School Games Level 1 Main Competition Card – Year 5 Bisi FESTIVAL Rules of the competition Adaptions Festivals can be adapted for reduced number of courts i.e. 2 courts, teams of 4, 3-7 activities. Hints and tips The BADMINTON England Raw Talent Identification Tool can be used during the Festival to help identification of potential new players who could be invited to a Performance Centre or Premier Club Completion of the Raw Talent Identification Tool could be undertaken by a badminton coach or specialised teacher. Health and safety Check knee, heel, toe alignment during lunging activities Players to wait at a safe distance behind activity (use throw-down spot for positional guidance) Leadership and volunteering opportunities for primary aged children To be linked to the Top Leaders Primary resource. Officiating Sports Leaders and Badminton Junior Helper Award (BJHA) students can lead each of the activity stations or manage the individual teams. Young Official Award (YOA) students can be used to keep score Think inclusion Activities can be adapted by reducing distances, using fluff balls instead of shuttles, or increasing the time allowed for activities. Festival duration = 1 ½ hours Teams of 8 4 court hall 10 activity stations (each activity runs for 4 minutes) Individuals complete activities and tallies scores as a team Challenge Card One – Year 5 ONE MINUTE RALLY CHALLENGE Essential skill being developed Tracking and striking the shuttle Rules of the challenge To hit as many shots as possible over the net in one minute When striking the shuttle, both feet must remain on or behind the service line. The recovery step may take the player forwards following the hit, however, if both feet move over the line, the rally challenge attempt ends Half a court allocated to each pair Description of the Competition challenge One minute timed by the teacher In pairs (pupils A and B) cooperatively hit the shuttle to each other. They count how many times the shuttle travels over the net in one minute. If the shuttle touches the floor, play can continue starting from the last score obtained e.g. 1, 2, 3, 4, 5, 6, 7, 8 shuttle touches floor 9, 10, 11 … Team Challenge: At the end of the time, all scores are added together to obtain a class record. Change ‘rally partners’. Can you beat the class record? Teaching points Focus on teamwork (cooperation) The final count is the last time the shuttle passes over the net Hitting forehand to forehand, or backhand to backhand may result in a higher number of shots Statements of competence for a young person I can hit ten shots in a row with my partner I can rally forehand to backhand with my partner and vice versa I can step forward as I strike the shuttle (step forward on the leg which is the same side as the racket is held) Tips on setting up the competition challenge Put throw-down lines or masking tape down the centre of the court to mark two separate courts. Health and safety Be aware of the game on the neighbouring court to avoid collisions. Leadership and volunteering Young Officials / Leaders can be used to count the number of shots hit in one minute. Challenge Card Two – Year 5 LUNGE, CATCH, THROW AND RETURN Essential skill being developed Movement, tracking and striking the shuttle Rules of the challenge Keep back foot on the red spot at all times Lunge on the leg which is the same side as the racket is held Repeat lunging to each spot 5 times Description of the Competition challenge Working in pairs, pupil A stands on the red spot and faces their partner (pupil B) who is stood behind the blue spot. Lunge, catch, throw Pupil B throws a shuttle for pupil A to lunge forward towards the blue spot to catch. Pupil A then throws the shuttle back to pupil B whilst still in the lunge position. Pupil B then throws the shuttle to the purple spot for pupil A to lunge sideways to catch and throw back. Repeat for the yellow spot (remember to lunge on the leg which is the same side as the catching hand). Lunge and catch shuttle on racket Try the same activity but using a racket. Lunge and aim to catch the shuttle on the racket (use a beanbag or fluff ball if the shuttle is too difficult). Lunge and hit shuttle back Try the same activity again but use a racket and hit the shuttle back to pupil B to catch. Blue spot = forehand or backhand. Purple spot = forehand. Yellow spot = backhand. Teaching points Maintain knee and foot alignment Maintain upright body posture where possible Lunge on the leg which is the same side as the dominant hand Three statements of competence for a young person I can accurately catch, throw and hit the shuttle back to my partner I can catch the shuttle on my racket I can lunge with back foot remaining on red spot and with knee and foot aligned Tips on setting up the competition challenge Put throw-down spots an equal distance away from centre of cross Health and safety Check knee, heel, toe alignment during lunging activities Ensure throw-down spots are non-slip Leadership and volunteering Young Leaders can be used to set up the activity and ensure it is being performed correctly. Main Competition Card – Year 6 TEAM