The Siege of Orgun - Play Aid

Bonus
Scenario 01
the map and counters
This Bonus Scenario plays shortly with
e.
provided with The Siege of Orgun gam
THE SIEGE OF ORGUN
A f g ha n is tan 19 8 3
Card Draw
Situation:
succeded in seizing the
A couple of Mujahideen tribes have
army is overwhelmed
Octogonal fort in Orgun. The DRA
to take Orgun back.
and a column of Soviet units intents
s for help but has no idea
The Council of Tribes in Orgun send
ravi (soviet soldiers).
how long they can hold back the Shu
Turn
Number of Turns/Initiative:
1
3
1
2
2
1
t on Turn 1
12 turns, intitative goes to DRA/Sovie
3
2
2
4
1
1
Special Rules:
5
0
1
6
1
2
7
2
2
8
2
2
9
2
2
10
1
1
11
1
2
12
1
1
re Turn 1, the Muja1) Mujahideen Reinforcements: befo
lt is the turn number where
hideeen player roll 1d3+3. The resu
r map according to the
the reinforcement arrive. The units ente
on map). The T-55
tribe’s color on the unit (see terrain key
cannot enter via a mountain area.
s enter via area 5. If the
2) Soviet Reinforcements : the unit
they are postponed one
area is occupied by the Mujahideen,
turn ahead and so on.
wn each turn depends on
3) Card Draw: number of cards dra
right).
the table «Card Drawn» (see on the
a the Octogonal Fort (32)
4) Initiative: whoever is in control of
oviets in control of the
gets a +2 DRM to initiative. DRA/S
e.
Airfield (19) gets a +1 DRM to initiatv
Set-Up
Victory Conditions
DRA/Soviets:
DRA/Soviets
Area 5: Being in control of aera 32 at the end of
Turn 12 with non-leader DRA or Soviet
unit(s).
Mujahideen
Reinforcement (Turn 6):
Area 15:
Being in control of aera 32 at the end
of Turn 12 with non-leader Mujahideen
unit(s).
Area 19:
Sudden Death: if area 32 is controlled
by at least one Soviet unit by Turn 5, the
game ends with a DRA/Soviets victory.
Draw: if aera 32 is contested at the end
of Turn 12, the game is a draw.
Area 32:
Mujahideen:
Anywhere in the Orgun Zones (28, 29, 33) :
Reinforcement (see special rule 1):
(c) Revolution Games 2016
Area 38: