Social Preferences-II Ultimatum Offers (General Results) Almost no offers above 50% of pie Mode and median offers in almost any study is in the interval [40%, 50%] of pie Mean offer usually in the interval [30%, 40%] of the pie Extremely few offers in the 0-10% range of the pie Ultimatum Responses (General Results) • Offers larger than 40% are rarely rejected • Offers less than or equal to 20% are rejected more than half of the time • Probability of rejection increases as offer decreases • Overall, these results clearly reject the subgame perfect Nash equilibrium prediction (assuming money-maximizing, selfish preferences) INEQUALITY AVERSION Explaining the Ultimatum Game (1) Player 1: (1 , 1 ); Player 2: ( 2 , 2 ); offer s [0,1] Proposition: It is a dominant strategy for player 2 to accept any offer s 0.5, to reject s if s s '( 2 ) 2 /(1 2 2 ) 0.5 and to accept s s '( 2 ). Proof: Recall U i ( x) xi i max[ x j xi , 0] i max[ xi x j , 0], i j. s 0.5 U 2 ( s ) s 2 (2 s 1) 0 for 2 1. s 0.5 : Player 2 accepts only if U 2 ( s) s 2 (1 2 s) 0, i.e., if s s '( 2 ) 2 /(1 2 2 ) 0.5. Minimal Acceptable Offer 0.5 0.4 0.3 0.2 0.1 0 0 1 2 3 Alpha of Responder 74 Explaining the Ultimatum Game (2) Proposition (cont'd): If the proposer knows the preferences of the responder, in equilibrium he will offer if 1 0.5 0.5 s * [ s '( 2 ), 0.5] if 1 0.5 s '( ) if 1 0.5 2 Proof: Proposer never offers s 0.5. If 1 0.5, U1 strictly increasing in s for all s 0.5 s* 0.5. If 1 0.5, he is indifferent between all offers s [ s '( 2 ), 0.5]. If 1 0.5, he would like to increase his monetary payoff at the expense of player 2. The prevent rejection, he offers s '( 2 ). 8 Explaining the Ultimatum Game (3)—GRADS ONLY Proposition (cont'd): If the proposer does not know preferences of the responder, but knows cdf F ( 2 ), with support [ , ], 0 , then the acceptance probability of an offer s 0.5 is 1 p F ( s /(1 2s )) (0,1) 0 if s s '( ) if s '( ) s s '( ) if s s '( ) Hence, the optimal offer is given by 0.5 s * [ s '( ), 0.5] ( s '( ), s '(a )] if 1 0.5 if 1 0.5 if 1 0.5 Proof: Probability of acceptance is F ( s /(1 2s ). This prob. is 1 if s (1 2 ) and 0 if s /(1 a ). s* ( s '( ), s '( )]. 9 Problems with theories of inequality aversion (e.g., Falk, Fehr, Fischbacher, Economic Inquiry 2003) 5/5 game 8 2 0 0 5 5 2/8 game 0 0 8 2 8/2 game 8 2 0 0 8 2 0 0 2 8 0 0 10/0 game 0 0 8 2 0 0 10 0 0 0 Inequality aversion would predict the same rejection rates in all four games! Intentions matter! 10 The effects of unchosen alternatives Proposer can offer: Either (8,2) or (5,5), (2,8), (10,0). ALTERNATIVE REJECTED OFFERED TYPE (5,5) 44% 31% (2,8) 27% 80% (10,0) 9% 100% Relatively unfair Not sacrificial Relatively fair Dictator w/ Option to Take List (2005) • 4 treatments: 1. 2. 3. 4. Baseline dictator game “Take 1” “Take 5” Earnings Some Problems with Fehr & Schmidt Theory • Theories such as Fehr & Schmidt (Inequality Aversion) assume that utilities only depend on payoff differences. They do not take into account the effects of intentions. • Payoff-based theories also do not take into account the fact that social preferences can change according to context (e.g. List (2005)—when you expand the action set, behavior changes—if you have a stable utility function defined over payoffs, this should not be happening). Another Example My Coffeehouse Experiment… Your Data: Passed Amount as P. 1. Your Data: Returned Amount Gift-Exchange Game
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