terrain, C3D, and engineer effort to protect the unit(s) within them from detection and attack while denying their seizure and occupation by the enemy. • Limited avenues of approach. (CBPs are not necessarily tied to an avenue of approach.) • Any existing avenues of approach are easily observable. • 360-degree fire coverage and protection from attack. • Engineer effort prioritizing C3D measures; limited counter mobility effort that might reveal the CBP location. • Large logistics caches. • Sanctuary from which to launch local attacks. (TC 7-100.2 para. 4-108) Strong point – A heavily fortified battle position tied to a natural or reinforcing obstacle to create an anchor for the defense or to deny the enemy decisive or key terrain. (ADP 3-90) …an anchor around which more mobile units maneuver, or as part of a trap designed to destroy attacking enemy forces that attack. (FM 321.10) CBP Victory Starts Here! UNCLASSIFIED UNCLASSIFIED Area Defense Area defense is a type of defensive action designed to achieve a decision by either Forcing the enemy’s offensive operations to culminate before he can achieve his objectives or Denying the enemy his objectives while preserving combat power until decision can be achieved through strategic operations or operational mission accomplishment. Elements Disruption CSOP Ambush, Attack by Fire Delay, Disrupt, Fix Ambush Team Main Defense Reserve Counterattack Conduct Counter penetration / anti-landing Support Element Victory Starts Here! UNCLASSIFIED TC 7-101, Exercise Design X Brigade Tactical Group UNCLASSIFIED Area Defense Considerations Area defense are conducted where the OPFOR must deny key areas or are overmatched. Area defense inflicts losses on the enemy, retains ground, and protects friendly forces. (TC 7-100.2, pgs. 4-14,4-15) Area defense may be used when: Conducting access-control operations. OPFOR has a significant RISTA and precision standoff advantage. Conditions are suitable for canalizing the enemy into areas where the OPFOR can destroy them. A well conducted area can allow a significantly weaker force to defeat a stronger enemy. OPFOR typically executes counterattacks in complex terrain throughout the AOR to steadily drain the enemies combat power and resolve. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED BTG Area Defense Vignette Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment 1 •Main 3 2 2 1 2 4 Key: Force culmination, exploit artillery & counterattack opportunities Victory Starts Here! UNCLASSIFIED Defense - C2, INFOWAR, SUST, key assets in CBPs integrated in urban areas w/sophisticated C3D - Mech BDET in BP - Tank CO Reserve to exploit success, aid transition to offense, if possible 2 •Disruption Forces in Disruption Zone - IDF in PAA support Disruption Zone, leverage cultural standoff (near dam) - Obstacles, IEDs to slow or stop forces in kill zones creating a “shield of blows” - Irregular-heavy BDETs, incl. armored vehicles and heavy weapons integrated into BPs - Bridges rigged to explode if disruption fails 3 •Disruption - OPs arrayed to ID advancing enemy - Recon elements screen, conduct Counter Reconnaissance - Air Defense ambushes positioned along AAs - INFOWAR to jam enemy comms (EW), conduct Perception Mgt - IED ambushes along all routes 4 •Support Zones - Limited SUST possible from CBP within towns - o/o Tank RES maneuvers to counterattack 1. 2. 3. 4. 5. 6. 7. Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). UNCLASSIFIED BTG Area Defense Vignette I A H I II Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment I II II I I A H MAIN DEFENSE FORCE I I I INFO WAR N Not to Scale I (-) UNCLASSIFIED 1. 2. 3. 4. 5. 6. 7. Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). UNCLASSIFIED BTG Area Defense Vignette I A H I II I I II I I I I I (-) I INFO WAR N Not to Scale I II UNCLASSIFIED I A H 1. 2. 3. 4. 5. 6. 7. UNCLASSIFIED Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). BTG Area Defense Vignette I A H I II I I II I II I A H I I II (-) I I II(-) N Not to Scale I I I I (-) I INFO WAR I UNCLASSIFIED RES I (-) I 1. 2. 3. 4. 5. 6. 7. UNCLASSIFIED Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). BTG Area Defense Vignette I A H I II I I (-) I II I II I A H I I I I (-) II (-) I I II(-) N Not to Scale I I I I (-) I INFO WAR I UNCLASSIFIED RES I (-) I 1. 2. 3. 4. 5. 6. 7. UNCLASSIFIED Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). BTG Area Defense Vignette I A H I II I I (-) I II I II I A H I I I I (-) II (-) I I II(-) N Not to Scale I I I I (-) I INFO WAR I UNCLASSIFIED RES I (-) I 1. 2. 3. 4. 5. 6. 