SINGLES Organising the competition Teams of 4 play: 1v1, 1v2, 2v2, 2v1, 3v3, 3v4, 4v4, 4v3 Number the players 1 to 4. Teams to line up opposite sides of the net with players 1 on court ready to play Whistle is blown to start play for a set time (2 mins) Players 1 play a normal singles game with a point being scored every time a rally is won Whistle indicates ‘time up’ Player 1 leaves the court and the next scheduled players commence their match from the score already achieved by the first players Rules of the competition The winner of the league is determined as follows: The team that wins the most matches (or points if it is still a draw) If it is a two way tie, the winner is determined by the team that won when the tied teams played one another Most points for Least points against Adaptions Teams of 3 play: 1v1, 1v2, 2v2, 2v3, 3v3, 3v2, 2v1 Hints and tips LORE of the SCORE = you serve from the Left if your score is Odd. You serve from the Right if your score is Even). When serving; at the point the shuttle is struck, the shuttle should be below the lowest rib Health and safety Ensure the players waiting to compete are standing a safe distance from the game in progress Leadership and volunteering opportunities for primary aged children To be linked to the Top Leaders Primary resource. Officiating Young Officials can be used to score the matches using either a score card or flip score board. Young Officials can act as Line Judges where space around the court allows. Think inclusion A smaller court can be marked out if necessary and the net lowered. Challenge Card One – Year 6 THROWMINTON SNGLES Essential skill being developed Tracking the shuttle and spatial awareness Rules of the challenge Shuttle must land on the floor in opponent’s court to score a point Shuttle must be thrown from where it is caught (a player cannot run with the shuttle) Throws must be underarm when a player is positioned between the short service line and the net Throws can be overarm when a player is positioned behind the short service line Description of the Competition challenge On half a court (or full court if space allows), the aim of the game is to play a normal game of singles but using a giant shuttle instead of a racket. Players throw the giant shuttle over the net to one another with the aim being to land the giant shuttle on the floor within the opponent’s court to score a point. Serves must go past the short service line. At the end of a set time, the player with the most points is the winner. Teaching points Encourage body rotation when throwing Focus on preloading the body to ensure the shuttle is weighted accurately to reach desired area Encourage spatial awareness (i.e. if opponent is on the baseline, aim the shuttle to land before the short service line) Three statements of competence for a young person I can throw the shuttle long and short I can throw the shuttle into a space that my opponent is not covering I can score a game Tips on setting up the competition challenge Put throw-down lines or masking tape down the centre of the court to mark two separate courts. Health and safety Be aware of the game on the neighbouring court to avoid collisions. Leadership and volunteering Young Officials / Leaders can be used to set up and score the game. Challenge Card Two – Year 6 FOREHAND SERVING Essential skill being developed Striking the shuttle Rules of the challenge 2 points if shuttle hits between the hoops and the throw-down lines 3 points if the shuttle hits or lands in the hoops 3 points if the shuttle lands in the back tramline Description of the Competition challenge Players take it in turns to forehand serve the shuttle over the net (3 low serves and 3 high serves, then rotate positions). Once the shuttle retrievers (pupils D), have collected 3 shuttles, they join the queue and the servers become the shuttle retrievers. Forehand Low Serve Relaxed grip - weight on back leg - transfer weight forwards and flex wrist - drop the shuttle - continue weight transfer - push the shuttle with flexed wrist. Forehand High (Flick) Serve Relaxed grip - weight on back leg - transfer weight and racket forwards, bend (load) the wrist - drop the shuttle - flick the shuttle. Teaching points Whilst serving, part of both feet must be stationary and stay in contact with the ground At the point the shuttle is struck, the shuttle should be below the lowest rib The backswing and forwards motion of the racket must be a continuous action Three statements of competence for a young person I can perform a forehand low serve and hit the shuttle over the net and in the designated area I can perform a forehand high serve and hit the shuttle over the net and in the designated area I understand service laws Tips on setting up the competition challenge Put throw-down lines or masking tape down the centre of the court to mark two separate areas. Health and safety Players to wait at a safe distance behind activity (use throw-down spot for positional guidance) Leadership and volunteering Young Officials / Leaders can be used to set up and score the game.
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