Lecture 10: Normal Form Games with Incomplete Information Incomplete information: private information that is not common knowlegde, and that is relevant for play (e.g. information about payo¤s, information about strategy spaces etc.) To solve problem: game transformed Example: Market entrance game (…gure 6.2., 6.3) 1. Normal form game of incomplete information (Bayesian Game) I : …nite set of players; typical element i each player i is of type θ i ; Θi …nite set of possible types of player i. θ i summarizes all private information () October 3, 2016 1/7 if jΘi j = 1 for all i, then game with complete information objective probability distribution of type-pro…les p: ∏ Θi ! ∆I i p (θ 1 , ...θ I ) : probability, that type-pro…le θ 1 , ...θ I realized Assumed that for each θ i there exists a θ i with p (θ i , θ i ) > 0 Every player i knows own type, but not that of other players p (θ i jθ i ): conditional probability that all but i are of type pro…le θ i , if i is θ i . () October 3, 2016 2/7 ei set of pure actions S ei payo¤ function u ei : ∏ S i ∏ Θi ! R i Game with incomplete information transformed (expanded): ei with si (θ i ) being the action choosen by i if he pure strategy si : Θi ! S is of type θ i e mixed strategy σi : Θi ! ∆jSi j 1 payo¤s function: ui (σ1 , ...σI ) = ∑ p (θ )uei (σ1 (θ 1 ), ...σI (θ I ), θ i ) θ 2Θ This expanded game is a standard normal form game. () October 3, 2016 3/7 2. Baysian equilibrium De…nition: The Bayesian equilibrium of a game with incomplete information is a Nash-equilibrium of the expanded game. Existence guaranteed by the Nash’s equilibrium existence theorem. Example: Cournot game with unknown cost structure 2 …rms with constant returns to scale technology choose simultaneously quantities q1 and q2 Firm 1: marginal costs c1 , common knowlegde Firm 2: marginal costs c2l with probability 21 and marginal costs c2h with probability 21 . 20s cost type only known to 2. Market demand: p = (A () q1 q2 ) October 3, 2016 4/7 One type of …rm 1; two types of …rm 2, Θ2 = fh, l g Sets of pure strategies: S1 = R+ ; S2 = R+ R+ pro…t functions: π1 = 1 (q1 (A 2 q1 π2 = () q2 (c2l ) 1 c1 )) + (q1 (A 2 q1 q2 (c2h ) c1 )) 1 (q2 (c2l )(A q1 q2 (c2l ) c2l )) 2 1 + (q2 (c2h )(A q1 q2 (c2h ) c2h )) 2 October 3, 2016 5/7 Pro…t maximization of 2: Max π2 0 = A q1 2q2 (c2l ) c2l 0 = A q1 2q2 (c2h ) c2h q 2 (c2l ),q 2 (c2h ) FOC’s =) () q2 (c2l ) = A q2 (c2h ) = A q1 2 q1 2 c2l c2h October 3, 2016 6/7 Pro…t maximization of …rm 1: 1 Max (q1 (A q1 2 q1 1 c1 )) + (q1 (A 2 q2 (c2l ) q1 q2 (c2h ) c1 )) =) 0= 1 (A 2 q2 (c2l ) 2q1 =) q1 = 1 c1 ) + ( A 2 q2 (c2l ) 2A q2 (c2h ) 2q1 q2 (c2h ) c1 ) 2c1 4 Equilibrium: q1 = q2 (c2l ) = q2 (c2h ) = () 2A + c2l + c2h 4c1 6 4A 7c2l c2h + 4c1 12 4A c2l 7c2h + 4c1 12 October 3, 2016 7/7
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