101 Non Traditional Games Ryan Wylie, Andrew Wymer, Brandon Flowers, Tommy Landseadel 1. Sabakiball- https://www.youtube.com/watch?v=tzOIAylSCXg 2. Warriorball: A cross between Football, Handball and Ultimate Frisbee. Small sided games are best for most participation and MVPA. The object of the game is to score points by advancing the ball across your teams end zone. You can start the game in different ways: Jump ball, RSP, etc. Whoever gets the ball first will make a throw to a teammate. Once that teammate catches it, game on. The player then tries to advance the ball by running towards their end zone or by making a pass to a teammate. The defense can stop the team with the ball by tagging the player who has the ball. Once a player has been tagged they must stop in that spot and make a pass to a teammate. The thrower cannot take any steps after they have been tagged. An incomplete pass is a turnover to the other team. The defense can knock down passes and intercept passes. The teacher can decide if an interception can be advanced. On a turnover, the other team must make a throw to a teammate before their possession can begin. Fumbles are a turnover and cannot be advanced. After a score, the player leaves the ball in the end zone and the other team goes to retrieve it. The team that retrieves it gets a free toss to a teammate to start their possession and then the game continues. *Variations* - for more of a challenge- use flag instead of tagging. -With younger grades (2nd-3rd) play where incomplete passes are “live”. Anyone can get them but whoever gets it must make a pass, they cannot advance it themselves. 3. Philadelphia Football Equipment: - Yarn balls (1 per game, preferably 3v3, 4v4, or 5v5) - Cones to make mini rectangular fields. Can make end zone or just use back line as end zone. - Pinnies/wristbands to separate teams Objective: - Teams are trying to score touchdowns by using teamwork, throwing, catching, and dodging. Rules: - Students can only throw and catch to their teammates to try to get into the end zone to score a touchdown. - Students cannot move when the ball is in their hands. Must throw to a teammate. Students can move wherever they want when they do not have the ball. - The team on defense is trying to intercept or knock the ball away from the offensive team. - If the ball touches the ground, gets intercepted, or knocked down by the defensive team they now get the ball and are on offense. - Game is continuous, as soon as the ball changes possession the team on offense can immediately start passing and trying to score. - Defense needs to stay at arms-length away from the offender holding the ball. - Student with the ball gets 5 seconds to get rid of the ball. Extensions: - Make teams have a minimum amount of passes before they score, I usually say 3 passes before a touchdown can be made. - Use different types of balls to make it harder/easier to catch. 4. Chaos Equipment: - Cones to set up rectangular field or use markings on gym floor. - 2 mats to stand up on each end as goals. - 1 or 2 large light/large balls per game (featherlite volleyballs, omnikin balls, beach balls, etc.) Objective: - Teams are trying to score as many goals as possible using teamwork. Rules: - - Students are trying to pass, slap, roll, or hit ball to their teammates to try and make the ball hit the mat. Students cannot hold the ball and move. Students can move with the ball if they are dribbling the ball (like a basketball), slapping the ball on the ground, or if they don’t have the ball. Students on defense can try to steal the ball by intercepting or knocking the ball away from the offenders. However, if a student is holding the ball it cannot be hit out of their hands. Students only get 5 seconds to get rid of the ball if they are holding it. As soon as a team scores the other team can immediately start playing offense. Extensions: - Can use 2 or 3 balls at the same time if there are a lot of students or limited space. - Make teams have a minimum amount of passes before they score, I usually say 3 passes before a touchdown can be made. 5. Tunnel Ball or Trust Objective: To pass a ball a specified amount of times and then bounce it through a teammate’s legs and not have the opponents catch the ball after a bounce Equipment: 1 Bouncy Ball per game Set UP: Divide teams up 3v3-5v5 and decide who starts with the ball How to Play: On go, team 1 attempts to make a designated amount of passes without dropping the ball or having it intercepted by the opponents. Once the set number of passes has been satisfied then team 1 can attempt to score a point by bouncing the ball through a team member’s open legs. If the ball is not caught on the second bounce then a point is scored. The defensive team can gain possession of the ball if they can intercept a pass while the offensive team is passing or attempting to score a point bouncing through the legs. Rules: Defenders cannot slap the ball out one’s hand. Players have 3 seconds to pass the ball or attempt to score a point. If the ball is dropped, first to gather the ball gains possession-same for attempting to score a point. Variations: To score a point, you must bounce the ball through a teammate’s legs AND a teammate must catch the ball. 6. Eagle Ball Equipment: Pennies, 1 ball per game (any ball that bounces well will work) Objective: The primary objective is to develop (basketball) passing and catching skills in an authentic environment. This game also helps teach concepts like moving to get open. Game Play: Ideal numbers for teams are 4 or 5. Each team tries to accumulate points by completing passes to one another. Teams get 1 point each time that every team member successfully receives a pass without the team losing possession of the ball. Teams can score multiple points on 1 possession. There are 3 ways that a team can turn the ball over: - Incomplete pass- Like in Ultimate Frisbee, if the pass is not caught by a teammate, the opposite team automatically gains possession. It does not matter if the ball gets deflected or not. A bounce pass is OK, however. - Ball or player goes out of bounds- Regardless of who touched the ball last, if the ball or the player goes out, it is a turnover. - Traveling- Players can pivot, but they may not run with the ball. 5. Tag the ball- Groups of 4 is ideal but work with what your class size is. Create
© Copyright 2026 Paperzz