2016 INSIGHTS on External Development for the Video Game Industry advancing external development for the games industry What’s inside? External development (previously known as outsourcing) refers to the practice of video game developers and publishers (buyers) leveraging service providers (sellers) in any aspect of development including but not limited to: art, animation, cinematics, audio, software engineering, user experience, quality assurance, localization and visual effects. This report is intended to provide insight to the changing trends in external development that have occurred over the past year as it becomes an increasingly important facet of game development. The statistics noted in this report were derived from over 60 international external development project engagements, representing a 96% year over year increase in the number of engagements collected. Over 40 different industry professionals from leading game development studios anonymously contributed insights by providing details of their various engagements. The research and data gathered to establish this report was collected by the organizers of the External Development Summit. Permission must be requested if you would like to use this information in articles or industry presentations. who we are External Development Summit (XDS) is the only annual, international games industry event held in Canada, with a primary focus on external development for art, animation, audio, software engineering, QA and localization. Each year, a broad community of game developers and publishers, service providers, and middleware providers meet in Vancouver to contribute to the advancement of the video game industry through collaboration, sharing of best practices, networking and the delivery of a high-caliber, educational program. XDS 2016 will take place on September 7-9, 2016 in Vancouver, Canada. table of contents 3 Quick Facts 7 Levels of Engagement and Daily Rates 4 Advantages of External Development 8 External Development within Art Disciplines 5 Top Locations for External Development 9 Project Tools and Tech Resources 6 Project Disciplines and Types 10 Glossary of Terms 2 Quick Facts Top 3 Most Important Factors when Selecting a Service Provider: 1 2 QUALITY 3 COST CREDIBILITY Team Size During Peak Production Periods: 28% of this 28%, teams increased by an average of 40% of teams increase during peak production #1 Reason Companies Engage Service Providers: to scale teams to deliver more content & features Of all external project engagements... 90% China 52% are production-centered* is the #1 location for project engagements are HD console based projects *rather than R&D, Pre-production or DLC 3 Advantages of External Development What are the key ways developers meet service providers? 37% Games industry events 7% 10% Referrals 27% 19% Internal company resources Service provider reaches out/cold-call Online research Top Reasons Developers Engage Service Providers 31%31% Scale teams to deliver more content and features 26%26% Increase cost savings 14%14% Due to lack of available local resources 11%11% Create greater efficiencies 8% 8% Access hard-to-discover skills/capabilities 8% 8% Required to support content needs for live services 2% 2% Other 94% of developers expect to work with the same service providers again after project completion 4 Where are developers engaging service providers? Country Ranking by Quantity & Size of External Engagements Country Quantity Size China 36% 49% India 15% 7% United States 11% 5% Canada 8% 5% Russia 6% 3% Argentina 4% 4% Malaysia 4% 1% Brazil 2% 1% France 2% 1% Italy 2% 1% South Korea 2% 1% Romania 2% 1% Spain 2% 10% Ukraine 2% 5% United Kingdom 2% 1% Vietnam 2% 5% Top 3 ranking countries by the number of external development engagements Top 3 ranking countries by size and duration (i.e. staff hours) of external development engagements XDS PREDICTION Live Services (Ops) is a newcomer as a reason to engage with a service provider as developers try to reduce the cost of updates post-launch and focus on creating new IP. Over the next couple of years, we will see this rise up the charts as publishers not only leverage service providers for managing content/feature updates for worldwide releases, but also in leveraging local expertise to adapt and manage local versions of the games. 