7. UNCLASSIFIED Establish CBP(s) within the BZ. Determine key terrain in BZ. Develop counterrecon plan. Locate and predict target locations. Develop an integrated fires plan. Determine decisive points. Establish kill zone(s). BTG Area Defense Vignette I A H I II I I (-) I II I II I A H I I I I (-) II (-) I I II(-) N Not to Scale I I I I (-) I INFO WAR I UNCLASSIFIED RES I (-) I Area Defense Vignette Functional Tactics • Start with success • Action Element first; Enabling Element(s) second • ID action form, executable task, and purpose Step 2: Allocate Resources • Who can do this? • What do they need? • Accomplishes the mission • How do I protect? Enabling • Assists mission accomplishment • How do assist protecting? Main Def Element CSOP Element • T: Destroy • P:Protect Pers/Equip • T: Disruption • P: Degrade & Restrict • 7x Guerilla SQD+ • 6x Guerilla OP Disruption Zone Step 1: Identify Functions Action Kill Zone Mission: Deny Access Disruption Elem. • T: Disruption • P: Canalize & Restrict • 2x Guerilla SQD+ Fire SPT Element • T: Support by Fire • P: Canalize & Restrict Step 3: Synchronize Victory Starts Here! • Guerilla Sniper Sect Support Zone • Where do I have to be to employ capability? Fire SPT Element • T: Suppress • P: Disintegrate • 1x 60mm MTR Sect • 1x SA18 SQD UNCLASSIFIED Maneuver Defense Considerations A maneuver defense inflicts losses on the enemy, gains time, and protects friendly forces. Maneuver defense causes the enemy to continually lose effectiveness until they can no longer achieve their defenses. (TC 7-100.2, pgs. 4-10-11) Maneuver defense is used when: OPFOR is not completely overmatched. Can surrender territory. Has a mobility advantage. Conditions are suitable for canalizing the enemy into areas where the OPFOR can destroy them. X Brigade Tactical Group Basis of maneuver defense is to maneuver thru planned, multiple, defensive arrays. As the enemy moves forward they continue lose forces as they encounter other enemy units. Victory Starts Here! UNCLASSIFIED UNCLASSIFIED BTG Maneuver Defense Vignette Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment 1. 2. 3. N Not to Scale UNCLASSIFIED Plan succession of defensive lines. Plan successive BPs, repositioning routes. Identify high-value targets and kill zones. UNCLASSIFIED BTG Maneuver Defense Vignette Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment SHIELDING ELEMENT 1. CONTACT ELEMENT 2. 3. SHIELDING ELEMENT RES N Not to Scale UNCLASSIFIED Plan succession of defensive lines. Plan successive BPs, repositioning routes. Identify high-value targets and kill zones. UNCLASSIFIED BTG Maneuver Defense Vignette Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment D SHIELDING ELEMENT 1. CONTACT ELEMENT 2. 3. SHIELDING ELEMENT RES N Not to Scale UNCLASSIFIED Plan succession of defensive lines. Plan successive BPs, repositioning routes. Identify high-value targets and kill zones. UNCLASSIFIED 1 Starts disaggregation; portrays anticipated defense D Purposes: • Deny access to key area and inflict casualties until decision achieved (elsewhere) through strategic action or operational mission accomplishment Portion of defense force makes initial contact 2 SHIELDING ELEMENT SHIELDING ELEMENT CONTACT ELEMENT 11. Initial Disruption Maneuver of Contact and Shielding elements HVT BTG Maneuver Defense Vignette •Irregular forces in the north, supported by IDF conduct ambushes to disrupt BCT movement. 2 Contact Force engages 2. •Contact Force maintains contact, withdraws to subsequent position prior to being decisively engaged HVTs exposed 3 HVT 33. Maneuver through Defensive Array •Shielding elements cover movement of Contact element. •ID & destruction of exposed HVT (C2, Arty) is priority. 44. Main Defense and Reserve engagement Continued HVT attack, Reserve decisively engages •Prepared countermobility, defensive positions, and massed IDF halt BCT forward movement. •Heavy Reserve maneuvers to decisively engage remaining enemy forces. 4 RES Key: Planned sacrifice of terrain for opportunities against key systems N Not to Scale UNCLASSIFIED UNCLASSIFIED For Discussion Red-Speak Blue-Speak Mobile Defense Maneuver Defense A mobile defense is a defensive task that concentrates on the destruction or defeat of the enemy through a decisive attack by a striking force (ADRP 3-90). Mobile defenses orient on the destruction of the attacking force by permitting the enemy to advance into a position that exposes the enemy to counterattack by the striking force. Retrograde is a defensive task that involves organized movement away from the enemy (ADRP 3-90). Inflicts losses on the enemy, gains time, and protects friendly forces. Maneuver defense causes the enemy to continually lose effectiveness until they can no longer achieve their defenses. Basis of maneuver defense is to maneuver thru planned, multiple, defensive arrays. As the enemy moves forward they continue lose forces as they encounter other enemy units. (TC 7-100.2, para. 4-64) Striking Force Contact Element 4 HVT 6 HVT 1 7 Main Defense 2 Shielding Element Fixing Force RES 3 5 Sacrifice terrain for opportunities against key systems Victory Starts Here! UNCLASSIFIED Minimum fix, then decisive attack UNCLASSIFIED Questions? UNCLASSIFIED
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