5 Project Disciplines and Types What project types are companies developing externally? Disciplines 3D Art 60% 3D Art 60% of external projects are 3D art projects Concept Art 19% Characters 26% Props 19% Weapons 6% Vehicles 6% Programming 15% Environments 42% Visual Effects 2% Localization 2% Animation 2% Platforms (SKU) Console 52% Mobile/Tablet 30% Browser 18% *The information displayed reflects data based on quantity of project engagements 6 Levels of Engagement & Rates Levels of Engagement with Service Providers 41% 22% 19% 16% 2% Integrated Art Development Conventional Art External Development without tool pipeline Conventional Art External Development with partial tool pipeline Co-Development Other (Programming and Full Development) Daily Costs by Engagement Level based on Project Engagement & Team Size The information displayed below reflects data based on the size of project engagements and team size (i.e. daily rates for staff). Please refer to the glossary for definitions of levels of engagement. Daily Cost* (USD) Integrated Art Development < $150 Conventional Art External Development without tool pipeline Conventional Art External Development with partial tool pipeline 9% 2% $ 150 - 199 34% 64% 13% $ 200 - 239 17% 2% 49% $ 240 - 279 46% 13% 10% 6% 11% 6% 5% Co-Development 28% 60% $ 280 - 319 $ 320 - 499 $ 500 - 699 3% *Daily rate per team member 7 12% External Development within Art Disciplines Art Engagements By Size and Duration* By Quantity Photo Real Photo Real Cartoon 69% 6% 43% 9% Cartoon 25% 48% Stylized Stylized By Project Duration % of project engagements 35% 33% 15% 10% 5% months <3 3<>6 6<>9 9 < > 12 >12 *The information displayed reflects data based on the size of project engagements and team size (ie.staff hours) 80% External Development in various art disciplines makes up nearly 80% of ALL external development projects. Top 3 countries for art external development: CHINA INDIA USA 8 Project Tools & Tech Resources What tools are commonly used to support external development? Project Management Communication File Transfer Art Review Excel 26% Email 40% Asper faspex 21% Other* 27% Jira 23% Skype 29% FTP 17% Shotgun 14% Hansoft 14% Other* 14% Perforce 17% Photoshop 12% Shotgun 10% Shotgun 4% Other* 15% Concept Share 8% Other* 9% Basecamp 3% Box.com 9% Email 8% Basecamp 4% Hipchat 3% Dropbox 9% Jira 8% MS Project 4% Phone 3% Email 6% Basecamp 8% TFS 4% Slack 3% Internal 6% Hansoft 4% Trello 4% Webex 3% In-house 4% Perforce 4% Powerpoint 4% *Others include: Inhouse, Email, Omniplan, Google Apps, Confluence *Others include: Confluence, Game Changer, GIT, Other, Google Doc, Proprietary, Basecamp *Others include: Concept Share, Google Docs, GoToMeeting, Inhouse, Jira, Kakaotalk, OneNote, QQ, TFS, VTC, Wechat *Others include: Camtasia, Cinesync, Confluence, Forum, GameChanger, Image Annotation, In Engine, Maya, Motionbuilder, One Note, Shotgun, Snagit Emerging Tools The following tools were ranked as the top emerging tools adopted in the past year: 9 Glossary of Terms The following definitions may be subject to the context in which they were used in this report. Co-Development Cooperative engagement where significant parts of development are shared by a client and service provider Industry Professional (buyer) An individual under the employment of a video game developer responsible for managing, influencing or decision making for external development. Conventional Art External Development (without tool pipeline) A service provider builds art content without any tools to integrate or export the assets to the developer Integrated Art Development A developer’s full technical pipeline is used by the service provider Photo Real Art Art that is intended to simulate aspects of the real world, whether organic or inorganic, as realistically as possible Conventional Art External Development (with partial tool pipeline) A service provider builds art content with the support of tools that allow them to export content, or use a viewer to check their work Service Provider (seller) A third party external partner hired to contribute to certain or all aspects of game development Developers/Publishers (buyers) Companies that develop video games and/or publish games that they own, or publish games on behalf of other developers Stylized Art Design according to a style or stylistic pattern rather than according to nature or tradition External Development The practice of video game developers and publishers (buyers) leveraging third party service providers (sellers) in any aspect of development Full Development A developer requires a full game to be developed by service providers 10 For more information about the External Development Summit (XDS), please contact us at: [email protected] www.xdsummit.com
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